Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.removeEquipmentLock
Source:ArmorStandMock.java
...227 // TODO Equipment Locks use byte operations internally, they might be hard to implement228 throw new UnimplementedOperationException();229 }230 @Override231 public void removeEquipmentLock(EquipmentSlot slot, LockType lockType)232 {233 // TODO Equipment Locks use byte operations internally, they might be hard to implement234 throw new UnimplementedOperationException();235 }236 @Override237 public boolean hasEquipmentLock(EquipmentSlot slot, LockType lockType)238 {239 // TODO Equipment Locks use byte operations internally, they might be hard to implement240 throw new UnimplementedOperationException();241 }242 @Override243 public boolean isSleeping()244 {245 // TODO Auto-generated method stub...
removeEquipmentLock
Using AI Code Generation
1ArmorStandMock armorStand = new ArmorStandMock(server);2armorStand.removeEquipmentLock(EquipmentSlot.HAND);3armorStand.setEquipmentLock(EquipmentSlot.HAND, ArmorStand.LockType.ADDING_OR_CHANGING);4armorStand.setEquipmentLock(EquipmentSlot.HAND, ArmorStand.LockType.REMOVING_OR_CHANGING);5ArmorStand.LockType lockType = armorStand.getEquipmentLock(EquipmentSlot.HAND);6ArmorStand.LockType lockType = armorStand.getEquipmentLock(EquipmentSlot.HAND);7ArmorStand.LockType lockType = armorStand.getEquipmentLock(EquipmentSlot.HAND);8ArmorStandMock armorStand = new ArmorStandMock(server);9armorStand.removeEquipmentLock(EquipmentSlot.HAND);10armorStand.setEquipmentLock(EquipmentSlot.HAND, ArmorStand.LockType.ADDING_OR_CHANGING);11armorStand.setEquipmentLock(EquipmentSlot.HAND, ArmorStand.LockType.REMOVING_OR_CHANGING);12ArmorStand.LockType lockType = armorStand.getEquipmentLock(EquipmentSlot.HAND);13ArmorStand.LockType lockType = armorStand.getEquipmentLock(EquipmentSlot.HAND);14ArmorStand.LockType lockType = armorStand.getEquipmentLock(EquipmentSlot.HAND);
removeEquipmentLock
Using AI Code Generation
1ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));2armorStandMock.removeEquipmentLock();3ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));4armorStandMock.setEquipmentLock(EquipmentSlot.HAND, true);5ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));6armorStandMock.getEquipmentLock(EquipmentSlot.HAND);7ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));8armorStandMock.getEquipmentLocks();9ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));10armorStandMock.isEquipmentLocked(EquipmentSlot.HAND);11ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));12armorStandMock.setArms(true);13ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));14armorStandMock.hasArms();15ArmorStandMock armorStandMock = new ArmorStandMock(server, new Location(server.getWorld("world"), 0, 0, 0));16armorStandMock.setBasePlate(true);
removeEquipmentLock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ArmorStandMock;2import org.bukkit.entity.ArmorStand;3ArmorStandMock armorStandMock = new ArmorStandMock();4armorStandMock.removeEquipmentLock();5boolean equipmentLock = armorStandMock.hasEquipmentLock();6System.out.println(equipmentLock);
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