How to use addDisabledSlots method of be.seeseemelk.mockbukkit.entity.ArmorStandMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ArmorStandMock.addDisabledSlots

Source:ArmorStandMock.java Github

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...160 // TODO Auto-generated method stub161 throw new UnimplementedOperationException();162 }163 @Override164 public void addDisabledSlots(@NotNull EquipmentSlot... slots)165 {166 // TODO Auto-generated method stub167 throw new UnimplementedOperationException();168 }169 @Override170 public void removeDisabledSlots(@NotNull EquipmentSlot... slots)171 {172 // TODO Auto-generated method stub173 throw new UnimplementedOperationException();174 }175 @Override176 public boolean isSlotDisabled(@NotNull EquipmentSlot slot)177 {178 // TODO Auto-generated method stub...

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Source:ArmorStandMockTest.java Github

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...298 }299 @Test300 void testAddDisabledSlots()301 {302 armorStand.addDisabledSlots(EquipmentSlot.FEET);303 assertEquals(1, armorStand.getDisabledSlots().size());304 armorStand.addDisabledSlots(EquipmentSlot.HAND);305 assertEquals(2, armorStand.getDisabledSlots().size());306 assertTrue(armorStand.getDisabledSlots().containsAll(Set.of(EquipmentSlot.HAND, EquipmentSlot.FEET)));307 }308 @Test309 void testAddDisabledSlotsNullThrows()310 {311 assertThrows(NullPointerException.class, () -> armorStand.addDisabledSlots((EquipmentSlot) null));312 }313 @Test314 void testRemoveDisabledSlots()315 {316 armorStand.setDisabledSlots(EquipmentSlot.HAND, EquipmentSlot.FEET);317 assertTrue(armorStand.getDisabledSlots().containsAll(Set.of(EquipmentSlot.HAND, EquipmentSlot.FEET)));318 armorStand.removeDisabledSlots(EquipmentSlot.HAND);319 assertFalse(armorStand.getDisabledSlots().containsAll(Set.of(EquipmentSlot.HAND, EquipmentSlot.FEET)));320 }321 @Test322 void testRemoveDisabledSlotsNullThrows()323 {324 assertThrows(NullPointerException.class, () -> armorStand.removeDisabledSlots((EquipmentSlot) null));325 }326 @Test327 void testIsSlotDisabled()328 {329 armorStand.addDisabledSlots(EquipmentSlot.FEET);330 assertTrue(armorStand.isSlotDisabled(EquipmentSlot.FEET));331 assertFalse(armorStand.isSlotDisabled(EquipmentSlot.HAND));332 }333 @Test334 void testIsSlotDisabledNullThrows()335 {336 assertThrows(NullPointerException.class, () -> armorStand.isSlotDisabled(null));337 }338}...

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addDisabledSlots

Using AI Code Generation

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1ArmorStandMock armorStand = new ArmorStandMock();2armorStand.addDisabledSlots(EquipmentSlot.HEAD);3armorStand.addDisabledSlots(EquipmentSlot.HAND);4armorStand.addDisabledSlots(EquipmentSlot.FEET);5armorStand.addDisabledSlots(EquipmentSlot.LEGS);6armorStand.addDisabledSlots(EquipmentSlot.CHEST);7armorStand.addDisabledSlots(EquipmentSlot.OFF_HAND);8ArmorStandMock armorStand = new ArmorStandMock();9armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.HAND, EquipmentSlot.FEET, EquipmentSlot.LEGS, EquipmentSlot.CHEST, EquipmentSlot.OFF_HAND);10ArmorStandMock armorStand = new ArmorStandMock();11armorStand.addDisabledSlots(EquipmentSlot.values());12ArmorStandMock armorStand = new ArmorStandMock();13armorStand.addDisabledSlots(Arrays.asList(EquipmentSlot.values()));14ArmorStandMock armorStand = new ArmorStandMock();15armorStand.addDisabledSlots(Arrays.asList(EquipmentSlot.HEAD, EquipmentSlot.HAND, EquipmentSlot.FEET, EquipmentSlot.LEGS, EquipmentSlot.CHEST, EquipmentSlot.OFF_HAND));16ArmorStandMock armorStand = new ArmorStandMock();17armorStand.addDisabledSlots(Arrays.asList(EquipmentSlot.HEAD), Arrays.asList(EquipmentSlot.HAND), Arrays.asList(EquipmentSlot.FEET), Arrays.asList(EquipmentSlot.LEGS), Arrays.asList(EquipmentSlot.CHEST), Arrays.asList(EquipmentSlot.OFF_HAND));18ArmorStandMock armorStand = new ArmorStandMock();

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addDisabledSlots

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import org.bukkit.entity.ArmorStand;5import org.bukkit.inventory.EquipmentSlot;6public class Example {7 public static void main(String[] args) {8 ArmorStand armorStand = new ArmorStandMock();9 InventoryMock inventoryMock = new InventoryMock(armorStand, 1);10 inventoryMock.addDisabledSlots(EquipmentSlot.HEAD);11 }12}13Exception in thread "main" java.lang.NoSuchMethodError: be.seeseemelk.mockbukkit.inventory.InventoryMock.addDisabledSlots(Lorg/bukkit/inventory/EquipmentSlot;)V14 at com.example.Example.main(Example.java:13)

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addDisabledSlots

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import org.bukkit.entity.ArmorStand;5import org.bukkit.inventory.EquipmentSlot;6public class Example {7 public static void main(String[] args) {8 ArmorStand armorStand = new ArmorStandMock();9 InventoryMock inventoryMock = new InventoryMock(armorStand, 1);10 inventoryMock.addDisabledSlots(EquipmentSlot.HEAD);11 }12}13Exception in thread "main" java.lang.NoSuchMethodError: be.seeseemelk.mockbukkit.inventory.InventoryMock.addDisabledSlots(Lorg/bukkit/inventory/EquipmentSlot;)V14 at com.example.Example.main(Example.java:13)

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addDisabledSlots

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.inventory.EquipmentSlot;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.entity.ArmorStandMock;7public class TestArmorStandMock {8 public void testAddDisabledSlots() {9 MockBukkit.mock();10 ArmorStandMock armorStand = new ArmorStandMock();11 armorStand.addDisabledSlots(EquipmentSlot.HEAD);12 armorStand.addDisabledSlots(EquipmentSlot.CHEST);13 armorStand.addDisabledSlots(EquipmentSlot.LEGS);14 armorStand.addDisabledSlots(EquipmentSlot.FEET);15 armorStand.setItem(EquipmentSlot.HEAD, Material.DIAMOND_HELMET);16 armorStand.setItem(EquipmentSlot.CHEST, Material.DIAMOND_CHESTPLATE);17 armorStand.setItem(EquipmentSlot.LEGS, Material.DIAMOND_LEGGINGS);18 armorStand.setItem(EquipmentSlot.FEET, Material.DIAMOND_BOOTS);19 MockBukkit.unmock();20 }21}22package com.example;23import org.buka

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addDisabledSlots

Using AI Code Generation

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1it.Material;2package com.example;3import org.bukkit.Material;4import org.bukkit.entity.ArmorStand;5import org.bukkit.inventory.EquipmentSlot;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.ArmorStandMock;9{10 public static void main(String[] args)11 {12 ServerMock server = MockBukkit.mock();13 ArmorStand armorStand = new ArmorStandMock(server, 0, 0, 0);14 armorStand.getEquipment().setItemInMainHand(null);15 armorStand.getEquipment().setItemInMainHandDropChance(0.0f);16 armorStand.getEquipment().setItemInOffHand(null);17 armorStand.getEquipment().setItemInOffHandDropChance(0.0f);18 armorStand.getEquipment().setHelmet(null);19 armorStand.getEquipment().setHelmetDropChance(0.0f);20 armorStand.getEquipment().setChestplate(null);21 armorStand.getEquipment().setChestplateDropChance(0.0f);22 armorStand.getEquipment().setLeggings(null);23 armorStand.getEquipment().setLeggingsDropChance(0.0f);24 armorStand.getEquipment().setBoots(null);25 armorStand.getEquipment().setBootsDropChance(0.0f);26 armorStand.getEquipment().setItemInMainHandDropChance(0.0f);27 armorStand.getEquipment().setItemInOffHandDropChance(0.0f);28 armorStand.getEquipment().setHelmetDropChance(0.0f);29 armorStand.getEquipment().setChestplateDropChance(0.0f);30 armorStand.getEquipment().setLeggingsDropChance(0.0f);31 armorStand.getEquipment().setBootsDropChance(0.0f);32 armorStand.getEquipment().setArmorContents(new org.bukkit.inventory.ItemStack[] { new org.bukkit.inventory.ItemStack(Material.STONE, 1), new org.bukkit.inventory.ItemStack(Material.STONE, 1), new org.bukkit.inventory.ItemStack(Material.STONE, 1), new org.bukkit.inventory.ItemStack(Material.STONE, 1) });33 armorStand.getEquipment().setArmorContents(new org.bukkit.inventory.ItemStack[] { new org.bukkit.inventory

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addDisabledSlots

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5public class Main {6 public static void main(String[] args) {7 ArmorStandMock armorStand = new ArmorStandMock();8 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);9 System.out.println(armorStand.getEquipment().getArmorStand().getDisabledSlots());10 }11}12package com.example;13import be.seeseemelk.mockbukkit.entity.ArmorStandMock;14import org.bukkit.Material;15import org.bukkit.inventory.EquipmentSlot;16public class Main {17 public static void main(String[] args) {18 ArmorStandMock armorStand = new ArmorStandMock();19 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);20 System.out.println(armorStand.getDisabledSlots());21 }22}23package com.example;24import be.seeseemelk.mockbukkit.entity.ArmorStandMock;25import org.bukkit.Material;26import org.bukkit.inventory.EquipmentSlot;27public class Main {28 public static void main(String[] args) {29 ArmorStandMock armorStand = new ArmorStandMock();30 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);31 armorStand.setDisabledSlots(EquipmentSlot.LEGS, EquipmentSlot.FEET);32 System.out.println(armorStand.getDisabledSlots());33 }34}35package com.example;36import be.seeseemelk.mockbukkit.entity.ArmorStandMock;37import org.bukkit.Material;38import org.bukkit.inventory.EquipmentSlot;39public class Main {40 public static void main(String[] args) {41 ArmorStandMock armorStand = new ArmorStandMock();42 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);

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addDisabledSlots

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5public class Main {6 public static void main(String[] args) {7 ArmorStandMock armorStand = new ArmorStandMock();8 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);9 System.out.println(armorStand.getEquipment().getArmorStand().getDisabledSlots());10 }11}12package com.example;13import be.seeseemelk.mockbukkit.entity.ArmorStandMock;14import org.bukkit.Material;15import org.bukkit.inventory.EquipmentSlot;16public class Main {17 public static void main(String[] args) {18 ArmorStandMock armorStand = new ArmorStandMock();19 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);20 System.out.println(armorStand.getDisabledSlots());21 }22}23package com.example;24import be.seeseemelk.mockbukkit.entity.ArmorStandMock;25import org.bukkit.Material;26import org.bukkit.inventory.EquipmentSlot;27public class Main {28 public static void main(String[] args) {29 ArmorStandMock armorStand = new ArmorStandMock();30 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);31 armorStand.setDisabledSlots(EquipmentSlot.LEGS, EquipmentSlot.FEET);32 System.out.println(armorStand.getDisabledSlots());33 }34}35package com.example;36import be.seeseemelk.mockbukkit.entity.ArmorStandMock;37import org.bukkit.Material;38import org.bukkit.inventory.EquipmentSlot;39public class Main {40 public static void main(String[] args) {41 ArmorStandMock armorStand = new ArmorStandMock();42 armorStand.addDisabledSlots(EquipmentSlot.HEAD, EquipmentSlot.CHEST);43import org.junit.Test;44import be.seeseemelk.mockbukkit.MockBukkit;45import be.seeseemelk.mockbukkit.entity.ArmorStandMock;46public class TestArmorStandMock {47 public void testAddDisabledSlots() {48 MockBukkit.mock();49 ArmorStandMock armorStand = new ArmorStandMock();50 armorStand.addDisabledSlots(EquipmentSlot.HEAD);51 armorStand.addDisabledSlots(EquipmentSlot.CHEST);52 armorStand.addDisabledSlots(EquipmentSlot.LEGS);53 armorStand.addDisabledSlots(EquipmentSlot.FEET);54 armorStand.setItem(EquipmentSlot.HEAD, Material.DIAMOND_HELMET);55 armorStand.setItem(EquipmentSlot.CHEST, Material.DIAMOND_CHESTPLATE);56 armorStand.setItem(EquipmentSlot.LEGS, Material.DIAMOND_LEGGINGS);57 armorStand.setItem(EquipmentSlot.FEET, Material.DIAMOND_BOOTS);58 MockBukkit.unmock();59 }60}

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addDisabledSlots

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.ArmorStand;4import org.bukkit.inventory.EquipmentSlot;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.ArmorStandMock;8{9 public static void main(String[] args)10 {11 ServerMock server = MockBukkit.mock();12 ArmorStand armorStand = new ArmorStandMock(server, 0, 0, 0);13 armorStand.getEquipment().setItemInMainHand(null);14 armorStand.getEquipment().setItemInMainHandDropChance(0.0f);15 armorStand.getEquipment().setItemInOffHand(null);16 armorStand.getEquipment().setItemInOffHandDropChance(0.0f);17 armorStand.getEquipment().setHelmet(null);18 armorStand.getEquipment().setHelmetDropChance(0.0f);19 armorStand.getEquipment().setChestplate(null);20 armorStand.getEquipment().setChestplateDropChance(0.0f);21 armorStand.getEquipment().setLeggings(null);22 armorStand.getEquipment().setLeggingsDropChance(0.0f);23 armorStand.getEquipment().setBoots(null);24 armorStand.getEquipment().setBootsDropChance(0.0f);25 armorStand.getEquipment().setItemInMainHandDropChance(0.0f);26 armorStand.getEquipment().setItemInOffHandDropChance(0.0f);27 armorStand.getEquipment().setHelmetDropChance(0.0f);28 armorStand.getEquipment().setChestplateDropChance(0.0f);29 armorStand.getEquipment().setLeggingsDropChance(0.0f);30 armorStand.getEquipment().setBootsDropChance(0.0f);31 armorStand.getEquipment().setArmorContents(new org.bukkit.inventory.ItemStack[] { new org.bukkit.inventory.ItemStack(Material.STONE, 1), new org.bukkit.inventory.ItemStack(Material.STONE, 1), new org.bukkit.inventory.ItemStack(Material.STONE, 1), new org.bukkit.inventory.ItemStack(Material.STONE, 1) });32 armorStand.getEquipment().setArmorContents(new org.bukkit.inventory.ItemStack[] { new org.bukkit.inventory

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addDisabledSlots

Using AI Code Generation

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1import org.junit.Test;2import be.seeseemelk.mockbukkit.entity.ArmorStandMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import org.bukkit.inventory.ItemStack;5import org.bukkit.Material;6import org.bukkit.inventory.EquipmentSlot;7import org.bukkit.inventory.meta.ItemMeta;8import org.bukkit.inventory.meta.Damageable;9import org.bukkit.inventory.meta.SkullMeta;10import org.bukkit.Bukkit;11import org.bukkit.OfflinePlayer;12import org.bukkit.entity.Player;13import java.util.UUID;14import java.util.Arrays;15import java.util.List;16import java.util.ArrayList;17import java.util.Set;18import java.util.HashSet;19import java.util.Map;20import java.util.HashMap;21import java.util.Collection;22import java.util.Collections;23import java.util.Iterator;24import java.util.stream.Collectors;25import java.util.stream.Stream;26import java.util.stream.IntStream;27import java.util.concurrent.ThreadLocalRandom;28import java.util.Random;29import java.util.function.Predicate;30import java.util.function.Function;31import java.util.function.Supplier;32import java.util.function.Consumer;33import java.util.function.BiFunction;34import java.util.function.BiConsumer;35import java.util.function.BinaryOperator;36import java.util.function.UnaryOperator;37import java.util.function.IntFunction;38import java.util.function.ToDoubleFunction;39import java.util.function.ToIntFunction;40import java.util.function.ToLongFunction;41import java.util.function.LongFunction;42import java.util.function.DoubleFunction;43import java.util.function.IntUnaryOperator;44import java.util.function.IntBinaryOperator;45import java.util.function.LongUnaryOperator;46import java.util.function.LongBinaryOperator;47import java.util.function.DoubleUnaryOperator;48import java.util.function.DoubleBinaryOperator;49import java.util.function.IntSupplier;50import java.util.function.LongSupplier;51import java.util.function.DoubleSupplier;52import java.util.function.IntConsumer;53import java.util.function.LongConsumer;54import java.util.function.DoubleConsumer;55import java.util.function.IntToLongFunction;56import java.util.function.IntToDoubleFunction;57import java.util.function.LongToIntFunction;58import java.util.function.LongToDoubleFunction;59import java.util.function.DoubleToIntFunction;60import java.util.function.DoubleToLongFunction;61import java.util.function.ObjIntConsumer;62import java.util.function.ObjLongConsumer;63import java.util.function.ObjDoubleConsumer;64import java.util.function.BiPredicate;65import java.util.function.BiConsumer;66import java.util.function.BiFunction;67import java.util.function.ObjIntConsumer;68import java.util.function.ObjLongConsumer;69import java.util.function.Obj

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addDisabledSlots

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.ArmorStandMock;4{5 private ServerMock server;6 private ArmorStandMock armorStand;7 void setUp() throws Exception8 {9 server = MockBukkit.mock();10 armorStand = new ArmorStandMock(server);11 }12 void testAddDisabledSlots()13 {14 armorStand.addDisabledSlots(ArmorStand.LockType.ADDING_OR_CHANGING, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23);15 armorStand.setItemInHand(new ItemStack(Material.DIAMOND_SWORD));16 armorStand.setHelmet(new ItemStack(Material.DIAMOND_HELMET));17 armorStand.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));18 armorStand.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));19 armorStand.setBoots(new ItemStack(Material.DIAMOND_BOOTS));20 armorStand.setItemInMainHand(new ItemStack(Material.DIAMOND_AXE));21 armorStand.setItemInOffHand(new ItemStack(Material.DIAMOND_PICKAXE));22 armorStand.setItem(0, new ItemStack(Material.DIAMOND_SWORD));23 armorStand.setItem(1, new ItemStack(Material.DIAMOND_HELMET));24 armorStand.setItem(2, new ItemStack(Material.DIAMOND_CHESTPLATE));25 armorStand.setItem(3, new ItemStack(Material.DIAMOND_LEGGINGS));26 armorStand.setItem(4, new ItemStack(Material.DIAMOND_BOOTS));27 armorStand.setItem(5, new ItemStack(Material.DIAMOND_AXE));28 armorStand.setItem(6, new ItemStack(Material.DIAMOND_PICKAXE));29 armorStand.setItem(7, new ItemStack(Material.DIAMOND_SWORD

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addDisabledSlots

Using AI Code Generation

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1package com.mypackage;2import java.util.ArrayList;3import java.util.List;4import org.bukkit.Location;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.entity.ArmorStand;8import org.bukkit.entity.EntityType;9import org.bukkit.inventory.ItemStack;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12public class Test {13 public static void main(String[] args) {14 ServerMock server = MockBukkit.mock();15 Location location = new Location(server.getWorlds().get(0), 0, 0, 0);16 ArmorStand armorStand = (ArmorStand) server.getWorlds().get(0).spawnEntity(location, EntityType.ARMOR_STAND);17 List<ItemStack> items = new ArrayList<ItemStack>();18 items.add(new ItemStack(Material.DIAMOND_HOE));19 items.add(new ItemStack(Material.DIAMOND_AXE));20 items.add(new ItemStack(Material.DIAMOND_SHOVEL));21 items.add(new ItemStack(Material.DIAMOND_SWORD));22 items.add(new ItemStack(Material.DIAMOND_BOOTS));23 items.add(new ItemStack(Material.DIAMOND_LEGGINGS));24 items.add(new ItemStack(Material.DIAMOND_CHESTPLATE));25 items.add(new ItemStack(Material.DIAMOND_HELMET));26 items.add(new ItemStack(Material.DIAMOND_PICKAXE));27 armorStand.getEquipment().setArmorContents(items.toArray(new ItemStack[items.size()]));28 armorStand.addDisabledSlots(1, 3, 5, 7);29 Block block = server.getWorlds().get(0).getBlockAt(0, 0, 0);30 System.out.println(block.getType());31 System.out.println(block.getState().getType());32 System.out.println(block.getState().getData().getItemType());33 System.out.println(block.getState().getData().toString());34 System.out.println(block.getState().getData().toString().split("\\[")[1].split("=")[1].split("\\]")[0]);35 }36}37package com.mypackage;38import java.util.ArrayList;39import

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addDisabledSlots

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.ArmorStandMock;2import org.bukkit.inventory.EquipmentSlot;3import java.util.ArrayList;4import java.util.List;5{6 public static void main(String[] args)7 {8 ArmorStandMock armorStandMock = new ArmorStandMock();9 List<EquipmentSlot> slots = new ArrayList<EquipmentSlot>();10 slots.add(EquipmentSlot.HEAD);11 slots.add(EquipmentSlot.CHEST);12 slots.add(EquipmentSlot.LEGS);13 slots.add(EquipmentSlot.FEET);14 armorStandMock.addDisabledSlots(slots);15 }16}17import be.seeseemelk.mockbukkit.entity.ArmorStandMock;18import org.bukkit.inventory.EquipmentSlot;19import java.util.ArrayList;20import java.util.List;21{22 public static void main(String[] args)23 {24 ArmorStandMock armorStandMock = new ArmorStandMock();25 List<EquipmentSlot> slots = new ArrayList<EquipmentSlot>()

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