Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.setPlayerProfile
Source:SkullMockTest.java
...67 }68 @Test69 void constructor_Clone_CopiesValues()70 {71 skull.setPlayerProfile(new PlayerProfileMock("Player", null));72 SkullMock clone = new SkullMock(skull);73 assertNotNull(clone.getOwnerProfile());74 assertEquals("Player", clone.getOwnerProfile().getName());75 }76 @Test77 void setOwner()78 {79 Player player = server.addPlayer();80 skull.setOwner(player.getName());81 assertEquals(player.getName(), skull.getOwner());82 }83 @Test84 void setOwner_Null_ReturnsFalse()85 {86 assertFalse(skull.setOwner(null));87 }88 @Test89 void setOwner_NameTooLong_ThrowsException()90 {91 assertThrowsExactly(IllegalArgumentException.class, () -> skull.setOwner("a".repeat(17)));92 }93 @Test94 void setOwner_ProperSize_DoesntThrowException()95 {96 assertDoesNotThrow(() -> skull.setOwner("a".repeat(16)));97 }98 @Test99 void getOwningPlayer_NoOwner_ReturnsNull()100 {101 assertNull(skull.getOwningPlayer());102 }103 @Test104 void getOwningPlayer_UuidOnly()105 {106 Player player = server.addPlayer();107 skull.setPlayerProfile(new PlayerProfileMock(null, player.getUniqueId()));108 assertNotNull(skull.getOwningPlayer());109 assertEquals(player.getUniqueId(), skull.getOwningPlayer().getUniqueId());110 }111 @Test112 void getOwningPlayer_NameOnly()113 {114 Player player = server.addPlayer();115 skull.setPlayerProfile(new PlayerProfileMock(player.getName(), null));116 assertNotNull(skull.getOwningPlayer());117 assertEquals(player.getName(), skull.getOwningPlayer().getName());118 }119 @Test120 void setOwningPlayer()121 {122 Player player = server.addPlayer();123 skull.setOwningPlayer(player);124 assertNotNull(skull.getOwningPlayer());125 assertEquals(player.getUniqueId(), skull.getOwningPlayer().getUniqueId());126 }127 @Test128 void setOwningPlayer_Null_ThrowsException()129 {130 assertThrowsExactly(NullPointerException.class, () -> skull.setOwningPlayer(null));131 }132 @Test133 void setPlayerProfile()134 {135 PlayerProfileMock profile = new PlayerProfileMock("Player", null);136 skull.setPlayerProfile(profile);137 assertNotNull(skull.getPlayerProfile());138 assertEquals("Player", skull.getPlayerProfile().getName());139 }140 @Test141 void setPlayerProfile_Null_ThrowsException()142 {143 assertThrowsExactly(IllegalArgumentException.class, () -> skull.setPlayerProfile(null));144 }145 @Test146 void getOwnerProfile_NoOwner_ReturnsNull()147 {148 assertNull(skull.getOwnerProfile());149 }150 @Test151 void setOwnerProfile()152 {153 PlayerProfileMock profile = new PlayerProfileMock("Player", null);154 skull.setOwnerProfile(profile);155 assertNotNull(skull.getOwnerProfile());156 assertEquals("Player", skull.getOwnerProfile().getName());157 }...
Source:SkullMock.java
...89 this.profile = new PlayerProfileMock(player);90// }91 }92 @Override93 public void setPlayerProfile(@NotNull PlayerProfile profile)94 {95 Preconditions.checkArgument(profile instanceof PlayerProfileMock, "Profile must be a PlayerProfileMock!"); // Implicit null check96 this.profile = (PlayerProfileMock) profile;97 }98 @Override99 public @Nullable PlayerProfile getPlayerProfile()100 {101 return this.profile;102 }103 @Override104 @Deprecated105 public org.bukkit.profile.@Nullable PlayerProfile getOwnerProfile()106 {107 return !this.hasOwner() ? null : this.profile;...
setPlayerProfile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.block.state.SkullMock;4import org.bukkit.Material;5import org.bukkit.OfflinePlayer;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.junit.After;9import org.junit.Before;10import org.junit.Test;11import java.util.UUID;12import static org.junit.Assert.*;13public class SkullMockTest {14 private ServerMock server;15 private Player player;16 private OfflinePlayer offlinePlayer;17 public void setUp() throws Exception {18 server = MockBukkit.mock();19 player = server.addPlayer();20 offlinePlayer = server.getOfflinePlayer(UUID.randomUUID());21 }22 public void tearDown() throws Exception {23 MockBukkit.unmock();24 }25 public void testSetPlayerProfile() {26 SkullMock skull = new SkullMock(Material.PLAYER_HEAD);27 skull.setPlayerProfile(player);28 assertEquals(player.getUniqueId(), skull.getOwner());29 skull.setPlayerProfile(offlinePlayer);30 assertEquals(offlinePlayer.getUniqueId(), skull.getOwner());31 }32 public void testSetPlayerProfileWithItemStack() {33 ItemStack itemStack = new ItemStack(Material.PLAYER_HEAD);34 SkullMock skull = new SkullMock(itemStack);35 skull.setPlayerProfile(player);36 assertEquals(player.getUniqueId(), skull.getOwner());37 skull.setPlayerProfile(offlinePlayer);38 assertEquals(offlinePlayer.getUniqueId(), skull.getOwner());39 }40}
setPlayerProfile
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.block.state.SkullMock;6@ExtendWith(MockBukkit.class)7{8 public void setPlayerProfileTest(ServerMock server)9 {10 SkullMock skull = new SkullMock();11 }12}13import org.junit.jupiter.api.Test;14import org.junit.jupiter.api.extension.ExtendWith;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.ServerMock;17import be.seeseemelk.mockbukkit.block.state.SkullMock;18@ExtendWith(MockBukkit.class)19{20 public void setPlayerProfileTest(ServerMock server)21 {22 SkullMock skull = new SkullMock();23 skull.setPlayerProfile(null);24 }25}26import org.junit.jupiter.api.Test;27import org.junit.jupiter.api.extension.ExtendWith;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.block.state.SkullMock;31@ExtendWith(MockBukkit.class)32{33 public void setPlayerProfileTest(ServerMock server)34 {35 SkullMock skull = new SkullMock();36 skull.setPlayerProfile(null);37 skull.setPlayerProfile(null);38 }39}40import org.junit.jupiter.api.Test;41import org.junit.jupiter.api.extension.ExtendWith;42import be.seeseemelk.mockbukkit.MockBukkit;43import be.seeseemelk.mockbukkit.ServerMock;44import be.seeseemelk.mockbukkit.block.state.SkullMock;
setPlayerProfile
Using AI Code Generation
1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.block.state.SkullMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.SkullMeta;8import org.junit.After;9import org.junit.Before;10import org.junit.Test;11import java.util.UUID;12import static org.junit.Assert.assertEquals;13import static org.junit.Assert.assertNotNull;14public class TestSkullMock {15 private ServerMock mockServer;16 public void setUp() {17 mockServer = MockBukkit.mock();18 }19 public void tearDown() {20 MockBukkit.unmock();21 }22 public void testSetSkullOwner() {23 SkullMock mock = new SkullMock(Material.PLAYER_HEAD);24 mock.setSkullType(SkullMock.SkullType.PLAYER);25 mock.setSkullOwner("Notch");26 assertEquals("Notch", mock.getSkullOwner());27 assertEquals("Notch", mock.getOwner());28 }29 public void testSetSkullOwner2() {30 SkullMock mock = new SkullMock(Material.PLAYER_HEAD);31 mock.setSkullType(SkullMock.SkullType.PLAYER);32 mock.setSkullOwner("Notch");33 assertEquals("Notch", mock.getSkullOwner());34 assertEquals("Notch", mock.getOwner());35 }36 public void testSetSkullOwner3() {37 SkullMock mock = new SkullMock(Material.PLAYER_HEAD);38 mock.setSkullType(SkullMock.SkullType.PLAYER);39 mock.setSkullOwner("Notch");40 assertEquals("Notch", mock.getSkullOwner());41 assertEquals("Notch", mock.getOwner());42 }43 public void testSetPlayerProfile() {44 SkullMock mock = new SkullMock(Material.PLAYER_HEAD);45 mock.setSkullType(SkullMock.SkullType.PLAYER);46 mock.setSkullOwner("Notch");47 assertEquals("Notch", mock.getSkullOwner());48 assertEquals("Notch", mock.getOwner());49 }50 public void testSetSkullOwner4() {51 SkullMock mock = new SkullMock(Material.PLAYER_HEAD
setPlayerProfile
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import org.bukkit.OfflinePlayer;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Skull;7import org.bukkit.inventory.meta.SkullMeta;8import java.util.UUID;9public class ExampleClass {10 public void setSkullOwner(Block block, OfflinePlayer player) {11 BlockState blockState = block.getState();12 if (blockState instanceof Skull) {13 Skull skull = (Skull) blockState;14 skull.setOwningPlayer(player);15 skull.update();16 }17 }18}19package com.example;20import be.seeseemelk.mockbukkit.block.state.SkullMock;21import org.bukkit.OfflinePlayer;22import org.bukkit.block.Block;23import org.bukkit.block.BlockState;24import org.bukkit.block.Skull;25import org.bukkit.inventory.meta.SkullMeta;26import java.util.UUID;27public class ExampleClass {28 public void setSkullOwner(Block block, OfflinePlayer player) {29 BlockState blockState = block.getState();30 if (blockState instanceof Skull) {31 Skull skull = (Skull) blockState;32 skull.setOwningPlayer(player);33 skull.update();34 }35 }36}37package com.example;38import be.seeseemelk.mockbukkit.block.state.SkullMock;39import org.bukkit.OfflinePlayer;40import org.bukkit.block.Block;41import org.bukkit.block.BlockState;42import org.bukkit.block.Skull;43import org.bukkit.inventory.meta.SkullMeta;44import java.util.UUID;45public class ExampleClass {46 public void setSkullOwner(Block block, OfflinePlayer player) {47 BlockState blockState = block.getState();48 if (blockState instanceof Skull) {49 Skull skull = (Skull) blockState;50 skull.setOwningPlayer(player);51 skull.update();52 }53 }54}55package com.example;56import be.seeseem
setPlayerProfile
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import org.bukkit.Bukkit;4import org.bukkit.OfflinePlayer;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.SkullMeta;8public class TestSkullMock {9 public void testSkullMock() {10 SkullMock skullMock = new SkullMock();11 skullMock.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));12 skullMock.setOwner("Notch");13 skullMock.setPlayerProfile(Bukkit.getOfflinePlayer("Notch").getPlayerProfile());14 skullMock.setPlayerProfile(Bukkit.getOfflinePlayer("Notch").getPlayerProfile());15 skullMock.setPlayerProfile(Bukkit.getOfflinePlayer("Notch").getPlayerProfile());16 ItemStack itemStack = new ItemStack(skullMock);17 SkullMeta skullMeta = (SkullMeta) itemStack.getItemMeta();18 skullMeta.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));19 itemStack.setItemMeta(skullMeta);20 }21}
setPlayerProfile
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.block.state.SkullMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import com.mojang.authlib.GameProfile;7import com.mojang.authlib.properties.Property;8import java.util.UUID;9import org.bukkit.Material;10import org.bukkit.block.Block;11import org.bukkit.block.BlockState;12import org.bukkit.block.Skull;13import org.bukkit.entity.Player;14import org.junit.After;15import org.junit.Before;16import org.junit.Test;17{18 private ServerMock server;19 public void setUp() throws Exception20 {21 server = MockBukkit.mock();22 }23 public void tearDown() throws Exception24 {25 MockBukkit.unmock();26 }27 public void test() throws Exception28 {29 PlayerMock player = server.addPlayer("TestPlayer");30 UUID uuid = player.getUniqueId();31 Block block = server.getWorlds().get(0).getBlockAt(0, 0, 0);32 block.setType(Material.PLAYER_HEAD);33 BlockState state = block.getState();34 Skull skull = (Skull) state;35 GameProfile profile = new GameProfile(uuid, "TestPlayer");36 profile.getProperties().put("textures", new Property("textures", "ewogICJ0aW1lc3RhbXAiIDogMTU5NzA0MjI5MjQzNywKICAicHJvZmlsZUlkIiA6ICI5YmQ3MjQ0NDM1YmE0NzIyYjRmMzg1ZmE3ZjBhMjRmZCIsCiAgInByb2ZpbGVOYW1lIiA6ICJUZXN0UGxheWVyIiwKICAic2lnbmF0dXJlIiA6ICJhN
setPlayerProfile
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import org.bukkit.Bukkit;6import org.bukkit.block.Block;7import org.bukkit.block.BlockState;8import org.bukkit.block.Skull;9import org.bukkit.entity.Player;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.meta.SkullMeta;12import org.bukkit.plugin.Plugin;13import org.junit.After;14import org.junit.Before;15import org.junit.Test;16import org.mockito.Mockito;17import org.mockito.MockitoAnnotations;18import org.powermock.reflect.Whitebox;19import java.util.UUID;20public class SkullTest {21private Plugin plugin;22private ServerMock server;23private Player player;24public void setUp()25{26MockitoAnnotations.initMocks(this);27server = MockBukkit.mock();28plugin = MockBukkit.createMockPlugin();29player = server.addPlayer();30}31public void tearDown()32{33MockBukkit.unmock();34}35public void testSetPlayerProfile()36{37Skull skull = (Skull) server.getWorld("world").getBlockAt(0, 0, 0).getState();38skull.setPlayerProfile(player.getPlayerProfile());39}40}41import be.seeseemelk.mockbukkit.block.state.SkullMock;42import be.seeseemelk.mockbukkit.entity.PlayerMock;43import be.seeseemelk.mockbukkit.MockBukkit;44import be.seeseemelk.mockbukkit.ServerMock;45import org.bukkit.Bukkit;46import org.bukkit.block.Block;47import org.bukkit.block.BlockState;48import org.bukkit.block.Skull;49import org.bukkit.entity.Player;50import org.bukkit.inventory.ItemStack;51import org.bukkit.inventory.meta.SkullMeta;52import org.bukkit.plugin.Plugin;53import org.junit.After;54import org.junit.Before;55import org.junit.Test;56import org.mockito.Mockito;57import org.mockito.MockitoAnnotations;58import org.powermock.reflect.Whitebox;59import java.util.UUID;60public class SkullTest {61private Plugin plugin;62private ServerMock server;63private Player player;64public void setUp()
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