How to use hasEquipmentLock method of be.seeseemelk.mockbukkit.entity.ArmorStandMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.hasEquipmentLock

Source:ArmorStandMock.java Github

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...233 // TODO Equipment Locks use byte operations internally, they might be hard to implement234 throw new UnimplementedOperationException();235 }236 @Override237 public boolean hasEquipmentLock(EquipmentSlot slot, LockType lockType)238 {239 // TODO Equipment Locks use byte operations internally, they might be hard to implement240 throw new UnimplementedOperationException();241 }242 @Override243 public boolean isSleeping()244 {245 // TODO Auto-generated method stub246 throw new UnimplementedOperationException();247 }248 @Override249 public void attack(Entity target)250 {251 // TODO Auto-generated method stub...

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hasEquipmentLock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.ArmorStandMock;2import org.bukkit.Material;3import org.bukkit.inventory.EquipmentSlot;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import static org.junit.jupiter.api.Assertions.assertFalse;8import static org.junit.jupiter.api.Assertions.assertTrue;9{10 private ArmorStandMock armorStand;11 void setUp()12 {13 armorStand = new ArmorStandMock();14 }15 void test_hasEquipmentLock()16 {17 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));18 armorStand.setEquipmentLock(EquipmentSlot.HEAD, true);19 assertTrue(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));20 armorStand.setEquipmentLock(EquipmentSlot.HEAD, false);21 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));22 }23 void test_hasEquipmentLock_null()24 {25 assertFalse(armorStand.hasEquipmentLock(null));26 }27 void test_hasEquipmentLock_invalid()28 {29 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HAND));30 }31 void test_addEquipmentLock()32 {33 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));34 armorStand.addEquipmentLock(EquipmentSlot.HEAD);35 assertTrue(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));36 }37 void test_removeEquipmentLock()38 {39 armorStand.addEquipmentLock(EquipmentSlot.HEAD);40 assertTrue(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));41 armorStand.removeEquipmentLock(EquipmentSlot.HEAD);42 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));43 }44 void test_setItemInHand()45 {46 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HAND));47 armorStand.setItemInHand(new ItemStack(Material.DIAMOND));48 assertTrue(armorStand.hasEquipmentLock(EquipmentSlot.HAND));49 }50 void test_clearItemInHand()51 {52 armorStand.setItemInHand(new ItemStack(Material.DIAMOND));53 assertTrue(armorStand.hasEquipmentLock(EquipmentSlot.HAND));54 armorStand.setItemInHand(null);55 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HAND));56 }

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hasEquipmentLock

Using AI Code Generation

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1@DisplayName("hasEquipmentLock()")2{3 @DisplayName("returns true when equipment lock is set")4 void returnsTrueWhenEquipmentLockIsSet()5 {6 ArmorStandMock armorStand = new ArmorStandMock();7 armorStand.setEquipmentLock(EquipmentSlot.HEAD, true);8 assertTrue(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));9 }10 @DisplayName("returns false when equipment lock is not set")11 void returnsFalseWhenEquipmentLockIsNotSet()12 {13 ArmorStandMock armorStand = new ArmorStandMock();14 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HEAD));15 }16}

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hasEquipmentLock

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.inventory.EquipmentSlot;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.ArmorStandMock;9{10 private ServerMock server;11 private ArmorStandMock armorStand;12 public void setUp()13 {14 server = MockBukkit.mock();15 armorStand = new ArmorStandMock(server, 0, 0, 0);16 }17 public void testHasEquipmentLock()18 {19 armorStand.setEquipmentLock(EquipmentSlot.HAND, true);20 assertTrue(armorStand.hasEquipmentLock(EquipmentSlot.HAND));21 armorStand.setEquipmentLock(EquipmentSlot.HAND, false);22 assertFalse(armorStand.hasEquipmentLock(EquipmentSlot.HAND));23 }24}25MockBukkit#mock()26MockBukkit#unmock()27MockBukkit#mockedPlugins()28MockBukkit#mockedPlugin(String)29MockBukkit#mockedPlugin(Class<? extends JavaPlugin>)30MockBukkit#getServer()31MockBukkit#getMockedPlayers()32MockBukkit#getMockedPlayer(UUID)33MockBukkit#getMockedPlayer(String)34MockBukkit#getMockedPlayerExact(String)35MockBukkit#getMockedPlayer(Player)36MockBukkit#getMockedPlayer(PlayerMock)37MockBukkit#getMockedOfflinePlayer(UUID)38MockBukkit#getMockedOfflinePlayer(String)39MockBukkit#getMockedOfflinePlayer(OfflinePlayer)40MockBukkit#getMockedOfflinePlayer(OfflinePlayerMock)41MockBukkit#getMockedOfflinePlayer(Player)42MockBukkit#getMockedOfflinePlayer(PlayerMock)43MockBukkit#getMockedOfflinePlayer(OfflinePlayer)44MockBukkit#getMockedOfflinePlayer(OfflinePlayerMock)45MockBukkit#getMockedOfflinePlayer(UUID)46MockBukkit#getMockedOfflinePlayer(String)47MockBukkit#getMockedOfflinePlayer(OfflinePlayer)48MockBukkit#getMockedOfflinePlayer(OfflinePlayerMock)49MockBukkit#getMockedOfflinePlayer(Player)50MockBukkit#getMockedOfflinePlayer(Player

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