Best MockBukkit code snippet using be.seeseemelk.mockbukkit.enchantments.EnchantmentMock.getRarity
Source: EnchantmentMock.java
...81 // TODO Auto-generated method stub82 throw new UnimplementedOperationException();83 }84 @Override85 public @NotNull EnchantmentRarity getRarity()86 {87 // TODO Auto-generated method stub88 throw new UnimplementedOperationException();89 }90 @Override91 public float getDamageIncrease(int level, @NotNull EntityCategory entityCategory)92 {93 // TODO Auto-generated method stub94 throw new UnimplementedOperationException();95 }96 @Override97 public @NotNull Set<EquipmentSlot> getActiveSlots()98 {99 // TODO Auto-generated method stub...
getRarity
Using AI Code Generation
1import be.seeseemelk.mockbukkit.enchantments.EnchantmentMock;2import org.bukkit.enchantments.Enchantment;3import org.bukkit.enchantments.EnchantmentTarget;4import org.bukkit.inventory.ItemStack;5{6 public MyEnchantment(int id)7 {8 super(id);9 }10 public String getName()11 {12 return "MyEnchantment";13 }14 public int getMaxLevel()15 {16 return 1;17 }18 public int getStartLevel()19 {20 return 1;21 }22 public EnchantmentTarget getItemTarget()23 {24 return EnchantmentTarget.ALL;25 }26 public boolean canEnchantItem(ItemStack item)27 {28 return true;29 }30}
getRarity
Using AI Code Generation
1EnchantmentMock enchantmentMock = new EnchantmentMock(Enchantment.DAMAGE_ALL);2assertEquals(enchantmentMock.getRarity(), Enchantment.Rarity.VERY_RARE);3package be.seeseemelk.mockbukkit.enchantments;4import java.util.HashMap;5import java.util.Map;6import java.util.Set;7import org.bukkit.enchantments.Enchantment;8import org.bukkit.enchantments.EnchantmentTarget;9import org.bukkit.inventory.ItemStack;10{11 private EnchantmentTarget target;12 private int maxLevel;13 private int startLevel;14 private Enchantment.Rarity rarity;15 public EnchantmentMock(EnchantmentTarget target, int maxLevel, int startLevel, Enchantment.Rarity rarity)16 {17 super(0);18 this.target = target;19 this.maxLevel = maxLevel;20 this.startLevel = startLevel;21 this.rarity = rarity;22 }23 public EnchantmentMock(EnchantmentTarget target, int maxLevel, int startLevel)24 {25 this(target, maxLevel, startLevel, Enchantment.Rarity.COMMON);26 }27 public EnchantmentMock(EnchantmentTarget target, int maxLevel)28 {29 this(target, maxLevel, 1, Enchantment.Rarity.COMMON);30 }31 public EnchantmentMock(EnchantmentTarget target)32 {33 this(target, 1, 1, Enchantment.Rarity.COMMON);34 }35 public EnchantmentMock(Enchantment.Rarity rarity)36 {37 this(null, 1, 1, rarity);38 }39 public EnchantmentMock()40 {41 this(null, 1, 1, Enchantment.Rarity.COMMON);42 }43 public int getId()44 {45 return 0;46 }47 public String getName()48 {49 return null;50 }51 public int getMaxLevel()52 {53 return maxLevel;54 }55 public int getStartLevel()56 {57 return startLevel;58 }59 public EnchantmentTarget getItemTarget()60 {61 return target;62 }63 public boolean isTreasure()64 {65 return false;66 }67 public boolean isCursed()68 {69 return false;70 }71 public boolean conflictsWith(Enchantment other)72 {73 return false;74 }
getRarity
Using AI Code Generation
1public Enchantment.Rarity getRarity()2{3 return EnchantmentMock.getRarity(enchantment);4}5public Enchantment.Rarity getRarity()6{7 return EnchantmentMock.getRarity(enchantment);8}9public Enchantment.Rarity getRarity()10{11 return EnchantmentMock.getRarity(enchantment);12}13public Enchantment.Rarity getRarity()14{15 return EnchantmentMock.getRarity(enchantment);16}17public Enchantment.Rarity getRarity()18{19 return EnchantmentMock.getRarity(enchantment);20}21public Enchantment.Rarity getRarity()22{23 return EnchantmentMock.getRarity(enchantment);24}25public Enchantment.Rarity getRarity()26{27 return EnchantmentMock.getRarity(enchantment);28}29public Enchantment.Rarity getRarity()30{31 return EnchantmentMock.getRarity(enchantment);32}33public Enchantment.Rarity getRarity()34{35 return EnchantmentMock.getRarity(enchantment);36}
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