Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.isFrozen
Source:EntityMock.java
...472 // TODO Auto-generated constructor stub473 throw new UnimplementedOperationException();474 }475 @Override476 public boolean isFrozen()477 {478 // TODO Auto-generated constructor stub479 throw new UnimplementedOperationException();480 }481 @Override482 public boolean isFreezeTickingLocked()483 {484 //TODO Auto-generated method stub485 throw new UnimplementedOperationException();486 }487 @Override488 public void lockFreezeTicks(boolean locked)489 {490 //TODO Auto-generated method stub...
isFrozen
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.entity.EntityMock;3PlayerMock player = server.addPlayer();4EntityMock entity = new EntityMock(player);5if(entity.isFrozen()) {6} else {7}
isFrozen
Using AI Code Generation
1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.DisplayName;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.TestInstance;5import org.junit.jupiter.api.TestInstance.Lifecycle;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.junit.jupiter.MockitoExtension;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.EntityMock;11@ExtendWith(MockitoExtension.class)12@TestInstance(Lifecycle.PER_CLASS)13{14 private ServerMock server;15 private EntityMock entity;16 public void setUp()17 {18 server = MockBukkit.mock();19 entity = new EntityMock();20 }21 @DisplayName("entity is not frozen by default")22 public void entityNotFrozen()23 {24 assertFalse(entity.isFrozen());25 }26 @DisplayName("frozen entity can't move")27 public void frozenEntityCantMove()28 {29 entity.setFrozen(true);30 entity.setVelocity(new Vector(1, 1, 1));31 assertEquals(new Vector(0, 0, 0), entity.getVelocity());32 }33 @DisplayName("frozen entity can't be damaged")34 public void frozenEntityCantBeDamaged()35 {36 entity.setFrozen(true);37 entity.damage(1);38 assertEquals(0, entity.getHealth());39 }40 @DisplayName("frozen entity can't interact with the world")41 public void frozenEntityCantInteractWithTheWorld()42 {43 entity.setFrozen(true);44 entity.teleport(entity.getLocation().add(1, 1, 1));45 assertEquals(entity.getLocation(), entity.getLocation().add(1, 1, 1));46 }47 @DisplayName("frozen entity can still be interacted with from other plugins")
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