How to use getOwner method of be.seeseemelk.mockbukkit.entity.AbstractHorseMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AbstractHorseMock.getOwner

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...73 {74 this.tamed = tamed;75 }76 @Override77 public @Nullable UUID getOwnerUniqueId()78 {79 return this.owner;80 }81 @Override82 public AnimalTamer getOwner()83 {84 if (this.getOwnerUniqueId() == null)85 {86 return null;87 }88 return getServer().getOfflinePlayer(this.getOwnerUniqueId());89 }90 @Override91 public void setOwner(@Nullable AnimalTamer owner)92 {93 if (owner != null)94 {95 this.setTamed(true);96 this.setOwnerUUID(owner.getUniqueId());97 }98 else99 {100 this.setTamed(false);101 this.setOwnerUUID(null);102 }...

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getOwner

Using AI Code Generation

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1public void getOwnerTest()2{3 AbstractHorseMock horse = new AbstractHorseMock();4 PlayerMock player = new PlayerMock(plugin, "player");5 horse.setOwner(player);6 assertEquals(horse.getOwner(), player);7}8How to write tests for Minecraft plugins with JUnit 5, PowerMock, and MockBukkit (Part 2)9How to write tests for Minecraft plugins with JUnit 5, PowerMock, and MockBukkit (Part 3)10How to write tests for Minecraft plugins with JUnit 5, PowerMock, and MockBukkit (Part 4)

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getOwner

Using AI Code Generation

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1public void getOwnerTest() {2 AbstractHorseMock horse = new AbstractHorseMock(server, UUID.randomUUID());3 PlayerMock player = new PlayerMock(server, "Player");4 horse.setOwner(player);5 assertEquals(player, horse.getOwner());6 horse.setOwner(null);7 assertNull(horse.getOwner());8}9public void getInventoryTest() {10 AbstractHorseMock horse = new AbstractHorseMock(server, UUID.randomUUID());11 assertNotNull(horse.getInventory());12}13public void getInventoryTest() {14 AbstractHorseMock horse = new AbstractHorseMock(server, UUID.randomUUID());15 assertNotNull(horse.getInventory());16}17public void setDomesticationTest() {18 AbstractHorseMock horse = new AbstractHorseMock(server, UUID.randomUUID());19 horse.setDomestication(1);20 assertEquals(1, horse.getDomestication());21 horse.setDomestication(2);22 assertEquals(2, horse.getDomestication());23}24public void getDomesticationTest() {25 AbstractHorseMock horse = new AbstractHorseMock(server, UUID.randomUUID());26 horse.setDomestication(1);27 assertEquals(1, horse.getDomestication());28 horse.setDomestication(2);29 assertEquals(2, horse.getDomestication());30}31public void setMaxDomesticationTest() {32 AbstractHorseMock horse = new AbstractHorseMock(server, UUID.randomUUID());33 horse.setMaxDomestication(1);34 assertEquals(1, horse.getMaxDomestication());35 horse.setMaxDomestication(2);36 assertEquals(2, horse.getMaxDomestication());37}38public void getMaxDomesticationTest() {

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getOwner

Using AI Code Generation

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1public void testGetOwner()2{3 ServerMock server = MockBukkit.mock();4 PlayerMock player = server.addPlayer();5 AbstractHorseMock horse = new AbstractHorseMock(server, "horse");6 horse.setOwner(player);7 assertEquals(player, horse.getOwner());8}9public void testGetOwner()10{11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer();13 AbstractHorseMock horse = new AbstractHorseMock(server, "horse");14 horse.setOwner(player);15 assertEquals(player, horse.getOwner());16}17public void testGetOwner()18{19 ServerMock server = MockBukkit.mock();20 PlayerMock player = server.addPlayer();21 AbstractHorseMock horse = new AbstractHorseMock(server, "horse");22 horse.setOwner(player);23 assertEquals(player, horse.getOwner());24}25public void testGetOwner()26{27 ServerMock server = MockBukkit.mock();28 PlayerMock player = server.addPlayer();29 AbstractHorseMock horse = new AbstractHorseMock(server, "horse");30 horse.setOwner(player);31 assertEquals(player, horse.getOwner());32}33public void testGetOwner()34{35 ServerMock server = MockBukkit.mock();36 PlayerMock player = server.addPlayer();37 AbstractHorseMock horse = new AbstractHorseMock(server, "horse");38 horse.setOwner(player);39 assertEquals(player, horse.getOwner());40}41public void testGetOwner()42{43 ServerMock server = MockBukkit.mock();

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getOwner

Using AI Code Generation

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1Horse horse = server.addHorse("testHorse", new Location(server.getWorld("world"), 1, 2, 3));2Player player = server.addPlayer();3horse.setOwner(player);4Horse horse = server.addHorse("testHorse", new Location(server.getWorld("world"), 1, 2, 3));5Player player = server.addPlayer();6horse.setOwner(player);

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getOwner

Using AI Code Generation

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1 public void testGetOwner(){2 Player player = mockbukkit.addPlayer();3 AbstractHorseMock horse = mockbukkit.addHorse();4 horse.setOwner(player);5 assertEquals(player, horse.getOwner());6 }7}

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