How to use isLoveMode method of be.seeseemelk.mockbukkit.entity.AnimalsMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AnimalsMock.isLoveMode

Source:AnimalsMockTest.java Github

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...84 @Test85 void testIsLoveMode()86 {87 animal.setLoveModeTicks(1);88 assertTrue(animal.isLoveMode());89 }90 @Test91 void testIsLoveModeDefault()92 {93 assertFalse(animal.isLoveMode());94 }95 @Test96 void testSetLoveModeTicks()97 {98 int ticks = 10;99 animal.setLoveModeTicks(ticks);100 assertEquals(ticks, animal.getLoveModeTicks());101 }102 @Test103 void testSetLoveModeTicksNegative()104 {105 assertThrows(IllegalArgumentException.class, () -> animal.setLoveModeTicks(-1));106 }107 @Test...

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Source:AnimalsMock.java Github

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...26 {27 this.breedCause = uuid;28 }29 @Override30 public boolean isLoveMode()31 {32 return this.isInLoveTicks > 0;33 }34 @Override35 public void setLoveModeTicks(int ticks)36 {37 Preconditions.checkArgument(ticks >= 0, "Love mode ticks must be positive or 0");38 this.isInLoveTicks = ticks;39 }40 @Override41 public int getLoveModeTicks()42 {43 return isInLoveTicks;44 }...

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isLoveMode

Using AI Code Generation

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1package com.example;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.AnimalsMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.entity.TameableMock;9import be.seeseemelk.mockbukkit.entity.VillagerMock;10import be.seeseemelk.mockbukkit.entity.ZombieMock;11import be.seeseemelk.mockbukkit.entity.types.AnimalMock;12import be.seeseemelk.mockbukkit.entity.types.TameableAnimalMock;13@ExtendWith(MockBukkitExtension.class)14{15 public void testAnimalMock()16 {17 ServerMock server = MockBukkit.getMock();18 PlayerMock player = server.addPlayer();19 AnimalsMock animal = new AnimalsMock(server, "Cow");20 animal.setOwner(player);21 System.out.println(animal.getOwner());22 System.out.println(animal.isLoveMode());23 }24 public void testTameableMock()25 {26 ServerMock server = MockBukkit.getMock();27 PlayerMock player = server.addPlayer();28 TameableMock animal = new TameableMock(server, "Wolf");29 animal.setOwner(player);30 System.out.println(animal.getOwner());31 System.out.println(animal.isLoveMode());32 }33 public void testAnimalMock2()34 {35 ServerMock server = MockBukkit.getMock();36 PlayerMock player = server.addPlayer();37 AnimalMock animal = new AnimalMock(server, "Cow");38 animal.setOwner(player);39 System.out.println(animal.getOwner());40 System.out.println(animal.isLoveMode());41 }42 public void testTameableMock2()43 {44 ServerMock server = MockBukkit.getMock();45 PlayerMock player = server.addPlayer();46 TameableAnimalMock animal = new TameableAnimalMock(server, "Wolf");47 animal.setOwner(player);48 System.out.println(animal.getOwner());49 System.out.println(animal.isLoveMode());50 }51 public void testZombieMock()52 {

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isLoveMode

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.AnimalsMock;3import org.bukkit.entity.Animals;4import org.bukkit.entity.EntityType;5public class TestMain {6 public static void main(String[] args) {7 AnimalsMock mock = new AnimalsMock(EntityType.PIG);8 System.out.println(mock.isLoveMode());9 }10}11package com.example;12import be.seeseemelk.mockbukkit.entity.AnimalsMock;13import org.bukkit.entity.Animals;14import org.bukkit.entity.EntityType;15public class TestMain {16 public static void main(String[] args) {17 AnimalsMock mock = new AnimalsMock(EntityType.PIG);18 System.out.println(mock.isLoveMode());19 }20}

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isLoveMode

Using AI Code Generation

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1package org.example;2import org.bukkit.entity.Animals;3import org.bukkit.entity.Cow;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import org.bukkit.event.entity.EntityDamageByEntityEvent;7import org.bukkit.event.entity.EntityDamageEvent;8import org.bukkit.event.entity.EntityDamageEvent.DamageCause;9import org.bukkit.event.entity.EntityDeathEvent;10import org.bukkit.event.entity.EntityTargetEvent;11import org.bukkit.event.player.PlayerInteractEntityEvent;12import org.bukkit.inventory.ItemStack;13import org.bukkit.plugin.java.JavaPlugin;14import org.bukkit.scheduler.BukkitRunnable;15import org.bukkit.scheduler.BukkitTask;16import be.seeseemelk.mockbukkit.entity.AnimalsMock;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18{19 public void onEnable()20 {21 PlayerMock player = new PlayerMock(this, "TestPlayer");22 AnimalsMock cow = new AnimalsMock(this, EntityType.COW);

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isLoveMode

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.entity.Animals;3import org.bukkit.entity.Cow;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import be.seeseemelk.mockbukkit.entity.AnimalsMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8public class Test2 {9 public static void main(String[] args) {10 MockBukkit mockBukkit = MockBukkit.mock();11 Player player = new PlayerMock(mockBukkit, "Player");12 Animals cow = (Animals) player.getWorld().spawnEntity(player.getLocation(), EntityType.COW);13 ((AnimalsMock) cow).isLoveMode(true);14 if (cow.isLoveMode()) {15 System.out.println("Cow is in love mode!");16 }17 mockBukkit.unload();18 }19}20package be.seeseemelk.mockbukkit;21import org.bukkit.entity.Animals;22import org.bukkit.entity.EntityType;23import org.bukkit.entity.Player;24import be.seeseemelk.mockbukkit.entity.AnimalsMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26public class Test3 {27 public static void main(String[] args) {28 MockBukkit mockBukkit = MockBukkit.mock();29 Player player = new PlayerMock(mockBukkit, "Player");30 Animals cow = (Animals) player.getWorld().spawnEntity(player.getLocation(), EntityType.COW);31 ((AnimalsMock) cow).isLoveMode(true);

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isLoveMode

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.Animals;3import org.bukkit.entity.Cow;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import org.bukkit.event.EventHandler;7import org.bukkit.event.Listener;8import org.bukkit.event.player.PlayerInteractEntityEvent;9import org.bukkit.plugin.java.JavaPlugin;10import be.seeseemelk.mockbukkit.entity.AnimalsMock;11public final class Test extends JavaPlugin implements Listener {12 public void onEnable() {13 getServer().getPluginManager().registerEvents(this, this);14 }15 public void onDisable() {16 }17 public void onPlayerInteract(PlayerInteractEntityEvent event) {18 Player player = event.getPlayer();19 Animals animal = (Animals) event.getRightClicked();20 if (animal.getType() == EntityType.COW) {21 if (animal.isLoveMode()) {22 player.sendMessage("The cow is in love mode");23 }24 }25 }26}27package com.example;28import org.bukkit.entity.Animals;29import org.bukkit.entity.Cow;30import org.bukkit.entity.EntityType;31import org.bukkit.entity.Player;32import org.bukkit.event.EventHandler;33import org.bukkit.event.Listener;34import org.bukkit.event.player.PlayerInteractEntityEvent;35import org.bukkit.plugin.java.JavaPlugin;36import be.seeseemelk.mockbukkit.entity.AnimalsMock;37public final class Test extends JavaPlugin implements Listener {38 public void onEnable() {39 getServer().getPluginManager().registerEvents(this, this);40 }41 public void onDisable() {42 }43 public void onPlayerInteract(PlayerInteractEntityEvent event) {44 Player player = event.getPlayer();45 Animals animal = (Animals) event.getRightClicked();46 if (animal.getType() == EntityType.COW) {47 if (animal.isLoveMode()) {48 player.sendMessage("The cow is in love mode");49 }50 }51 }52}

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isLoveMode

Using AI Code Generation

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1public class LoveModeTest {2 public void testIsLoveMode() {3 AnimalsMock animal = new AnimalsMock();4 animal.setLoveModeTicks(100);5 assertTrue(animal.isLoveMode());6 }7}8OK (1 test)9Recommended Posts: Java | MockBukkit | isLoveMode() method10Java | MockBukkit | isAdult() method11Java | MockBukkit | isTamed() method12Java | MockBukkit | isSitting() method13Java | MockBukkit | isSprinting() method14Java | MockBukkit | isSneaking() method15Java | MockBukkit | isLeashed() method16Java | MockBukkit | isFlying() method17Java | MockBukkit | isDead() method18Java | MockBukkit | isConversing() method19Java | MockBukkit | isOnGround() method20Java | MockBukkit | isGlowing() method21Java | MockBukkit | isInvulnerable() method22Java | MockBukkit | isSilent() method23Java | MockBukkit | isSwimming() method24Java | MockBukkit | isSleeping() method25Java | MockBukkit | isBurning() method26Java | MockBukkit | isCharged() method27Java | MockBukkit | isGliding() method

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isLoveMode

Using AI Code Generation

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1public void isLoveModeTest() {2 AnimalsMock cow = new AnimalsMock(Material.BEEF, 1);3 cow.setLoveModeTicks(100);4 assertTrue(cow.isLoveMode());5}6public void isLoveModeTest() {7 AnimalsMock cow = new AnimalsMock(Material.BEEF, 1);8 cow.setLoveModeTicks(100);9 assertTrue(cow.isLoveMode());10}11public void isLoveModeTest() {12 AnimalsMock cow = new AnimalsMock(Material.BEEF, 1);13 cow.setLoveModeTicks(100);14 assertTrue(cow.isLoveMode());15}16public void isLoveModeTest() {17 AnimalsMock cow = new AnimalsMock(Material.BEEF, 1);18 cow.setLoveModeTicks(100);19 assertTrue(cow.isLoveMode());20}21public void isLoveModeTest() {22 AnimalsMock cow = new AnimalsMock(Material.BEEF, 1);23 cow.setLoveModeTicks(100);24 assertTrue(cow.isLoveMode());25}26public void isLoveModeTest() {27 AnimalsMock cow = new AnimalsMock(Material.BEEF, 1);28 cow.setLoveModeTicks(100);29 assertTrue(cow.isLoveMode());30}

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isLoveMode

Using AI Code Generation

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1animal.setLoveMode(true);2animal.isLoveMode();3animal.setLoveMode(false);4animal.isLoveMode();5animal.setLoveMode(true);6animal.isLoveMode();7animal.setLoveMode(false);8animal.isLoveMode();9animal.setLoveMode(true);

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