Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.setSmall
Source:ArmorStandMock.java
...206 {207 return isSmall;208 }209 @Override210 public void setSmall(boolean small)211 {212 this.isSmall = small;213 }214 @Override215 public boolean isMarker()216 {217 return isMarker;218 }219 @Override220 public void setMarker(boolean marker)221 {222 this.isMarker = marker;223 }224 @Override...
Source:ArmorStandMockTest.java
...63 @Test64 void testSmall()65 {66 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());67 armorStand.setSmall(true);68 assertTrue(armorStand.isSmall());69 armorStand.setSmall(false);70 assertFalse(armorStand.isSmall());71 }72 @Test73 void testMarker()74 {75 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());76 armorStand.setMarker(true);77 assertTrue(armorStand.isMarker());78 armorStand.setMarker(false);79 assertFalse(armorStand.isMarker());80 }81 @Test82 void testBasePlate()83 {...
setSmall
Using AI Code Generation
1ArmorStandMock armorStand = new ArmorStandMock();2armorStand.setSmall(true);3ArmorStandMock armorStand = new ArmorStandMock();4armorStand.setSmall(false);5ArmorStandMock armorStand = new ArmorStandMock();6armorStand.setSmall(true);7ArmorStandMock armorStand = new ArmorStandMock();8armorStand.setSmall(false);9ArmorStandMock armorStand = new ArmorStandMock();10armorStand.setSmall(true);11ArmorStandMock armorStand = new ArmorStandMock();12armorStand.setSmall(false);13ArmorStandMock armorStand = new ArmorStandMock();14armorStand.setSmall(true);15ArmorStandMock armorStand = new ArmorStandMock();16armorStand.setSmall(false);17ArmorStandMock armorStand = new ArmorStandMock();18armorStand.setSmall(true);19ArmorStandMock armorStand = new ArmorStandMock();20armorStand.setSmall(false);
setSmall
Using AI Code Generation
1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.entity.ArmorStandMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10public class TestPlugin {11 private MockBukkit mockBukkit;12 private PlayerMock playerMock;13 public void setUp() {14 mockBukkit = MockBukkit.mock();15 playerMock = mockBukkit.addPlayer();16 }17 public void tearDown() {18 MockBukkit.unmock();19 }20 public void test() {21 ArmorStandMock armorStandMock = new ArmorStandMock();22 armorStandMock.setSmall(true);23 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));24 playerMock.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD));25 playerMock.getInventory().setHelmet(new ItemStack(Material.DIAMOND_SWORD));26 playerMock.getInventory().setChestplate(new ItemStack(Material.DIAMOND_SWORD));27 playerMock.getInventory().setLeggings(new ItemStack(Material.DIAMOND_SWORD));28 playerMock.getInventory().setBoots(new ItemStack(Material.DIAMOND_SWORD));29 playerMock.getInventory().setItem(0, new ItemStack(Material.DIAMOND_SWORD));30 playerMock.getInventory().setItem(1, new ItemStack(Material.DIAMOND_SWORD));31 playerMock.getInventory().setItem(2, new ItemStack(Material.DIAMOND_SWORD));32 playerMock.getInventory().setItem(3, new ItemStack(Material.DIAMOND_SWORD));33 playerMock.getInventory().setItem(4, new ItemStack(Material.DIAMOND_SWORD));34 playerMock.getInventory().setItem(5, new ItemStack(Material.DIAMOND_SWORD));35 playerMock.getInventory().setItem(6, new ItemStack(Material.DIAMOND_SWORD));36 playerMock.getInventory().setItem(7, new ItemStack(Material.DIAMOND_SWORD));37 playerMock.getInventory().setItem(8, new ItemStack(Material.DIAMOND_SWORD));38 playerMock.getInventory().setItem(9, new ItemStack(Material.DIAMOND_SWORD));39 playerMock.getInventory().setItem(10, new ItemStack(Material.DIAMOND_SWORD));
setSmall
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.EntityType;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7{8 public void testSetSmall()9 {10 ServerMock server = MockBukkit.mock();11 ArmorStand armorStand = (ArmorStand) server.addEntity(EntityType.ARMOR_STAND);12 armorStand.setSmall(true);13 armorStand.setSmall(false);14 }15}16package be.seeseemelk.mockbukkit.entity;17import org.bukkit.entity.ArmorStand;18import org.bukkit.entity.EntityType;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22{23 public void testSetSmall()24 {25 ServerMock server = MockBukkit.mock();26 ArmorStand armorStand = (ArmorStand) server.addEntity(EntityType.ARMOR_STAND);27 armorStand.setSmall(true);28 armorStand.setSmall(false);29 }30}31package be.seeseemelk.mockbukkit.entity;32import org.bukkit.entity.ArmorStand;33import org.bukkit.entity.EntityType;34import org.junit.jupiter.api.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37{38 public void testSetSmall()39 {40 ServerMock server = MockBukkit.mock();41 ArmorStand armorStand = (ArmorStand) server.addEntity(EntityType.ARMOR_STAND);42 armorStand.setSmall(true);43 armorStand.setSmall(false);44 }45}
setSmall
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.junit.Test;6import be.seeseemelk.mockbukkit.entity.ArmorStandMock;7public class ArmorStandMockTest {8 public void testSetSmall() {9 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);10 armorStandMock.setSmall(true);11 }12}13package be.seeseemelk.mockbukkit;14import org.bukkit.Location;15import org.bukkit.entity.ArmorStand;16import org.bukkit.entity.EntityType;17import org.junit.Test;18import be.seeseemelk.mockbukkit.entity.ArmorStandMock;19public class ArmorStandMockTest {20 public void testSetSmall() {21 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);22 armorStandMock.setSmall(true);23 }24}25package be.seeseemelk.mockbukkit;26import org.bukkit.Location;27import org.bukkit.entity.ArmorStand;28import org.bukkit.entity.EntityType;29import org.junit.Test;30import be.seeseemelk.mockbukkit.entity.ArmorStandMock;31public class ArmorStandMockTest {32 public void testSetSmall() {33 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);34 armorStandMock.setSmall(true);35 }36}37package be.seeseemelk.mockbukkit;38import org.bukkit.Location;39import org.bukkit.entity.ArmorStand;40import org.bukkit.entity.EntityType;41import org.junit.Test;42import be.seeseemelk.mockbukkit.entity.ArmorStandMock;43public class ArmorStandMockTest {44 public void testSetSmall() {45 ArmorStandMock armorStandMock = new ArmorStandMock(null, null);46 armorStandMock.setSmall(true);47 }48}
setSmall
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Location;3import org.bukkit.entity.ArmorStand;4import org.bukkit.entity.EntityType;5import org.bukkit.inventory.ItemStack;6import org.bukkit.util.EulerAngle;7{8 private boolean small;9 private boolean gravity;10 private boolean visible;11 private boolean arms;12 private boolean basePlate;13 private EulerAngle headPose;14 private EulerAngle bodyPose;15 private EulerAngle leftArmPose;16 private EulerAngle rightArmPose;17 private EulerAngle leftLegPose;18 private EulerAngle rightLegPose;19 private ItemStack itemInHand;20 private ItemStack itemInOffHand;21 private ItemStack itemInBoots;22 private ItemStack itemInLeggings;23 private ItemStack itemInChestplate;24 private ItemStack itemInHelmet;25 public ArmorStandMock(Location location)26 {27 super(location);28 small = false;29 gravity = true;30 visible = true;31 arms = false;32 basePlate = true;33 headPose = new EulerAngle(0, 0, 0);34 bodyPose = new EulerAngle(0, 0, 0);35 leftArmPose = new EulerAngle(0, 0, 0);36 rightArmPose = new EulerAngle(0, 0, 0);37 leftLegPose = new EulerAngle(0, 0, 0);38 rightLegPose = new EulerAngle(0, 0, 0);39 itemInHand = null;40 itemInOffHand = null;41 itemInBoots = null;42 itemInLeggings = null;43 itemInChestplate = null;44 itemInHelmet = null;45 }46 public EntityType getType()47 {48 return EntityType.ARMOR_STAND;49 }50 public boolean isSmall()51 {52 return small;53 }54 public void setSmall(boolean small)55 {56 this.small = small;57 }58 public boolean hasGravity()59 {60 return gravity;61 }62 public void setGravity(boolean gravity)63 {64 this.gravity = gravity;65 }66 public boolean isVisible()67 {68 return visible;69 }70 public void setVisible(boolean visible)
setSmall
Using AI Code Generation
1package com.company;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.entity.ArmorStand;6import org.bukkit.inventory.ItemStack;7public class Main {8public static void main(String[] args) {9 ArmorStandMock stand = new ArmorStandMock();10 stand.setSmall(true);11 System.out.println(stand.isSmall()
setSmall
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import java.util.UUID;3import org.bukkit.Location;4import org.bukkit.entity.ArmorStand;5import org.bukkit.entity.EntityType;6import org.bukkit.inventory.ItemStack;7import org.bukkit.util.EulerAngle;8import org.jetbrains.annotations.NotNull;9import org.jetbrains.annotations.Nullable;10{11 private boolean small;12 private boolean marker;13 private boolean basePlate;14 private boolean gravity;15 private boolean arms;16 private boolean visible;17 private boolean glowing;18 private boolean invulnerable;19 private boolean silent;20 private EulerAngle headPose;21 private EulerAngle bodyPose;22 private EulerAngle leftArmPose;23 private EulerAngle rightArmPose;24 private EulerAngle leftLegPose;25 private EulerAngle rightLegPose;26 private ItemStack helmet;27 private ItemStack chestplate;28 private ItemStack leggings;29 private ItemStack boots;30 private ItemStack itemInHand;31 public ArmorStandMock(@NotNull Location location)32 {33 super(location);34 this.small = false;35 this.marker = false;36 this.basePlate = true;37 this.gravity = true;38 this.arms = false;39 this.visible = true;40 this.glowing = false;41 this.invulnerable = false;42 this.silent = false;43 this.headPose = new EulerAngle(0, 0, 0);44 this.bodyPose = new EulerAngle(0, 0, 0);45 this.leftArmPose = new EulerAngle(-10, 0, -10);46 this.rightArmPose = new EulerAngle(-15, 0, 10);47 this.leftLegPose = new EulerAngle(-1, 0, -1);48 this.rightLegPose = new EulerAngle(1, 0, 1);49 this.helmet = null;50 this.chestplate = null;51 this.leggings = null;52 this.boots = null;53 this.itemInHand = null;54 }55 public boolean isSmall()56 {57 return small;58 }59 public void setSmall(boolean small)60 {61 this.small = small;62 }63 public boolean isMarker()64 {65 return marker;66 }67 public void setMarker(boolean marker)68 {69 this.marker = marker;
setSmall
Using AI Code Generation
1import org.bukkit.Location;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.entity.Villager;6import org.bukkit.plugin.java.JavaPlugin;7import org.bukkit.util.Vector;8public final class Main extends JavaPlugin {9 public void onEnable() {10 getServer().getPluginManager().registerEvents(new EventClass(), this);11 }12 public void onDisable() {13 }14}15import org.bukkit.Location;16import org.bukkit.entity.ArmorStand;17import org.bukkit.entity.EntityType;18import org.bukkit.entity.Player;19import org.bukkit.entity.Villager;20import org.bukkit.event.EventHandler;21import org.bukkit.event.Listener;22import org.bukkit.event.player.PlayerInteractEntityEvent;23import org.bukkit.plugin.java.JavaPlugin;24import org.bukkit.util.Vector;25public final class EventClass implements Listener {26 public void onEntityInteract(PlayerInteractEntityEvent event){27 if(event.getRightClicked().getType() == EntityType.VILLAGER){28 Villager v = (Villager) event.getRightClicked();29 v.setCustomName("Villager");30 ArmorStand a = (ArmorStand) v.getWorld().spawnEntity(v.getLocation(), EntityType.ARMOR_STAND);31 a.setSmall(true);32 }33 }34}
setSmall
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.Entity;4import org.bukkit.entity.EntityType;5import org.bukkit.event.entity.CreatureSpawnEvent;6import org.bukkit.inventory.ItemStack;7import org.bukkit.util.EulerAngle;8{9 private boolean small;10 private boolean marker;11 private boolean visible;12 private boolean arms;13 private boolean basePlate;14 private EulerAngle headPose;15 private EulerAngle bodyPose;16 private EulerAngle leftArmPose;17 private EulerAngle rightArmPose;18 private EulerAngle leftLegPose;19 private EulerAngle rightLegPose;20 private ItemStack itemInHand;21 private ItemStack itemInOffHand;22 private ItemStack itemOnHead;23 public ArmorStandMock()24 {25 super(EntityType.ARMOR_STAND);26 this.small = false;27 this.marker = false;28 this.visible = true;29 this.arms = false;30 this.basePlate = true;31 this.headPose = new EulerAngle(0, 0, 0);32 this.bodyPose = new EulerAngle(0, 0, 0);33 this.leftArmPose = new EulerAngle(0, 0, 0);34 this.rightArmPose = new EulerAngle(0, 0, 0);35 this.leftLegPose = new EulerAngle(0, 0, 0);36 this.rightLegPose = new EulerAngle(0, 0, 0);37 this.itemInHand = null;38 this.itemInOffHand = null;39 this.itemOnHead = null;40 }41 public boolean isSmall()42 {43 return small;44 }45 public void setSmall(boolean small)46 {47 this.small = small;48 }49 public boolean isMarker()50 {51 return marker;52 }53 public void setMarker(boolean marker)54 {
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