How to use setVisible method of be.seeseemelk.mockbukkit.entity.ArmorStandMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.setVisible

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...186 {187 return isVisible;188 }189 @Override190 public void setVisible(boolean visible)191 {192 this.isVisible = visible;193 }194 @Override195 public boolean hasArms()196 {197 return hasArms;198 }199 @Override200 public void setArms(boolean arms)201 {202 this.hasArms = arms;203 }204 @Override...

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...91 @Test92 void testVisible()93 {94 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());95 armorStand.setVisible(true);96 assertTrue(armorStand.isVisible());97 armorStand.setVisible(false);98 assertFalse(armorStand.isVisible());99 }100 @Test101 void testHeadPose()102 {103 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());104 armorStand.setHeadPose(new EulerAngle(5, 5, 5));105 assertEquals(armorStand.getHeadPose(), new EulerAngle(5, 5, 5));106 }107 @Test108 void testBodyPose()109 {110 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());111 armorStand.setBodyPose(new EulerAngle(5, 5, 5));...

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setVisible

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7public class ArmorStandMockTest {8 private ServerMock server;9 public void setUp() {10 server = MockBukkit.mock();11 }12 public void tearDown() {13 MockBukkit.unmock();14 }15 public void testIsVisible() {16 ArmorStandMock armorStand = new ArmorStandMock(server);17 armorStand.setVisible(true);18 }19}20package be.seeseemelk.mockbukkit.entity;21import be.seeseemelk.mockbukkit.MockBukkit;22import be.seeseemelk.mockbukkit.ServerMock;23import org.junit.After;24import org.junit.Before;25import org.junit.Test;26public class ArmorStandMockTest {27 private ServerMock server;28 public void setUp() {29 server = MockBukkit.mock();30 }31 public void tearDown() {32 MockBukkit.unmock();33 }34 public void testIsGravity() {35 ArmorStandMock armorStand = new ArmorStandMock(server);36 armorStand.setGravity(true);37 }38}39package be.seeseemelk.mockbukkit.entity;40import be.seeseemelk.mockbukkit.MockBukkit;41import be.seeseemelk.mockbukkit.ServerMock;42import org.junit.After;43import org.junit.Before;44import org.junit.Test;45public class ArmorStandMockTest {46 private ServerMock server;47 public void setUp() {48 server = MockBukkit.mock();49 }50 public void tearDown() {51 MockBukkit.unmock();52 }53 public void testIsArms() {54 ArmorStandMock armorStand = new ArmorStandMock(server);55 armorStand.setArms(true);56 }57}

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setVisible

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.ArmorStandMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import org.bukkit.Location;7import org.bukkit.World;8import org.bukkit.entity.ArmorStand;9import org.bukkit.entity.Player;10import org.bukkit.util.Vector;11{12 public static void main(String[] args)13 {14 ServerMock server = MockBukkit.mock();15 PlayerMockFactory factory = new PlayerMockFactory(server);16 PlayerMock player = factory.createPlayer();17 World world = player.getWorld();18 Location loc = new Location(world, 0, 0, 0);19 ArmorStandMock armorstand = new ArmorStandMock(loc);20 armorstand.setVisible(true);21 System.out.println(armorstand.isVisible());22 }23}

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setVisible

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Location;5import org.bukkit.entity.ArmorStand;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.*;9{10 private ServerMock server;11 private WorldMock world;12 private ArmorStand armorStand;13 public void setUp() throws Exception14 {15 server = MockBukkit.mock();16 world = server.addSimpleWorld("world");17 armorStand = new ArmorStandMock(server, new Location(world, 0, 0, 0));18 }19 public void testSetVisible()20 {21 armorStand.setVisible(true);22 assertTrue(armorStand.isVisible());23 armorStand.setVisible(false);24 assertFalse(armorStand.isVisible());25 }26}27package be.seeseemelk.mockbukkit.entity;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.WorldMock;30import org.bukkit.Location;31import org.bukkit.entity.ArmorStand;32import org.junit.Before;33import org.junit.Test;34import static org.junit.Assert.*;35{36 private ServerMock server;37 private WorldMock world;38 private ArmorStand armorStand;39 public void setUp() throws Exception40 {41 server = MockBukkit.mock();42 world = server.addSimpleWorld("world");43 armorStand = new ArmorStandMock(server, new Location(world, 0, 0, 0));44 }45 public void testSetSmall()46 {47 armorStand.setSmall(true);48 assertTrue(armorStand.isSmall());49 armorStand.setSmall(false);50 assertFalse(armorStand.isSmall());51 }52}53package be.seeseemelk.mockbukkit.entity;54import be.seeseemelk.mockbukkit.ServerMock;55import be.seeseemelk.mockbukkit.WorldMock;56import org.bukkit

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setVisible

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.entity.ArmorStandMock;9public class ArmorStandMockTest {10 private ServerMock server;11 private ArmorStandMock armorStand;12 public void setUp() throws Exception {13 server = MockBukkit.mock();14 armorStand = new ArmorStandMock(server, new Location(server.getWorlds().get(0), 0, 0, 0));15 }16 public void tearDown() throws Exception {17 MockBukkit.unmock();18 }19 public void testGetSetVisible() {20 armorStand.setVisible(false);21 assert !armorStand.isVisible();22 }23}24package be.seeseemelk.mockbukkit;25import org.bukkit.Location;26import org.bukkit.entity.ArmorStand;27import org.bukkit.entity.EntityType;28import org.junit.After;29import org.junit.Before;30import org.junit.Test;31import be.seeseemelk.mockbukkit.entity.ArmorStandMock;32public class ArmorStandMockTest {33 private ServerMock server;34 private ArmorStandMock armorStand;35 public void setUp() throws Exception {36 server = MockBukkit.mock();37 armorStand = new ArmorStandMock(server, new Location(server.getWorlds().get(0), 0, 0, 0));38 }39 public void tearDown() throws Exception {40 MockBukkit.unmock();41 }42 public void testGetSetBasePlate() {43 armorStand.setBasePlate(false);44 assert !armorStand.hasBasePlate();45 }46}47package be.seeseemelk.mockbukkit;48import org.bukkit.Location;49import org.bukkit.entity.ArmorStand;50import org.bukkit.entity.EntityType;51import org.junit.After;52import org.junit.Before;53import org.junit.Test;54import be.seeseemelk.mock

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setVisible

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.inventory.EquipmentSlot;6import org.bukkit.inventory.ItemStack;7{8 private boolean small;9 private boolean marker;10 private boolean basePlate;11 private boolean gravity;12 private boolean visible;13 private boolean arms;14 private ItemStack head;15 private ItemStack chest;16 private ItemStack legs;17 private ItemStack feet;18 private ItemStack mainHand;19 private ItemStack offHand;20 public ArmorStandMock(ServerMock server, Location location)21 {22 super(server, location, EntityType.ARMOR_STAND);23 small = false;24 marker = false;25 basePlate = true;26 gravity = true;27 visible = true;28 arms = false;29 head = null;30 chest = null;31 legs = null;32 feet = null;33 mainHand = null;34 offHand = null;35 }36 public boolean hasArms()37 {38 return arms;39 }40 public void setArms(boolean arms)41 {42 this.arms = arms;43 }44 public boolean hasBasePlate()45 {46 return basePlate;47 }48 public void setBasePlate(boolean basePlate)49 {50 this.basePlate = basePlate;51 }52 public boolean hasGravity()53 {54 return gravity;55 }56 public void setGravity(boolean gravity)57 {58 this.gravity = gravity;59 }60 public boolean hasMarker()61 {62 return marker;63 }64 public void setMarker(boolean marker)65 {66 this.marker = marker;67 }68 public boolean isSmall()69 {70 return small;71 }72 public void setSmall(boolean small)73 {74 this.small = small;75 }76 public boolean isVisible()77 {78 return visible;79 }80 public void setVisible(boolean visible)81 {82 this.visible = visible;83 }84 public void setItem(EquipmentSlot slot, ItemStack item)85 {86 switch (slot)87 {

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setVisible

Using AI Code Generation

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1ArmorStandMock armorStandMock = new ArmorStandMock();2armorStandMock.setVisible(false);3boolean visible = armorStandMock.isVisible();4armorStandMock.setSmall(true);5boolean small = armorStandMock.isSmall();6armorStandMock.setArms(true);7boolean arms = armorStandMock.hasArms();8armorStandMock.setBasePlate(true);9boolean basePlate = armorStandMock.hasBasePlate();10armorStandMock.setGravity(true);11boolean gravity = armorStandMock.hasGravity();12armorStandMock.setMarker(true);13boolean marker = armorStandMock.isMarker();14armorStandMock.setInvulnerable(true);15boolean invulnerable = armorStandMock.isInvulnerable();16armorStandMock.setGlowing(true);

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setVisible

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3{4 public ArmorStandMock()5 {6 super();7 }8 public ArmorStandMock(boolean visible)9 {10 super();11 setVisible(visible);12 }13 public boolean isVisible()14 {15 return true;16 }17 public void setVisible(boolean visible)18 {19 }20}21package be.seeseemelk.mockbukkit.entity;22import org.bukkit.entity.ArmorStand;23{24 public ArmorStandMock()25 {26 super();27 }28 public ArmorStandMock(boolean visible)29 {30 super();31 setVisible(visible);32 }33 public ArmorStandMock(boolean visible, boolean gravity)34 {35 super();36 setVisible(visible);37 setGravity(gravity);38 }39 public boolean isVisible()40 {41 return true;42 }43 public void setVisible(boolean visible)44 {45 }46 public boolean hasGravity()47 {48 return true;49 }50 public void setGravity(boolean gravity)51 {52 }53}54package be.seeseemelk.mockbukkit.entity;55import org.bukkit.entity.ArmorStand;56{57 public ArmorStandMock()58 {59 super();60 }61 public ArmorStandMock(boolean visible)62 {63 super();64 setVisible(visible);65 }66 public ArmorStandMock(boolean visible, boolean gravity)67 {68 super();69 setVisible(visible);70 setGravity(gravity);71 }72 public ArmorStandMock(boolean visible, boolean gravity, boolean small)73 {74 super();75 setVisible(visible);76 setGravity(gravity);77 setSmall(small);78 }79 public boolean isVisible()80 {81 return true;82 }83 public void setVisible(boolean visible)84 {85 }86 public boolean hasGravity()87 {

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setVisible

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1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import be.seeseemelk.mockbukkit.entity.EntityMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.entity.ArmorStand;8import org.bukkit.entity.EntityType;9import org.bukkit.inventory.ItemStack;10import org.bukkit.util.EulerAngle;11import org.junit.jupiter.api.BeforeEach;12import org.junit.jupiter.api.Test;13import static org.junit.jupiter.api.Assertions.*;14{15 private ServerMock server;16 private PlayerMock player;17 private ArmorStandMock armorStand;18 public void setUp()19 {20 server = MockBukkit.mock();21 player = server.addPlayer();22 armorStand = new ArmorStandMock(server, new Location(server.getWorlds().get(0), 0, 0, 0));23 }24 public void testVisible()25 {26 assertTrue(armorStand.isVisible());27 armorStand.setVisible(false);28 assertFalse(armorStand.isVisible());29 armorStand.setVisible(true);30 assertTrue(armorStand.isVisible());31 }32 public void testSmall()33 {34 assertFalse(armorStand.isSmall());35 armorStand.setSmall(true);36 assertTrue(armorStand.isSmall());37 armorStand.setSmall(false);38 assertFalse(armorStand.isSmall());39 }40 public void testArms()41 {42 assertFalse(armorStand.hasArms());43 armorStand.setArms(true);44 assertTrue(armorStand.hasArms());45 armorStand.setArms(false);46 assertFalse(armorStand.hasArms());47 }48 public void testBasePlate()49 {50 assertTrue(armorStand.hasBasePlate());51 armorStand.setBasePlate(false);52 assertFalse(armorStand.hasBasePlate());53 armorStand.setBasePlate(true);54 assertTrue(armorStand.hasBasePlate());55 }56 public void testGravity()57 {58 assertTrue(armorStand.hasGravity());59 armorStand.setGravity(false);60 assertFalse(armorStand.hasGravity());61 armorStand.setGravity(true);62 assertTrue(armorStand.hasGravity());63 }64 public void testMarker()65 {66 assertFalse(armorStand.isMarker());

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setVisible

Using AI Code Generation

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1ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));2armorStandMock.setVisible(true);3ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));4armorStandMock.setVisible(false);5import org.junit.Assert;6import org.junit.Before;7import org.junit.Test;8import org.junit.runner.RunWith;9import org.powermock.api.mockito.PowerMockito;10import org.powermock.core.classloader.annotations.PrepareForTest;11import org.powermock.modules.junit4.PowerMockRunner;12import org.powermock.reflect.Whitebox;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.entity.ArmorStandMock;16import be.seeseemelk.mockbukkit.entity.EntityMock;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18import be.seeseemelk.mockbukkit.entity.VehicleMock;19import be.seeseemelk.mockbukkit.plugin.PluginManagerMock;20import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;21import be.seeseemelk.mockbukkit.scheduler.BukkitTaskMock;22import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;23import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.ScheduledTask;24import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.ScheduledTask.RepeatingTask;25import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.ScheduledTask.TimedTask;26import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.ScheduledTask.TimedTask.TimedTaskBuilder;27import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.ScheduledTask.TimedTask.TimedTaskType;28import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.SchedulerTask;29import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.SchedulerTask.SchedulerTaskBuilder;30import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.SchedulerTask.SchedulerTaskType;31import be.seeseemelk.mockbukkit.scheduler.SchedulerMock.SchedulerTask

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