Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.setArms
Source:ArmorStandMock.java
...196 {197 return hasArms;198 }199 @Override200 public void setArms(boolean arms)201 {202 this.hasArms = arms;203 }204 @Override205 public boolean isSmall()206 {207 return isSmall;208 }209 @Override210 public void setSmall(boolean small)211 {212 this.isSmall = small;213 }214 @Override...
Source:ArmorStandMockTest.java
...55 @Test56 void testArms()57 {58 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());59 armorStand.setArms(true);60 assertTrue(armorStand.hasArms());61 armorStand.setArms(false);62 assertFalse(armorStand.hasArms());63 }64 @Test65 void testSmall()66 {67 ArmorStand armorStand = new ArmorStandMock(server, UUID.randomUUID());68 armorStand.setSmall(true);69 assertTrue(armorStand.isSmall());70 armorStand.setSmall(false);71 assertFalse(armorStand.isSmall());72 }73 @Test74 void testMarker()75 {...
setArms
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6{7 public void testSetArms()8 {9 ServerMock server = MockBukkit.mock();10 ArmorStand armorStand = server.addSimpleWorld("world").spawn(ArmorStand.class, null);11 ArmorStandMock armorStandMock = (ArmorStandMock) armorStand;12 armorStandMock.setArms(true);13 server.shutdown();14 }15}16package be.seeseemelk.mockbukkit.entity;17import org.bukkit.entity.ArmorStand;18import org.junit.jupiter.api.Test;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.ServerMock;21{22 public void testSetArms()23 {24 ServerMock server = MockBukkit.mock();25 ArmorStand armorStand = server.addSimpleWorld("world").spawn(ArmorStand.class, null);26 ArmorStandMock armorStandMock = (ArmorStandMock) armorStand;27 armorStandMock.setArms(true);28 server.shutdown();29 }30}31package be.seeseemelk.mockbukkit.entity;32import org.bukkit.entity.ArmorStand;33import org.junit.jupiter.api.Test;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36{37 public void testSetArms()38 {39 ServerMock server = MockBukkit.mock();40 ArmorStand armorStand = server.addSimpleWorld("world").spawn(ArmorStand.class, null);41 ArmorStandMock armorStandMock = (ArmorStandMock) armorStand;42 armorStandMock.setArms(true);43 server.shutdown();44 }45}
setArms
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.ArmorStand;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import static org.junit.jupiter.api.Assertions.assertEquals;7{8 private ServerMock server;9 public void testSetArms()10 {11 server = MockBukkit.mock();12 ArmorStand armorStand = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), ArmorStand.class);13 armorStand.setArms(true);14 assertEquals(true, armorStand.hasArms());15 armorStand.setArms(false);16 assertEquals(false, armorStand.hasArms());17 }18}19 ArmorStand armorStand = server.addSimpleWorld("world").spawn(new Location(server.getWorld("world"), 0, 0, 0), ArmorStand.class);20 armorStand.setArms(true);21 symbol: method setArms(boolean)22 assertEquals(true, armorStand.hasArms());23 symbol: method hasArms()24public class CommandListener implements Listener {25 private final Map<String, Command> commandMap = new HashMap<>();26 private final Plugin plugin;
setArms
Using AI Code Generation
1import org.junit.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.entity.ArmorStandMock;4public class TestArmorStandMock {5 public void testSetArms() {6 MockBukkit.mock();7 ArmorStandMock armorStandMock = new ArmorStandMock();8 armorStandMock.setArms(true);9 MockBukkit.unmock();10 }11}12import org.junit.Test;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.entity.ArmorStandMock;15public class TestArmorStandMock {16 public void testSetBasePlate() {17 MockBukkit.mock();18 ArmorStandMock armorStandMock = new ArmorStandMock();19 armorStandMock.setBasePlate(true);20 MockBukkit.unmock();21 }22}23import org.junit.Test;24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.entity.ArmorStandMock;26public class TestArmorStandMock {27 public void testSetBodyPose() {28 MockBukkit.mock();29 ArmorStandMock armorStandMock = new ArmorStandMock();30 armorStandMock.setBodyPose(null);31 MockBukkit.unmock();32 }33}34import org.junit.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.entity.ArmorStandMock;37public class TestArmorStandMock {38 public void testSetBoots() {39 MockBukkit.mock();40 ArmorStandMock armorStandMock = new ArmorStandMock();41 armorStandMock.setBoots(null);42 MockBukkit.unmock();43 }44}
setArms
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertTrue;3import org.junit.Test;4import be.seeseemelk.mockbukkit.entity.ArmorStandMock;5public class TestSetArms {6 public void testSetArms() {7 ArmorStandMock armorStand = new ArmorStandMock();8 armorStand.setArms(true);9 assertTrue(armorStand.hasArms());10 armorStand.setArms(false);11 assertEquals(false, armorStand.hasArms());12 }13}
setArms
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ArmorStandMock;2import org.bukkit.entity.ArmorStand;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.event.EventHandler;6import org.bukkit.event.Listener;7import org.bukkit.event.player.PlayerInteractAtEntityEvent;8import org.bukkit.plugin.java.JavaPlugin;9{10 public void onEnable()11 {12 getServer().getPluginManager().registerEvents(this, this);13 }14 public void onPlayerInteractAtEntity(PlayerInteractAtEntityEvent event)15 {16 Player player = event.getPlayer();17 if (event.getRightClicked().getType() == EntityType.ARMOR_STAND)18 {19 ArmorStand armorStand = (ArmorStand) event.getRightClicked();20 ArmorStandMock armorStandMock = new ArmorStandMock(armorStand);21 armorStandMock.setArms(true);22 }23 }24}
setArms
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 WorldMock world = server.addSimpleWorld("world");5 ArmorStandMock armorStand = new ArmorStandMock(world, new Location(world, 0, 0, 0));6 armorStand.setArms(true);7 System.out.println("Arms: " + armorStand.hasArms());8 MockBukkit.unmock();9 }10}11public void setArms(boolean arms) {12 this.arms = arms;13}14public boolean hasArms() {15 return arms;16}17public static void unmock() {18 if (server == null) {19 throw new IllegalStateException("MockBukkit has not been mocked yet");20 }21 server.unmock();22 server = null;23}24public static void unmock() {25 if (server == null) {26 throw new IllegalStateException("MockBukkit has not been mocked yet");27 }28 server.unmock();29 server = null;30}31public void unmock() {32 if (isMocked()) {33 for (World world : getWorlds()) {34 world.unmock();35 }36 getScheduler().cancelTasks(this);37 getScheduler().cancelTasks(null);38 getScheduler().purge();39 getScheduler().shutdown();40 getScheduler().unmock();41 Bukkit.setServer(null);42 mocked = false;43 MockBukkit.unmock();44 }45}46public static ServerMock mock() {47 if (server != null) {48 throw new IllegalStateException("MockBukkit has already been mocked");49 }50 server = new ServerMock();51 server.mock();
setArms
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 WorldMock world = server.addSimpleWorld("world");5 ArmorStandMock armorStand = new ArmorStandMock(server, new Location(world, 0, 0, 0));6 armorStand.setArms(true);7 if(armorStand.hasArms()) {8 System.out.println("The armor stand has arms.");9 } else {10 System.out.println("The armor stand does not have arms.");11 }12 armorStand.setArms(false);13 if(armorStand.hasArms()) {14 System.out.println("The armor stand has arms.");15 } else {16 System.out.println("The armor stand does not have arms.");17 }18 MockBukkit.unmock();19 }20}
setArms
Using AI Code Generation
1public void setArms(boolean arms)2{3 this.arms = arms;4}5public void setArms(boolean arms)6{7 this.arms = arms;8}9public void setArms(boolean arms)10{11 this.arms = arms;12}13public void setArms(boolean arms)14{15 this.arms = arms;16}17public void setArms(boolean arms)18{19 this.arms = arms;20}21public void setArms(boolean arms)22{23 this.arms = arms;24}25public void setArms(boolean arms)26{27 this.arms = arms;28}
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