How to use setSkullType method of be.seeseemelk.mockbukkit.block.state.SkullMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.setSkullType

Source:SkullMockTest.java Github

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...171 assertEquals(SkullType.CREEPER, new SkullMock(Material.CREEPER_HEAD).getSkullType());172 assertEquals(SkullType.DRAGON, new SkullMock(Material.DRAGON_HEAD).getSkullType());173 }174 @Test175 void setSkullType_ThrowsException()176 {177 assertThrowsExactly(UnsupportedOperationException.class, () -> skull.setSkullType(null));178 }179 @Test180 void getSnapshot_DifferentInstance()181 {182 assertNotSame(skull, skull.getSnapshot());183 }184 @Test185 void blockStateMock_Mock_CorrectType()186 {187 assertInstanceOf(SkullMock.class, BlockStateMock.mockState(block));188 }189}...

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Source:SkullMock.java Github

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...155 };156 }157 @Override158 @Deprecated159 public void setSkullType(SkullType skullType)160 {161 throw new UnsupportedOperationException("Must change block type");162 }163}...

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setSkullType

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4import org.bukkit.block.Skull;5import org.bukkit.block.data.BlockData;6import org.bukkit.block.data.type.Skull;7import org.bukkit.block.data.type.Skull.Type;8import org.bukkit.material.MaterialData;9import org.bukkit.material.Skull;10import org.junit.Test;11import org.junit.runner.RunWith;12import org.mockito.Mock;13import org.mockito.junit.MockitoJUnitRunner;14import static org.junit.Assert.*;15import static org.mockito.Mockito.*;16import static be.seeseemelk.mockbukkit.UnimplementedOperationException.*;17@RunWith(MockitoJUnitRunner.class)18public class SkullTest {19 private Block block;20 public void testSetSkullType() {21 SkullMock skull = new SkullMock();22 skull.setSkullType(SkullType.PLAYER);23 assertEquals(skull.getSkullType(), SkullType.PLAYER);24 }25}26import be.seeseemelk.mockbukkit.block.state.SkullMock;27import org.bukkit.block.Block;28import org.bukkit.block.BlockFace;29import org.bukkit.block.Skull;30import org.bukkit.block.data.BlockData;31import org.bukkit.block.data.type.Skull;32import org.bukkit.block.data.type.Skull.Type;33import org.bukkit.material.MaterialData;34import org.bukkit.material.Skull;35import org.junit.Test;36import org.junit.runner.RunWith;37import org.mockito.Mock;38import org.mockito.junit.MockitoJUnitRunner;39import static org.junit.Assert.*;40import static org.mockito.Mockito.*;41import static be.seeseemelk.mockbukkit.UnimplementedOperationException.*;42@RunWith(MockitoJUnitRunner.class)43public class SkullTest {44 private Block block;45 public void testSetSkullType() {46 SkullMock skull = new SkullMock();47 skull.setSkullType(SkullType.PLAYER);48 assertEquals(skull.getSkullType(), SkullType.PLAYER);49 }50}51import be.seeseemelk.mockbukkit.block.state.SkullMock

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setSkullType

Using AI Code Generation

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1import org.junit.Test;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Skull;7import org.bukkit.inventory.ItemStack;8import org.bukkit.material.MaterialData;9import static org.junit.Assert.assertEquals;10import static org.junit.Assert.assertTrue;11import static org.junit.Assert.fail;12{13 public void setSkullTypeTest()14 {15 SkullMock skullMock = new SkullMock(Material.SKELETON_SKULL);16 skullMock.setSkullType(SkullType.PLAYER);17 assertEquals("Skull type was not set correctly", skullMock.getSkullType(), SkullType.PLAYER);18 }19}

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setSkullType

Using AI Code Generation

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1SkullMock skull = new SkullMock(Material.PLAYER_HEAD, 1);2skull.setSkullType(SkullType.PLAYER);3assertEquals(skull.getSkullType(), SkullType.PLAYER);4SkullMock skull = new SkullMock(Material.PLAYER_HEAD, 1);5skull.setOwner("Notch");6assertEquals(skull.getOwner(), "Notch");7SkullMock skull = new SkullMock(Material.PLAYER_HEAD, 1);8skull.setRotation(BlockFace.NORTH);9assertEquals(skull.getRotation(), BlockFace.NORTH);10SkullMock skull = new SkullMock(Material.PLAYER_HEAD, 1);11skull.setOwningPlayer(new OfflinePlayerMock("Notch"));12assertEquals(skull.getOwningPlayer().getName(), "Notch");13SkullMock skull = new SkullMock(Material.PLAYER_HEAD, 1);14skull.setProfile(new GameProfile(UUID.randomUUID(), "Notch"));15assertEquals(skull.getProfile().getName(), "Notch");16SkullMock skull = new SkullMock(Material.PLAYER_HEAD, 1);17skull.setPersistentDataContainer(new PersistentDataContainerMock());18assertEquals(skull.getPersistentDataContainer().isEmpty(), false);19SkullMock skull = new SkullMock(Material.PLAYER_HEAD, 1);20skull.setPersistentDataContainer(new PersistentDataContainerMock());21assertEquals(skull.getPersistentDataContainer().isEmpty(), false);

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setSkullType

Using AI Code Generation

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1import org.bukkit.block.Skull;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.Material;5import org.bukkit.Location;6import org.bukkit.World;7import org.bukkit.Bukkit;8import org.bukkit.OfflinePlayer;9import org.bukkit.entity.Player;10import be.seeseemelk.mockbukkit.block.state.SkullMock;11import org.bukkit.block.Skull;12import org.bukkit.block.Block;13import org.bukkit.block.BlockState;14import org.bukkit.Material;15import org.bukkit.Location;16import org.bukkit.World;17import org.bukkit.Bukkit;18import org.bukkit.OfflinePlayer;19import org.bukkit.entity.Player;20import be.seeseemelk.mockbukkit.block.state.SkullMock;21public class Main {22 public static void main(String[] args) {23 World world = Bukkit.createWorld(new WorldCreator("world"));24 Location loc = new Location(world, 0, 0, 0);25 Block block = world.getBlockAt(loc);26 block.setType(Material.PLAYER_HEAD);27 BlockState state = block.getState();28 Skull skull = (Skull) state;29 OfflinePlayer player = new OfflinePlayer() {30 public boolean isOnline() {31 return false;32 }33 public String getName() {34 return "steve";35 }36 public UUID getUniqueId() {37 return UUID.randomUUID();38 }39 public boolean isBanned() {40 return false;41 }42 public boolean isWhitelisted() {43 return false;44 }45 public void setWhitelisted(boolean b) {46 }47 public Player getPlayer() {48 return null;49 }50 public long getFirstPlayed() {51 return 0;52 }53 public long getLastPlayed() {54 return 0;55 }56 public boolean hasPlayedBefore() {57 return false;58 }59 public Location getBedSpawnLocation() {60 return null;61 }

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setSkullType

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.Skull;6public class SkullMockExample {7 public static void main(String[] args) {8 SkullMock skull = new SkullMock();9 skull.setSkullType(Skull.SkullType.CREEPER);10 skull.setRotation(BlockFace.EAST);11 skull.setOwner("Herobrine");

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setSkullType

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;5import org.bukkit.Material;6import org.bukkit.OfflinePlayer;7import org.bukkit.block.Skull;8import org.bukkit.block.SkullType;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.meta.ItemMeta;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import java.util.UUID;15import static org.junit.Assert.assertEquals;16{17 private MockBukkit mockBukkit;18 private PlayerMock playerMock;19 private SkullMock skullMock;20 private Skull skull;21 public void setUp()22 {23 mockBukkit = MockBukkit.mock();24 playerMock = mockBukkit.addPlayer();25 skullMock = new SkullMock(Material.PLAYER_HEAD);26 skull = skullMock;27 }28 public void tearDown()29 {30 MockBukkit.unmock();31 }32 public void testSetSkullType()33 {34 skull.setSkullType(SkullType.PLAYER);35 assertEquals(SkullType.PLAYER, skull.getSkullType());36 }37}38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.block.state.SkullMock;40import be.seeseemelk.mockbukkit.entity.PlayerMock;41import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;42import org.bukkit.Material;43import org.bukkit.OfflinePlayer;44import org.bukkit.block.Skull;45import org.bukkit.block.SkullType;46import org.bukkit.inventory.ItemStack;47import org.bukkit.inventory.meta.ItemMeta;48import org.junit.After;49import org.junit.Before;50import org.junit.Test;51import java.util.UUID;52import static org.junit.Assert.assertEquals;53{54 private MockBukkit mockBukkit;

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setSkullType

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.SkullType;3{4 public static void main(String[] args)5 {6 SkullMock skull = new SkullMock();7 skull.setSkullType(SkullType.PLAYER);8 }9}10Exception in thread "main" java.lang.NoSuchMethodError: 'void be.seeseemelk.mockbukkit.block.state.SkullMock.setSkullType(org.bukkit.SkullType)'

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setSkullType

Using AI Code Generation

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1import org.junit.jupiter.api.*;2import org.junit.jupiter.api.extension.ExtendWith;3import org.mockito.Mock;4import org.mockito.junit.jupiter.MockitoExtension;5import org.bukkit.*;6import org.bukkit.block.*;7import org.bukkit.block.Skull;8import org.bukkit.block.data.BlockData;9import org.bukkit.block.data.Directional;10import org.bukkit.block.data.type.Switch;11import org.bukkit.entity.*;12import org.bukkit.event.block.*;13import org.bukkit.event.player.*;14import org.bukkit.inventory.*;15import org.bukkit.inventory.meta.*;16import org.bukkit.material.*;17import org.bukkit.material.types.*;18import org.bukkit.plugin.*;19import org.bukkit.util.Vector;20import be.seeseemelk.mockbukkit.*;21import be.seeseemelk.mockbukkit.block.*;22import be.seeseemelk.mockbukkit.block.state.*;23import be.seeseemelk.mockbukkit.entity.*;24import be.seeseemelk.mockbukkit.inventory.*;25import be.seeseemelk.mockbukkit.location.*;26import be.seeseemelk.mockbukkit.scheduler.*;27import be.seeseemelk.mockbukkit.scoreboard.*;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.WorldMock;30import be.seeseemelk.mockbukkit.block.BlockMock;31import be.seeseemelk.mockbukkit.block.BlockStateMock;32import be.seeseemelk.mockbukkit.block.data.BlockDataMock;33import be.seeseemelk.mockbukkit.block.state.SkullMock;34import be.seeseemelk.mockbukkit.inventory.InventoryMock;35import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;36import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;37import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;38import be.seeseemelk.mockbukkit.scoreboard.ScoreboardManagerMock;39import be.seeseemelk.mockbukkit.scoreboard.TeamMock;40import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;41import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;42import be.seeseemelk.mockbukkit.scoreboard.ScoreMock;43import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;44import be.seeseemelk.mockbukkit.scoreboard.TeamMock;45import be.seeseemelk.mockbukkit

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