Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.TileStateMock.TileStateMock
Source:ContainerMock.java
...7import org.jetbrains.annotations.NotNull;8import org.jetbrains.annotations.Nullable;9import be.seeseemelk.mockbukkit.inventory.InventoryMock;10/**11 * The {@link ContainerMock} is an extension of a {@link TileStateMock} which can also hold an {@link Inventory}.12 *13 * @author TheBusyBiscuit14 *15 */16public abstract class ContainerMock extends TileStateMock implements Container17{18 private final Inventory inventory;19 private String customName;20 private String lock = "";21 public ContainerMock(@NotNull Material material)22 {23 super(material);24 this.inventory = createInventory();25 }26 protected ContainerMock(@NotNull Block block)27 {28 super(block);29 this.inventory = createInventory();30 }...
Source:TileStateMock.java
...13 *14 * @author TheBusyBiscuit15 *16 */17public abstract class TileStateMock extends BlockStateMock implements TileState18{19 private final PersistentDataContainerMock container;20 public TileStateMock(@NotNull Material material)21 {22 super(material);23 this.container = new PersistentDataContainerMock();24 }25 protected TileStateMock(@NotNull Block block)26 {27 super(block);28 this.container = new PersistentDataContainerMock();29 }30 protected TileStateMock(@NotNull TileStateMock state)31 {32 super(state);33 this.container = new PersistentDataContainerMock(state.container);34 }35 @Override36 public PersistentDataContainer getPersistentDataContainer()37 {38 return container;39 }40 @Override41 public boolean isSnapshot()42 {43 // TODO Auto-generated method stub44 throw new UnimplementedOperationException();...
TileStateMock
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Sign;6import org.bukkit.inventory.ItemStack;7import be.seeseemelk.mockbukkit.block.BlockMock;8import be.seeseemelk.mockbukkit.block.state.BlockStateMock;9import be.seeseemelk.mockbukkit.block.state.SignMock;10{11 public static void main(String[] args)12 {13 MockBukkit mockBukkit = MockBukkit.mock();14 Block block = new BlockMock(Material.SIGN_POST);15 Sign sign = (Sign) block.getState();16 sign.setLine(0, "This is");17 sign.setLine(1, "a sign");18 sign.setLine(2, "with three");19 sign.setLine(3, "lines");20 sign.update();21 BlockState blockState = block.getState();22 SignMock signMock = (SignMock) blockState;23 String[] lines = signMock.getLines();24 for (String line : lines)25 {26 System.out.println(line);27 }28 System.out.println(sign);29 System.out.println(signMock);30 System.out.println(blockState);31 System.out.println(block);32 System.out.println(new ItemStack(block.getType()));33 mockBukkit.unmock();34 }35}36Sign{block=Block{location=Location{world=null, x=0.0, y=0.0, z=0.0, yaw=0.0, pitch=0.0}, type=SIGN_POST, data=0}, lines=[This is, a sign, with three, lines]}37Sign{
TileStateMock
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Chest;6import org.bukkit.inventory.Inventory;7import org.bukkit.inventory.ItemStack;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.BlockStateMock;11import be.seeseemelk.mockbukkit.block.state.TileStateMock;12import be.seeseemelk.mockbukkit.inventory.InventoryMock;13public class Test {14 public static void main(String[] args) {15 MockBukkit.mock();16 BlockMock block = new BlockMock(Material.CHEST);17 BlockStateMock state = new TileStateMock(block);18 Chest chest = (Chest) state.getBlock().getState();19 Inventory inv = chest.getBlockInventory();20 inv.addItem(new ItemStack(Material.DIRT, 1));21 inv.addItem(new ItemStack(Material.DIRT, 2));22 inv.addItem(new ItemStack(Material.DIRT, 3));23 inv.addItem(new ItemStack(Material.DIRT, 4));24 inv.addItem(new ItemStack(Material.DIRT, 5));25 inv.addItem(new ItemStack(Material.DIRT, 6));26 inv.addItem(new ItemStack(Material.DIRT, 7));27 inv.addItem(new ItemStack(Material.DIRT, 8));28 inv.addItem(new ItemStack(Material.DIRT, 9));29 inv.addItem(new ItemStack(Material.DIRT, 10));30 inv.addItem(new ItemStack(Material.DIRT, 11));31 inv.addItem(new ItemStack(Material.DIRT, 12));32 inv.addItem(new ItemStack(Material.DIRT, 13));33 inv.addItem(new ItemStack(Material.DIRT, 14));34 inv.addItem(new ItemStack(Material.DIRT, 15));35 inv.addItem(new ItemStack(Material.DIRT, 16));36 inv.addItem(new ItemStack(Material.DIRT, 17));37 inv.addItem(new ItemStack(Material.DIRT, 18));38 inv.addItem(new ItemStack(Material.DIRT, 19));39 inv.addItem(new ItemStack(Material.DIRT, 20));40 inv.addItem(new ItemStack(Material.DIRT, 21));41 inv.addItem(new ItemStack(Material.DIRT, 22));42 inv.addItem(new ItemStack(Material.DIRT, 23));43 inv.addItem(new ItemStack(Material.DIRT, 24));44 inv.addItem(new ItemStack(Material.DIRT, 25));45 inv.addItem(new ItemStack(Material.DIRT, 26));46 inv.addItem(new ItemStack(Material.D
TileStateMock
Using AI Code Generation
1{2 public void onEnable()3 {4 getServer().getPluginManager().registerEvents(new Listener()5 {6 public void onBlockPlace(BlockPlaceEvent event)7 {8 Block block = event.getBlock();9 if (block.getType() == Material.CHEST)10 {11 Chest chest = (Chest) block.getState();12 chest.getInventory().addItem(new ItemStack(Material.DIAMOND));13 }14 }15 }, this);16 }17}18{19 public void onEnable()20 {21 getServer().getPluginManager().registerEvents(new Listener()22 {23 public void onBlockPlace(BlockPlaceEvent event)24 {25 Block block = event.getBlock();26 if (block.getType() == Material.CHEST)27 {28 BlockState state = block.getState();29 state.setType(Material.DIAMOND_BLOCK);30 state.update();31 }32 }33 }, this);34 }35}36{37 public void onEnable()38 {39 getServer().getPluginManager().registerEvents(new Listener()40 {41 public void onBlockPlace(BlockPlaceEvent event)42 {43 Block block = event.getBlock();44 if (block.getType() == Material.CHEST)45 {46 BlockState state = block.getState();47 state.setType(Material.DIAMOND_BLOCK);48 state.update();49 }50 }51 }, this);52 }53}54{55 public void onEnable()56 {57 getServer().getPluginManager().registerEvents(new Listener()58 {59 public void onBlockPlace(BlockPlaceEvent event)60 {61 Block block = event.getBlock();62 if (block.getType() == Material.CHEST)63 {64 BlockState state = block.getState();65 state.setType(Material.DIAMOND
TileStateMock
Using AI Code Generation
1package com.example.mockbukkit;2import be.seeseemelk.mockbukkit.block.state.TileStateMock;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Chest;7import org.bukkit.inventory.Inventory;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.ItemMeta;10import org.bukkit.plugin.java.JavaPlugin;11{12 public void onEnable()13 {14 Block block = getServer().getWorld("world").getBlockAt(0, 0, 0);15 block.setType(Material.CHEST);16 BlockState state = block.getState();17 TileStateMock tileState = new TileStateMock(state);18 Chest chest = (Chest) tileState;19 Inventory inventory = chest.getInventory();20 ItemStack item = new ItemStack(Material.STONE);21 ItemMeta meta = item.getItemMeta();22 meta.setDisplayName("This is a stone");23 item.setItemMeta(meta);24 inventory.addItem(item);25 getLogger().info("Stone added to chest");26 }27}28package com.example.mockbukkit;29import be.seeseemelk.mockbukkit.block.state.TileStateMock;30import org.bukkit.Material;31import org.bukkit.block.Block;32import org.bukkit.block.BlockState;33import org.bukkit.block.Chest;34import org.bukkit.inventory.Inventory;35import org.bukkit.inventory.ItemStack;36import org.bukkit.inventory.meta.ItemMeta;37import org.bukkit.plugin.java.JavaPlugin;38{39 public void onEnable()40 {41 Block block = getServer().getWorld("world").getBlockAt(0, 0, 0);42 block.setType(Material.CHEST);43 BlockState state = block.getState();44 TileStateMock tileState = new TileStateMock(state);45 Chest chest = (Chest) tileState;46 Inventory inventory = chest.getInventory();47 ItemStack item = new ItemStack(Material.STONE);48 ItemMeta meta = item.getItemMeta();49 meta.setDisplayName("This is a stone");50 item.setItemMeta(meta);51 inventory.addItem(item);52 getLogger().info("Stone added to chest");53 }54}
TileStateMock
Using AI Code Generation
1TileStateMock tileStateMock = BlockStateMock.getTileStateMock(block);2PersistentDataContainer container = tileStateMock.getPersistentDataContainer();3String value = container.get(key, PersistentDataType.STRING);4PersistentDataContainer container = blockStateMock.getPersistentDataContainer();5String value = container.get(key, PersistentDataType.STRING);6PersistentDataContainer container = blockMock.getPersistentDataContainer();7String value = container.get(key, PersistentDataType.STRING);8PersistentDataContainer container = blockDataMock.getPersistentDataContainer();9String value = container.get(key, PersistentDataType.STRING);10PersistentDataContainer container = materialMock.getPersistentDataContainer();11String value = container.get(key, PersistentDataType.STRING);12PersistentDataContainer container = materialDataMock.getPersistentDataContainer();
TileStateMock
Using AI Code Generation
1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.block.Sign;4import org.bukkit.entity.Player;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.block.state.TileStateMock;7{8 public static void main(String[] args)9 {10 MockBukkit.mock();11 Player player = Bukkit.getPlayer("MyPlayer");12 Sign sign = new TileStateMock().getSign();13 sign.setPlayer(player);14 sign.setLine(0, "Hello");15 sign.setLine(1, "World");16 sign.setLine(2, "This is");17 sign.setLine(3, "a sign");18 System.out.println("Player: " + sign.getPlayer().getName());19 System.out.println("Line 0: " + sign.getLine(0));20 System.out.println("Line 1: " + sign.getLine(1));21 System.out.println("Line 2: " + sign.getLine(2));22 System.out.println("Line 3: " + sign.getLine(3));23 MockBukkit.unmock();24 }25}26package com.example;27import org.bukkit.Bukkit;28import org.bukkit.block.Sign;29import org.bukkit.entity.Player;30import be.seeseemelk.mockbukkit.MockBukkit;31import be.seeseemelk.mockbukkit.block.state.TileStateMock;32{33 public static void main(String[] args)34 {
TileStateMock
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.block.Sign;5import org.bukkit.entity.Player;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.block.BlockMock;9import be.seeseemelk.mockbukkit.block.BlockStateMock;10import be.seeseemelk.mockbukkit.block.state.TileStateMock;11import be.seeseemelk.mockbukkit.block.state.SignMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13import be.seeseemelk.mockbukkit.inventory.InventoryMock;14import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;15import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;16import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;17import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;18import be.seeseemelk.mockbukkit.item.ItemFactoryMock;19import be.seeseemelk.mockbukkit.item.ItemMock;20import be.seeseemelk.mockbukkit.item.ItemStackMock;21import be.seeseemelk.mockbukkit.item.meta.ItemMetaMock;22import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;23import be.seeseemelk.mockbukkit.scoreboard.TeamMock;24import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;25import be.seeseemelk.mockbukkit.scoreboard.ScoreboardManagerMock;26import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;27import be.seeseemelk.mockbukkit.scoreboard.TeamMock;28import be.seeseemelk.mockbukkit.scoreboard.ScoreboardManagerMock;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.WorldMock;31import be.seeseemelk.mockbukkit.block.BlockStateMock;32import be.seeseemelk.mockbukkit.block
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