How to use KeyedBossBarMock method of be.seeseemelk.mockbukkit.boss.KeyedBossBarMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.boss.KeyedBossBarMock.KeyedBossBarMock

Source:KeyedBossBarMock.java Github

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...3import org.bukkit.boss.BarColor;4import org.bukkit.boss.BarFlag;5import org.bukkit.boss.BarStyle;6import org.bukkit.boss.KeyedBossBar;7public class KeyedBossBarMock extends BossBarMock implements KeyedBossBar8{9 private final NamespacedKey key;10 public KeyedBossBarMock(NamespacedKey key, String title, BarColor color, BarStyle style, BarFlag... flags)11 {12 super(title, color, style, flags);13 this.key = key;14 }15 @Override16 public NamespacedKey getKey()17 {18 return key;19 }20}...

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KeyedBossBarMock

Using AI Code Generation

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1KeyedBossBarMock bossBar = new KeyedBossBarMock("test", "Test", BarColor.RED, BarStyle.SEGMENTED_20, BarFlag.CREATE_FOG);2bossBar.addPlayer(player);3bossBar.setProgress(0.5);4bossBar.setVisible(true);5BossBarMock bossBar = new BossBarMock("Test", BarColor.RED, BarStyle.SEGMENTED_20, BarFlag.CREATE_FOG);6bossBar.addPlayer(player);7bossBar.setProgress(0.5);8bossBar.setVisible(true);9BossBarMock bossBar = new BossBarMock("Test", BarColor.RED, BarStyle.SEGMENTED_20, BarFlag.CREATE_FOG);10bossBar.addPlayer(player);11bossBar.setProgress(0.5);12bossBar.setVisible(true);13BossBarMock bossBar = new BossBarMock("Test", BarColor.RED, BarStyle.SEGMENTED_20, BarFlag.CREATE_FOG);14bossBar.addPlayer(player);15bossBar.setProgress(0.5);16bossBar.setVisible(true);17BossBarMock bossBar = new BossBarMock("Test", BarColor.RED, BarStyle.SEGMENTED_20, BarFlag.CREATE_FOG);18bossBar.addPlayer(player);19bossBar.setProgress(0.5);20bossBar.setVisible(true);21BossBarMock bossBar = new BossBarMock("Test", BarColor.RED, BarStyle.SEGMENTED_20, BarFlag.CREATE_FOG);22bossBar.addPlayer(player);23bossBar.setProgress(0.5);24bossBar.setVisible(true);25BossBarMock bossBar = new BossBarMock("Test", BarColor.RED, BarStyle.SEGMENTED_20, BarFlag.CREATE

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KeyedBossBarMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.boss.KeyedBossBarMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3public class BossBarTest {4 public void testBossBar() {5 ServerMock server = MockBukkit.mock();6 PlayerMock player = server.addPlayer();7 KeyedBossBarMock bossBar = new KeyedBossBarMock("bossbar", "Bossbar", BarColor.BLUE, BarStyle.SOLID, BarFlag.CREATE_FOG);8 bossBar.addPlayer(player);9 bossBar.removePlayer(player);10 bossBar.removeAll();11 bossBar.setProgress(0.5);12 bossBar.setVisible(true);13 bossBar.setVisible(false);14 bossBar.setColor(BarColor.BLUE);15 bossBar.setStyle(BarStyle.SOLID);16 bossBar.setTitle("Bossbar");17 bossBar.setFlag(BarFlag.CREATE_FOG);18 bossBar.removeFlag(BarFlag.CREATE_FOG);19 bossBar.addFlag(BarFlag.CREATE_FOG);20 bossBar.getProgress();21 bossBar.isVisible();22 bossBar.getColor();23 bossBar.getStyle();24 bossBar.getTitle();25 bossBar.getFlags();26 bossBar.getPlayers();27 bossBar.getKey();28 bossBar.getUniqueId();29 bossBar.hashCode();30 bossBar.equals(bossBar);31 bossBar.toString();32 bossBar.show();33 bossBar.hide();34 bossBar.show(player);35 bossBar.hide(player);36 bossBar.isVisible(player);37 bossBar.getProgress(player);38 bossBar.setProgress(player, 0.5);39 bossBar.setColor(player, BarColor.BLUE);40 bossBar.setStyle(player, BarStyle.SOLID);41 bossBar.setTitle(player, "Bossbar");42 bossBar.setFlag(player, BarFlag.CREATE_FOG);43 bossBar.removeFlag(player, BarFlag.CREATE_FOG);44 bossBar.addFlag(player, BarFlag.CREATE_FOG);45 bossBar.getFlags(player);46 bossBar.getColor(player);47 bossBar.getStyle(player);48 bossBar.getTitle(player);49 bossBar.getPlayers(player);50 bossBar.show(player);51 bossBar.hide(player);52 bossBar.isVisible(player);53 bossBar.getProgress(player);54 bossBar.setProgress(player, 0.5);55 bossBar.setColor(player, BarColor.BLUE);

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KeyedBossBarMock

Using AI Code Generation

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1KeyedBossBarMock bossbar = KeyedBossBarMock.create("bossbar", BossBar.Color.BLUE);2bossbar.addPlayer(player);3bossbar.removePlayer(player);4bossbar.removeAllPlayers();5bossbar.getPlayers();6bossbar.hasPlayer(player);7bossbar.getProgress();8bossbar.setProgress(0.5);

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