How to use setBounce method of be.seeseemelk.mockbukkit.entity.AbstractProjectileMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AbstractProjectileMock.setBounce

Source:AbstractProjectileMock.java Github

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...20 throw new UnsupportedOperationException("Deprecated; Does not do anything");21 }22 @Override23 @Deprecated(forRemoval = true)24 public void setBounce(boolean doesBounce)25 {26 throw new UnsupportedOperationException("Deprecated; Does not do anything");27 }28}...

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Source:AbstractProjectileMockTest.java Github

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...27 }28 @Test29 void testSetBounce()30 {31 assertThrows(UnsupportedOperationException.class, () -> abstractProjectile.setBounce(true));32 }33}...

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setBounce

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;8import be.seeseemelk.mockbukkit.entity.FireballMock;9import be.seeseemelk.mockbukkit.entity.SnowballMock;10public class ProjectileMockTest {11 ServerMock server;12 AbstractProjectileMock projectile;13 boolean isBounce;14 public void setUp() {15 server = MockBukkit.mock();16 projectile = new SnowballMock(server, null);17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21 public void testSetBounce() {22 projectile.setBounce(true);23 isBounce = projectile.doesBounce();24 assertTrue(isBounce);25 }26}27import org.junit.Test;28import org.junit.Before;29import org.junit.After;30import static org.junit.Assert.*;31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;34import be.seeseemelk.mockbukkit.entity.FireballMock;35import be.seeseemelk.mockbukkit.entity.SnowballMock;36public class ProjectileMockTest {37 ServerMock server;38 AbstractProjectileMock projectile;39 boolean isBounce;40 public void setUp() {41 server = MockBukkit.mock();42 projectile = new FireballMock(server, null);43 }44 public void tearDown() {45 MockBukkit.unmock();46 }47 public void testSetBounce() {48 projectile.setBounce(true);49 isBounce = projectile.doesBounce();50 assertTrue(isBounce);51 }52}

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setBounce

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.Server;4import org.bukkit.World;5import org.bukkit.entity.Projectile;6import org.bukkit.plugin.java.JavaPlugin;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;9{10 public void onEnable()11 {12 Server server = MockBukkit.mock();13 World world = server.createWorld("world");14 Projectile projectile = new AbstractProjectileMock(server, world, new Location(world, 0, 0, 0), 1)15 {16 public Projectile getBukkitEntity()17 {18 return null;19 }20 };21 projectile.setBounce(true);22 }23}24package com.example;25import org.bukkit.Location;26import org.bukkit.Server;27import org.bukkit.World;28import org.bukkit.entity.Projectile;29import org.bukkit.plugin.java.JavaPlugin;30import be.seeseemelk.mockbukkit.MockBukkit;31import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;32{33 public void onEnable()34 {35 Server server = MockBukkit.mock();36 World world = server.createWorld("world");37 Projectile projectile = new AbstractProjectileMock(server, world, new Location(world, 0, 0, 0), 1)38 {39 public Projectile getBukkitEntity()40 {41 return null;42 }43 };44 projectile.setBounce(false);45 }46}47package com.example;48import org.bukkit.Location;49import org.bukkit.Server;50import org.bukkit.World;51import org.bukkit.entity.Projectile;52import org.bukkit.plugin.java.JavaPlugin;53import be.seese

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setBounce

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.*;3import java.util.ArrayList;4import java.util.List;5import java.util.UUID;6import org.bukkit.Location;7import org.bukkit.Material;8import org.bukkit.Server;9import org.bukkit.entity.*;10import org.bukkit.event.entity.EntityDamageEvent;11import org.bukkit.event.entity.EntityDamageEvent.DamageCause;12import org.bukkit.event.entity.ProjectileHitEvent;13import org.bukkit.event.entity.ProjectileLaunchEvent;14import org.bukkit.inventory.ItemStack;15import org.bukkit.util.Vector;16import org.junit.After;17import org.junit.Before;18import org.junit.Test;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.ServerMock;21{22 private ServerMock server;23 private World world;24 private Location location;25 private AbstractProjectileMock projectile;26 private Entity shooter;27 private ItemStack item;28 private Vector velocity;29 private List<Entity> nearbyEntities;30 public void setUp() throws Exception31 {32 server = MockBukkit.mock();33 world = server.addSimpleWorld("world");34 location = new Location(world, 0, 0, 0);35 shooter = new PlayerMock(server, "Player");36 item = new ItemStack(Material.STONE);37 velocity = new Vector(1, 2, 3);38 nearbyEntities = new ArrayList<>();39 projectile = new AbstractProjectileMock(server, location)40 {41 public ProjectileSource getShooter()42 {43 return shooter;44 }45 public void setShooter(ProjectileSource shooter)46 {47 throw new UnsupportedOperationException("Not supported yet.");48 }49 public ItemStack getItem()50 {51 return item;52 }53 public void setItem(ItemStack item)54 {55 throw new UnsupportedOperationException("Not supported yet.");56 }57 public Vector getVelocity()58 {59 return velocity;60 }61 public void setVelocity(Vector velocity)62 {63 throw new UnsupportedOperationException("Not supported yet.");64 }65 public boolean isOnGround()66 {67 throw new UnsupportedOperationException("Not supported yet.");68 }69 protected void onHitBlock(ProjectileHitEvent event)70 {71 throw new UnsupportedOperationException("Not supported yet.");72 }

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setBounce

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Projectile;4import org.bukkit.entity.Trident;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.ItemMeta;7import org.bukkit.util.Vector;8import org.junit.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11{12 public void testSetBounce()13 {14 ServerMock server = MockBukkit.mock();15 Projectile projectile = (Projectile) server.addEntity(EntityType.TRIDENT);16 ItemStack item = new ItemStack(Material.TRIDENT);17 ItemMeta meta = item.getItemMeta();18 meta.setUnbreakable(true);19 item.setItemMeta(meta);20 ((Trident) projectile).setEnchantmentLevel(Enchantment.LOYALTY, 3);21 ((Trident) projectile).setEnchantmentLevel(Enchantment.RIPTIDE, 3);22 ((Trident) projectile).setEnchantmentLevel(Enchantment.CHANNELING, 1);23 ((Trident) projectile).setEnchantmentLevel(Enchantment.LOYALTY, 3);24 ((Trident) projectile).setEnchantmentLevel(Enchantment.RIPTIDE, 3);25 ((Trident) projectile).setEnchantmentLevel(Enchantment.CHANNELING, 1);26 ((Trident) projectile).setEnchantmentLevel(Enchantment.LOYALTY, 3);27 ((Trident) projectile).setEnchantmentLevel(Enchantment.RIPTIDE, 3);28 ((Trident) projectile).setEnchantmentLevel(Enchantment.CHANNELING, 1);29 ((Trident) projectile).setEnchantmentLevel(Enchantment.LOYALTY, 3);30 ((Trident) projectile).setEnchantmentLevel(Enchantment.RIPTIDE, 3);31 ((Trident) projectile).setEnchantmentLevel(Enchantment.CHANNELING, 1);32 ((Trident) projectile).setEnchantmentLevel(Enchantment.LOYALTY, 3);33 ((Trident) projectile).setEnchantmentLevel(Enchantment.RIPTIDE, 3);34 ((Trident) projectile).setEn

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setBounce

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.*;2import org.bukkit.entity.*;3import org.junit.*;4import static org.junit.Assert.*;5public class TestSetBounce {6 public void testSetBounce() {7 AbstractProjectileMock projectile = new AbstractProjectileMock();8 projectile.setBounce(true);9 assertTrue(projectile.doesBounce());10 projectile.setBounce(false);11 assertFalse(projectile.doesBounce());12 }13}

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setBounce

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.Projectile;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;5import be.seeseemelk.mockbukkit.entity.ProjectileMock;6{7 public static void main(String[] args)8 {9 MockBukkit.mock();10 ProjectileMock projectile = new AbstractProjectileMock(null, null)11 {12 public Projectile getBukkitEntity()13 {14 return null;15 }16 };17 projectile.setBounce(true);18 MockBukkit.unmock();19 }20}21package com.example;22import org.bukkit.entity.Projectile;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;25import be.seeseemelk.mockbukkit.entity.ProjectileMock;26{27 public static void main(String[] args)28 {29 MockBukkit.mock();30 ProjectileMock projectile = new AbstractProjectileMock(null, null)31 {32 public Projectile getBukkitEntity()33 {34 return null;35 }36 };37 projectile.setBounce(false);38 MockBukkit.unmock();39 }40}41package com.example;42import org.bukkit.entity.Projectile;43import be.seeseemelk.mockbukkit.MockBukkit;44import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;45import be.seeseemelk.mockbukkit.entity.ProjectileMock;46{47 public static void main(String[] args)48 {49 MockBukkit.mock();50 ProjectileMock projectile = new AbstractProjectileMock(null, null)51 {52 public Projectile getBukkitEntity()53 {54 return null;55 }56 };57 projectile.setBounce(true);

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setBounce

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Projectile;3{4 private boolean bounce;5 public AbstractProjectileMock()6 {7 super();8 }9 public boolean doesBounce()10 {11 return bounce;12 }13 public void setBounce(boolean doesBounce)14 {15 this.bounce = doesBounce;16 }17}18package be.seeseemelk.mockbukkit.entity;19import org.bukkit.entity.Projectile;20{21 private boolean bounce;22 public AbstractProjectileMock()23 {24 super();25 }26 public boolean doesBounce()27 {28 return bounce;29 }30 public void setBounce(boolean doesBounce)31 {32 this.bounce = doesBounce;33 }34}35package be.seeseemelk.mockbukkit.entity;36import org.bukkit.entity.Projectile;37{38 private boolean bounce;39 public AbstractProjectileMock()40 {41 super();42 }43 public boolean doesBounce()44 {45 return bounce;46 }47 public void setBounce(boolean doesBounce)48 {49 this.bounce = doesBounce;50 }51}52package be.seeseemelk.mockbukkit.entity;53import org.bukkit.entity.Projectile;54{55 private boolean bounce;56 public AbstractProjectileMock()57 {58 super();59 }60 public boolean doesBounce()61 {62 return bounce;63 }64 public void setBounce(boolean doesBounce)65 {66 this.bounce = doesBounce;

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setBounce

Using AI Code Generation

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1package com.example.demo;2import org.bukkit.entity.Arrow;3import org.bukkit.entity.EntityType;4import org.bukkit.plugin.java.JavaPlugin;5import be.seeseemelk.mockbukkit.MockBukkit;6public class Main extends JavaPlugin {7 public void onEnable() {8 MockBukkit.mock();9 Arrow arrow = (Arrow) MockBukkit.getMock().getServer().spawnEntity(MockBukkit.getMock().getServer().getWorlds().get(0).getSpawnLocation(), EntityType.ARROW);10 arrow.setBounce(false);11 MockBukkit.unmock();12 }13}14package com.example.demo;15import org.bukkit.entity.Arrow;16import org.bukkit.entity.EntityType;17import org.bukkit.plugin.java.JavaPlugin;18import be.seeseemelk.mockbukkit.MockBukkit;19public class Main extends JavaPlugin {20 public void onEnable() {21 MockBukkit.mock();22 Arrow arrow = (Arrow) MockBukkit.getMock().getServer().spawnEntity(MockBukkit.getMock().getServer().getWorlds().get(0).getSpawnLocation(), EntityType.ARROW);23 arrow.setBounce(true);24 MockBukkit.unmock();25 }26}27package com.example.demo;28import org.bukkit.entity.Arrow;29import org.bukkit.entity.EntityType;30import org.bukkit.plugin.java.JavaPlugin;31import be.seeseemelk.mockbukkit.MockBukkit;32public class Main extends JavaPlugin {33 public void onEnable() {34 MockBukkit.mock();35 Arrow arrow = (Arrow) MockBukkit.getMock().getServer().spawnEntity(MockBukkit.getMock().getServer().getWorlds().get(0).getSpawn

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