Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.setRotation
Source:SkullMock.java
...125 BlockData blockData = getBlockData();126 return (blockData instanceof Rotatable) ? ((Rotatable) blockData).getRotation() : ((Directional) blockData).getFacing();127 }128 @Override129 public void setRotation(@NotNull BlockFace rotation)130 {131 BlockData blockData = getBlockData();132 if (blockData instanceof Rotatable rotatable)133 {134 rotatable.setRotation(rotation);135 }136 else if (blockData instanceof Directional directional)137 {138 directional.setFacing(rotation);139 }140 setBlockData(blockData);141 }142 @Override143 @Deprecated144 public @NotNull SkullType getSkullType()145 {146 return switch (getType())147 {148 case SKELETON_SKULL, SKELETON_WALL_SKULL -> SkullType.SKELETON;...
setRotation
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.block.BlockMock;4import be.seeseemelk.mockbukkit.block.state.SkullMock;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.BlockFace;8import org.bukkit.block.Skull;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12public class TestSkullRotation {13 private ServerMock server;14 public void setUp() {15 server = MockBukkit.mock();16 }17 public void tearDown() {18 MockBukkit.unmock();19 }20 public void testSkullRotation() {21 BlockMock blockMock = new BlockMock(Material.PLAYER_HEAD);22 blockMock.setBlockData(server.createBlockData("minecraft:player_head[facing=west]"));23 Skull skull = (Skull) blockMock.getState();24 skull.setRotation(BlockFace.NORTH);25 System.out.println(blockMock.getBlockData().getAsString());26 }27}
setRotation
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.block.BlockFace;3import org.bukkit.block.Skull;4import org.bukkit.block.SkullType;5import org.bukkit.inventory.meta.SkullMeta;6import org.junit.jupiter.api.Test;7import java.util.Set;8import java.util.UUID;9import static org.junit.jupiter.api.Assertions.assertEquals;10public class SkullMockTest {11 public void testSetRotation() {12 SkullMock skull = new SkullMock();13 skull.setRotation(BlockFace.NORTH);14 assertEquals(BlockFace.NORTH, skull.getRotation());15 skull.setRotation(BlockFace.EAST);16 assertEquals(BlockFace.EAST, skull.getRotation());17 skull.setRotation(BlockFace.SOUTH);18 assertEquals(BlockFace.SOUTH, skull.getRotation());19 skull.setRotation(BlockFace.WEST);20 assertEquals(BlockFace.WEST, skull.getRotation());21 }22 public void testSetOwner() {23 SkullMock skull = new SkullMock();24 skull.setOwner("Notch");25 assertEquals("Notch", skull.getOwner());26 skull.setOwner("Dinnerbone");27 assertEquals("Dinnerbone", skull.getOwner());28 }29 public void testSetOwningPlayer() {30 SkullMock skull = new SkullMock();31 skull.setOwningPlayer(new MockOfflinePlayer("Notch", UUID.randomUUID()));32 assertEquals("Notch", skull.getOwner());33 skull.setOwningPlayer(new MockOfflinePlayer("Dinnerbone", UUID.randomUUID()));34 assertEquals("Dinnerbone", skull.getOwner());35 }36 public void testSetSkullType() {37 SkullMock skull = new SkullMock();38 skull.setSkullType(SkullType.PLAYER);39 assertEquals(SkullType.PLAYER, skull.getSkullType());40 skull.setSkullType(SkullType.CREEPER);41 assertEquals(SkullType.CREEPER, skull.getSkullType());42 }43 public void testSetFromBlockState() {44 SkullMock skull = new SkullMock();45 skull.setRotation(BlockFace.NORTH);46 skull.setOwner("Notch");47 skull.setSkullType(SkullType.PLAYER);48 Skull skull2 = new SkullMock();49 skull2.setRotation(BlockFace.SOUTH);50 skull2.setOwner("Dinnerbone");51 skull2.setSkullType(SkullType.CREE
setRotation
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4import org.bukkit.block.BlockState;5import org.bukkit.block.Skull;6import org.bukkit.event.block.BlockPlaceEvent;7import org.bukkit.event.player.PlayerInteractEvent;8import org.bukkit.inventory.EquipmentSlot;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.meta.SkullMeta;11import org.bukkit.plugin.java.JavaPlugin;12import org.jetbrains.annotations.NotNull;13import org.jetbrains.annotations.Nullable;14public class Main extends JavaPlugin {15 public void onEnable() {16 getServer().getPluginManager().registerEvents(new Listener(this), this);17 }18 public static class Listener implements org.bukkit.event.Listener {19 private final Main plugin;20 public Listener(Main plugin) {21 this.plugin = plugin;22 }23 public void onPlayerInteract(PlayerInteractEvent event) {24 if (event.getHand() != EquipmentSlot.HAND) return;25 if (event.getAction() != org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK) return;26 if (event.getClickedBlock() == null) return;27 if (event.getClickedBlock().getType() != org.bukkit.Material.PLAYER_HEAD) return;28 if (event.getItem() == null) return;29 if (!event.getItem().getType().name().contains("SKULL")) return;30 if (!(event.getItem().getItemMeta() instanceof SkullMeta)) return;31 if (((SkullMeta) event.getItem().getItemMeta()).getOwningPlayer() == null) return;32 if (event.getClickedBlock().getState() instanceof Skull) {33 Skull skull = (Skull) event.getClickedBlock().getState();34 skull.setRotation(BlockFace.UP);35 skull.update();36 }37 }38 public void onBlockPlace(BlockPlaceEvent event) {39 if (event.getItemInHand() == null) return;40 if (!event.getItemInHand().getType().name().contains("SKULL")) return;41 if (!(event.getItemInHand().getItemMeta() instanceof SkullMeta)) return;42 if (((SkullMeta) event.getItemInHand().getItemMeta()).getOwningPlayer() == null) return;43 Block block = event.getBlock();44 if (block.getType() != org.bukkit.Material.PLAYER_HEAD)
setRotation
Using AI Code Generation
1public final MockBukkitRule mockBukkitRule = new MockBukkitRule();2private World world;3public void setUp()4{5 world = MockBukkit.mock().getWorld("world");6}7public void testSkullRotation()8{9 Block block = world.getBlockAt(0, 0, 0);10 block.setType(Material.PLAYER_HEAD);11 Skull skull = (Skull) block.getState();12 skull.setRotation(BlockFace.SOUTH);13 skull.update();14 assertEquals(BlockFace.SOUTH, skull.getRotation());15}16public final MockBukkitRule mockBukkitRule = new MockBukkitRule();17private World world;18public void setUp()19{20 world = MockBukkit.mock().getWorld("world");21}22public void testSkullRotation()23{24 Block block = world.getBlockAt(0, 0, 0);25 block.setType(Material.PLAYER_HEAD);26 Skull skull = (Skull) block.getState();27 skull.setRotation(BlockFace.SOUTH);28 skull.update();29 assertEquals(BlockFace.SOUTH, skull.getRotation());30}
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