How to use isInWater method of be.seeseemelk.mockbukkit.entity.EntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.isInWater

Source:EntityMock.java Github

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...687 /​/​ TODO Auto-generated method stub688 throw new UnimplementedOperationException();689 }690 @Override691 public boolean isInWater()692 {693 /​/​ TODO Auto-generated method stub694 throw new UnimplementedOperationException();695 }696 @Override697 public Entity.Spigot spigot()698 {699 return this;700 }701}...

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isInWater

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.EntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.entity.ProjectileMock;4import be.seeseemelk.mockbukkit.entity.SlimeMock;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.entity.EntityType;8import org.bukkit.entity.Slime;9import org.bukkit.event.entity.CreatureSpawnEvent;10import org.bukkit.projectiles.ProjectileSource;11import org.junit.jupiter.api.BeforeEach;12import org.junit.jupiter.api.Test;13import org.junit.jupiter.api.extension.ExtendWith;14import static org.junit.jupiter.api.Assertions.assertFalse;15import static org.junit.jupiter.api.Assertions.assertTrue;16@ExtendWith(MockBukkitExtension.class)17class EntityMockTests {18 private Location location;19 private EntityMock entity;20 private SlimeMock slime;21 private ProjectileMock projectile;22 private PlayerMock player;23 void setUp() {24 location = new Location(null, 0, 0, 0);25 entity = new EntityMock(location);26 slime = new SlimeMock(location);27 projectile = new ProjectileMock(location);28 player = new PlayerMock(server, "Player");29 }30 void testIsInWater() {31 assertFalse(entity.isInWater());32 entity.setVelocity(entity.getVelocity().add(0, -0.5, 0));33 assertTrue(entity.isInWater());34 entity.setVelocity(entity.getVelocity().add(0, 0.5, 0));35 assertFalse(entity.isInWater());36 entity.teleport(new Location(null, 0, 0, 0, 0, 90));37 entity.setVelocity(entity.getVelocity().add(0, -0.5, 0));38 assertTrue(entity.isInWater());39 entity.setVelocity(entity.getVelocity().add(0, 0.5, 0));40 assertFalse(entity.isInWater());41 entity.teleport(new Location(null, 0, 0, 0, 0, 180));42 entity.setVelocity(entity.getVelocity().add(0, -0.5, 0));43 assertTrue(entity.isInWater());44 entity.setVelocity(entity.getVelocity().add(0, 0.5, 0));45 assertFalse(entity.isInWater());46 entity.teleport(new Location(null, 0, 0, 0, 0,

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isInWater

Using AI Code Generation

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1public void testIsInWater() {2 PlayerMock player = server.addPlayer();3 player.setInWater(true);4 assertTrue(player.isInWater());5 player.setInWater(false);6 assertFalse(player.isInWater());7}8public void testIsInWater() {9 PlayerMock player = server.addPlayer();10 player.setInWater(true);11 assertTrue(player.isInWater());12 player.setInWater(false);13 assertFalse(player.isInWater());14}15public void testIsInWater() {16 PlayerMock player = server.addPlayer();17 player.setInWater(true);18 assertTrue(player.isInWater());19 player.setInWater(false);20 assertFalse(player.isInWater());21}22public void testIsInWater() {23 PlayerMock player = server.addPlayer();24 player.setInWater(true);25 assertTrue(player.isInWater());26 player.setInWater(false);27 assertFalse(player.isInWater());28}29public void testIsInWater() {30 PlayerMock player = server.addPlayer();31 player.setInWater(true);32 assertTrue(player.isInWater());33 player.setInWater(false);34 assertFalse(player.isInWater());35}36public void testIsInWater() {37 PlayerMock player = server.addPlayer();38 player.setInWater(true);39 assertTrue(player.isInWater());40 player.setInWater(false);41 assertFalse(player.isInWater());42}43public void testIsInWater() {44 PlayerMock player = server.addPlayer();45 player.setInWater(true);46 assertTrue(player.isInWater());47 player.setInWater(false);48 assertFalse(player.isInWater());49}

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isInWater

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.EntityMock;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.bukkit.inventory.PlayerInventory;6import org.junit.jupiter.api.Test;7import static org.junit.jupiter.api.Assertions.*;8{9 void testPlayerInventory()10 {11 Player player = new PlayerMock();12 PlayerInventory inventory = player.getInventory();13 inventory.addItem(new ItemStack(Material.DIAMOND));14 assertTrue(inventory.contains(Material.DIAMOND));15 }16 void testPlayerInWater()17 {18 EntityMock player = new PlayerMock();19 assertFalse(player.isInWater());20 player.setInWater(true);21 assertTrue(player.isInWater());22 }23}

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