Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.TileStateMock.isSnapshot
Source:TileStateMock.java
...37 {38 return container;39 }40 @Override41 public boolean isSnapshot()42 {43 // TODO Auto-generated method stub44 throw new UnimplementedOperationException();45 }46 @Override47 public abstract BlockState getSnapshot();48}...
isSnapshot
Using AI Code Generation
1import org.bukkit.block.Block;2import org.bukkit.block.BlockFace;3import org.bukkit.block.BlockState;4import org.bukkit.block.data.BlockData;5import org.bukkit.block.data.type.Switch;6import org.bukkit.event.block.Action;7import org.bukkit.event.player.PlayerInteractEvent;8import org.bukkit.event.player.PlayerItemHeldEvent;9import org.bukkit.inventory.EquipmentSlot;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.meta.ItemMeta;12import org.bukkit.material.MaterialData;13import org.bukkit.plugin.Plugin;14import org.junit.jupiter.api.BeforeEach;15import org.junit.jupiter.api.Test;16import org.junit.jupiter.api.extension.ExtendWith;17import org.mockito.Mock;18import org.mockito.junit.jupiter.MockitoExtension;19import org.mockito.junit.jupiter.MockitoSettings;20import org.mockito.quality.Strictness;21import be.seeseemelk.mockbukkit.MockBukkit;22import be.seeseemelk.mockbukkit.ServerMock;23import be.seeseemelk.mockbukkit.block.BlockMock;24import be.seeseemelk.mockbukkit.block.state.TileStateMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26import be.seeseemelk.mockbukkit.inventory.InventoryMock;27import static org.junit.jupiter.api.Assertions.*;28import static org.mockito.Mockito.*;29@ExtendWith(MockitoExtension.class)30@MockitoSettings(strictness = Strictness.STRICT_STUBS)31{32 private ServerMock server;33 private PlayerMock player;34 private BlockMock block;35 private BlockState blockState;36 private BlockData blockData;37 private TileStateMock tileState;38 private ItemStack item;39 private InventoryMock inventory;40 private PlayerInteractEvent event;41 private Plugin plugin;42 public void setUp() throws Exception43 {44 server = MockBukkit.mock();45 player = server.addPlayer();46 block = new BlockMock(Material.STONE);47 blockState = block.getState();48 blockData = block.getBlockData();49 tileState = new TileStateMock(block);50 item = new ItemStack(Material.STONE);51 inventory = player.getInventory();52 event = new PlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, item, block, BlockFace.NORTH, EquipmentSlot.HAND);53 }54 public void testGetPlayer()55 {56 assertEquals(player, event.getPlayer());57 }58 public void testGetBlock()59 {
isSnapshot
Using AI Code Generation
1BlockState state = new TileStateMock(Material.CHEST);2assertTrue(state.isSnapshot());3BlockState state = new TileStateMock(Material.CHEST);4assertFalse(state.isSnapshot());5BlockState state = new TileStateMock(Material.CHEST);6state.setSnapshot(true);7assertTrue(state.isSnapshot());8BlockState state = new TileStateMock(Material.CHEST);9state.setSnapshot(false);10assertFalse(state.isSnapshot());11BlockState state = new TileStateMock(Material.CHEST);12state.setSnapshot(true);13state.setSnapshot(false);14assertFalse(state.isSnapshot());15BlockState state = new TileStateMock(Material.CHEST);16state.setSnapshot(false);17state.setSnapshot(true);18assertTrue(state.isSnapshot());19BlockState state = new TileStateMock(Material.CHEST);20state.setSnapshot(false);21state.setSnapshot(true);22state.setSnapshot(false);23assertFalse(state.isSnapshot());24BlockState state = new TileStateMock(Material.CHEST);25state.setSnapshot(false);26state.setSnapshot(true);27state.setSnapshot(false);28state.setSnapshot(true);29assertTrue(state.isSnapshot());30BlockState state = new TileStateMock(Material.CHEST);31state.setSnapshot(false);32state.setSnapshot(true);33state.setSnapshot(false);34state.setSnapshot(true);35state.setSnapshot(false);36assertFalse(state.isSnapshot());37BlockState state = new TileStateMock(Material.CHEST);38state.setSnapshot(false);39state.setSnapshot(true);40state.setSnapshot(false);41state.setSnapshot(true);42state.setSnapshot(false);43state.setSnapshot(true);44assertTrue(state.isSnapshot());45BlockState state = new TileStateMock(Material.CHEST);46state.setSnapshot(false);47state.setSnapshot(true);48state.setSnapshot(false);49state.setSnapshot(true);50state.setSnapshot(false);51state.setSnapshot(true);52state.setSnapshot(false);53assertFalse(state.isSnapshot());54BlockState state = new TileStateMock(Material.CHEST);55state.setSnapshot(false);56state.setSnapshot(true);57state.setSnapshot(false);58state.setSnapshot(true);59state.setSnapshot(false);60state.setSnapshot(true);61state.setSnapshot(false);62state.setSnapshot(true);63assertTrue(state.isSnapshot());64BlockState state = new TileStateMock(Material.CHEST);65state.setSnapshot(false);66state.setSnapshot(true);67state.setSnapshot(false);68state.setSnapshot(true);69state.setSnapshot(false);70state.setSnapshot(true);71state.setSnapshot(false);72state.setSnapshot(true);73state.setSnapshot(false);74assertFalse(state.isSnapshot());75BlockState state = new TileStateMock(Material.CHEST);76state.setSnapshot(false);77state.setSnapshot(true);78state.setSnapshot(false);79state.setSnapshot(true);80state.setSnapshot(false);
isSnapshot
Using AI Code Generation
1public class TileStateMockTest {2 public void testIsSnapshot() {3 TileStateMock tileState = new TileStateMock(Material.CHEST);4 assertFalse(tileState.isSnapshot());5 }6}
isSnapshot
Using AI Code Generation
1@DisplayName ( "Test TileStateMock" ) 2 { 3 private final TileStateMock tileStateMock = new TileStateMock (); 4 @DisplayName ( "Test isSnapshot method" ) 5 void testIsSnapshot () 6 { 7 assertFalse ( tileStateMock . isSnapshot ()); 8 } 9 }
isSnapshot
Using AI Code Generation
1TileStateMock tileState = new TileStateMock(Material.CHEST, 1);2tileState.setSnapshot(true);3boolean isSnapshot = tileState.isSnapshot();4assertEquals(true, isSnapshot);5tileState.setSnapshot(false);6isSnapshot = tileState.isSnapshot();7assertEquals(false, isSnapshot);
isSnapshot
Using AI Code Generation
1BlockState state = new TileStateMock(Material.CHEST);2BlockState state = world.getBlockAt(0, 0, 0).getState();3boolean isSnapshot = state.isSnapshot();4BlockState state = new TileStateMock(Material.CHEST);5BlockState state = world.getBlockAt(0, 0, 0).getState();6boolean isSnapshot = state.isSnapshot();7import be.seeseemelk.mockbukkit.block.state.TileStateMock;8import org.bukkit.Material;9import org.bukkit.block.BlockState;10{11 public static void main(String[] args)12 {13 BlockState state = new TileStateMock(Material.CHEST);14 BlockState state = world.getBlockAt(0, 0, 0).getState();15 boolean isSnapshot = state.isSnapshot();16 }17}18import be.seeseemelk.mockbukkit.block.state.TileStateMock;19import org.bukkit.Material;20import org.bukkit.block.BlockState;21public class Example {22 public static void main(String[] args) {23 BlockState state = new TileStateMock(Material.CHEST);24 BlockState state = world.getBlockAt(0, 0, 0).getState();25 boolean isSnapshot = state.isSnapshot();26 }27}28import be.seeseemelk.mockbukkit.block.state.TileStateMock;29import org.bukkit.Material;30import org.bukkit.block.BlockState;31public class Example {32 public static void main(String[] args) {33 BlockState state = new TileStateMock(Material.CHEST);34 BlockState state = world.getBlockAt(0, 0, 0).getState();35 boolean isSnapshot = state.isSnapshot();36 }37}
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