How to use setOwningPlayer method of be.seeseemelk.mockbukkit.block.state.SkullMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.setOwningPlayer

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...116 assertNotNull(skull.getOwningPlayer());117 assertEquals(player.getName(), skull.getOwningPlayer().getName());118 }119 @Test120 void setOwningPlayer()121 {122 Player player = server.addPlayer();123 skull.setOwningPlayer(player);124 assertNotNull(skull.getOwningPlayer());125 assertEquals(player.getUniqueId(), skull.getOwningPlayer().getUniqueId());126 }127 @Test128 void setOwningPlayer_Null_ThrowsException()129 {130 assertThrowsExactly(NullPointerException.class, () -> skull.setOwningPlayer(null));131 }132 @Test133 void setPlayerProfile()134 {135 PlayerProfileMock profile = new PlayerProfileMock("Player", null);136 skull.setPlayerProfile(profile);137 assertNotNull(skull.getPlayerProfile());138 assertEquals("Player", skull.getPlayerProfile().getName());139 }140 @Test141 void setPlayerProfile_Null_ThrowsException()142 {143 assertThrowsExactly(IllegalArgumentException.class, () -> skull.setPlayerProfile(null));144 }...

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...78 }79 return null;80 }81 @Override82 public void setOwningPlayer(@NotNull OfflinePlayer player)83 {84 Preconditions.checkNotNull(player, "Player cannot be null");85 /​/​ PlayerMock#getPlayerProfile isn't implemented yet86/​/​ if (player instanceof PlayerMock playerMock) {87/​/​ this.profile = (PlayerProfileMock) playerMock.getPlayerProfile();88/​/​ } else {89 this.profile = new PlayerProfileMock(player);90/​/​ }91 }92 @Override93 public void setPlayerProfile(@NotNull PlayerProfile profile)94 {95 Preconditions.checkArgument(profile instanceof PlayerProfileMock, "Profile must be a PlayerProfileMock!"); /​/​ Implicit null check96 this.profile = (PlayerProfileMock) profile;...

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setOwningPlayer

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.block.state;2import static org.junit.jupiter.api.Assertions.*;3import java.util.UUID;4import org.bukkit.Bukkit;5import org.bukkit.Material;6import org.bukkit.OfflinePlayer;7import org.bukkit.block.Block;8import org.bukkit.block.BlockState;9import org.bukkit.block.Skull;10import org.bukkit.entity.Player;11import org.junit.jupiter.api.AfterEach;12import org.junit.jupiter.api.BeforeEach;13import org.junit.jupiter.api.Test;14import be.seeseemelk.mockbukkit.MockBukkit;15import be.seeseemelk.mockbukkit.ServerMock;16{17 private ServerMock server;18 private Block block;19 private BlockState state;20 private Skull skull;21 public void setUp()22 {23 server = MockBukkit.mock();24 block = Bukkit.getWorld("world").getBlockAt(0, 0, 0);25 state = block.getState();26 skull = (Skull) state;27 }28 public void tearDown()29 {30 MockBukkit.unmock();31 }32 public void testGetOwningPlayer()33 {34 assertNull(skull.getOwningPlayer());35 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));36 assertNotNull(skull.getOwningPlayer());37 }38 public void testSetOwningPlayer()39 {40 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));41 assertNotNull(skull.getOwningPlayer());42 }43 public void testSetOwningPlayer_null()44 {45 skull.setOwningPlayer(Bukkit.getOfflinePlayer(UUID.randomUUID()));46 skull.setOwningPlayer(null);47 assertNull(skull.getOwningPlayer());48 }49 public void testGetRotation()50 {51 assertEquals(0, skull.getRotation());52 }53 public void testSetRotation()54 {55 skull.setRotation((byte) 1);56 assertEquals(1, skull.getRotation());57 }58 public void testSetRotation_overflow()59 {60 skull.setRotation((byte) 16);61 assertEquals(0, skull.getRotation());62 }63 public void testSetRotation_underflow()64 {65 skull.setRotation((byte) -1);66 assertEquals(15, skull.getRotation

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setOwningPlayer

Using AI Code Generation

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1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.OfflinePlayer;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Skull;7import org.bukkit.plugin.java.JavaPlugin;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10{11 public void onEnable()12 {13 ServerMock server = MockBukkit.mock();14 Block block = Bukkit.getWorld("world").getBlockAt(0, 0, 0);15 BlockState state = block.getState();16 Skull skull = (Skull) state;17 OfflinePlayer player = Bukkit.getOfflinePlayer("test");18 skull.setOwningPlayer(player);19 }20}21package com.example;22import org.bukkit.Bukkit;23import org.bukkit.OfflinePlayer;24import org.bukkit.block.Block;25import org.bukkit.block.BlockState;26import org.bukkit.block.Skull;27import org.bukkit.plugin.java.JavaPlugin;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30{31 public void onEnable()32 {33 ServerMock server = MockBukkit.mock();34 Block block = Bukkit.getWorld("world").getBlockAt(0, 0, 0);35 BlockState state = block.getState();36 Skull skull = (Skull) state;37 OfflinePlayer player = Bukkit.getOfflinePlayer("test");38 skull.setOwningPlayer(player);39 }40}41package com.example;42import org.bukkit.Bukkit;43import org.bukkit.OfflinePlayer;44import org.bukkit.block.Block;45import org.bukkit.block.BlockState;46import org.bukkit.block.Skull;47import org.bukkit.plugin.java.JavaPlugin;48import be.seeseemelk.mockbukkit.MockBukkit;49import be.seeseemelk.mockbukkit.ServerMock;50{51 public void onEnable()52 {

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setOwningPlayer

Using AI Code Generation

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1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.OfflinePlayer;4import org.bukkit.block.Skull;5import org.bukkit.plugin.java.JavaPlugin;6import be.seeseemelk.mockbukkit.block.state.SkullMock;7{8 public void onEnable()9 {10 Skull skull = new SkullMock();11 OfflinePlayer player = Bukkit.getOfflinePlayer("Steve");12 skull.setOwningPlayer(player);13 }14}

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setOwningPlayer

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.BlockMock;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;5import org.bukkit.Bukkit;6import org.bukkit.Material;7import org.bukkit.block.Block;8import org.bukkit.block.Skull;9import org.bukkit.entity.Player;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.meta.SkullMeta;12import java.util.UUID;13public class 2 {14 public static void main(String[] args) {15 Block block = new BlockMock(Material.PLAYER_HEAD);16 Skull skull = (Skull) block.getState();17 Player player = new PlayerMock("player", UUID.randomUUID());18 SkullMock skullMock = new SkullMock(block);19 skullMock.setOwningPlayer(player);20 ItemStack item = new ItemStack(Material.PLAYER_HEAD);21 SkullMeta meta = (SkullMeta) item.getItemMeta();22 SkullMetaMock metaMock = new SkullMetaMock(meta);23 metaMock.setOwningPlayer(player);24 item.setItemMeta(metaMock);25 skull.setSkullType(Skull.SkullType.PLAYER);26 skull.setOwningPlayer(player);27 skull.update(true);28 Bukkit.getLogger().info(skull.getOwningPlayer().getName());29 Bukkit.getLogger().info(skullMock.getOwningPlayer().getName());30 Bukkit.getLogger().info(meta.getOwningPlayer().getName());31 Bukkit.getLogger().info(metaMock.getOwningPlayer().getName());

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setOwningPlayer

Using AI Code Generation

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1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockFace;6import org.bukkit.block.BlockState;7import org.bukkit.block.Skull;8import org.bukkit.block.data.BlockData;9import org.bukkit.block.data.Directional;10import org.bukkit.block.data.type.Skull;11import org.bukkit.entity.Player;12import org.bukkit.plugin.java.JavaPlugin;13public final class ExamplePlugin extends JavaPlugin {14 public void onEnable() {15 getLogger().info("ExamplePlugin has been enabled!");16 }17 public void onDisable() {18 getLogger().info("ExamplePlugin has been disabled!");19 }20 public void setSkull(String playerName, Block block) {21 BlockData blockData = block.getBlockData();22 if (blockData instanceof Directional) {23 Directional directional = (Directional) blockData;24 directional.setFacing(BlockFace.NORTH);25 block.setBlockData(directional);26 }27 block.setType(Material.PLAYER_HEAD);28 BlockState blockState = block.getState();29 if (blockState instanceof Skull) {30 Skull skull = (Skull) blockState;31 skull.setOwningPlayer(Bukkit.getOfflinePlayer(playerName));32 skull.update();33 }34 }35}36package com.example;37import org.bukkit.Bukkit;38import org.bukkit.Material;39import org.bukkit.block.Block;40import org.bukkit.block.BlockFace;41import org.bukkit.block.BlockState;42import org.bukkit.block.Skull;43import org.bukkit.block.data.BlockData;44import org.bukkit.block.data.Directional;45import org.bukkit.block.data.type.Skull;46import org.bukkit.entity.Player;47import org.bukkit.plugin.java.JavaPlugin;48public final class ExamplePlugin extends JavaPlugin {49 public void onEnable() {

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setOwningPlayer

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.Material;3import org.bukkit.block.Skull;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.SkullMeta;7import org.bukkit.plugin.java.JavaPlugin;8public class Main extends JavaPlugin {9 private Player player;10 private ItemStack skull;11 private SkullMeta skullMeta;12 private Skull skullBlock;13 public void onEnable() {14 player = getServer().getPlayer("playername");15 skull = new ItemStack(Material.PLAYER_HEAD);16 skullMeta = (SkullMeta) skull.getItemMeta();17 skullMeta.setOwningPlayer(player);18 skull.setItemMeta(skullMeta);19 skullBlock = (Skull) player.getWorld().getBlockAt(0, 0, 0).getState();20 skullBlock.setOwningPlayer(player);21 }22}23import be.seeseemelk.mockbukkit.block.state.SkullMock;24import org.bukkit.Material;25import org.bukkit.block.Skull;26import org.bukkit.entity.Player;27import org.bukkit.inventory.ItemStack;28import org.bukkit.inventory.meta.SkullMeta;29import org.bukkit.plugin.java.JavaPlugin;30public class Main extends JavaPlugin {31 private Player player;32 private ItemStack skull;33 private SkullMeta skullMeta;34 private Skull skullBlock;35 public void onEnable() {36 player = getServer().getPlayer("playername");37 skull = new ItemStack(Material.PLAYER_HEAD);38 skullMeta = (SkullMeta) skull.getItemMeta();39 skullMeta.setOwningPlayer(player);40 skull.setItemMeta(skullMeta);41 skullBlock = (Skull) player.getWorld().getBlockAt(0, 0, 0).getState();

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setOwningPlayer

Using AI Code Generation

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1import org.bukkit.Bukkit;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.World;5import org.bukkit.block.Block;6import org.bukkit.block.BlockFace;7import org.bukkit.block.BlockState;8import org.bukkit.block.Skull;9import org.bukkit.entity.Player;10import org.bukkit.plugin.java.JavaPlugin;11{12 public void onEnable()13 {14 World serverWorld = Bukkit.getWorld("world");15 Location skullLocation = new Location(serverWorld, 0, 0, 0);16 Block skullBlock = serverWorld.getBlockAt(skullLocation);17 skullBlock.setType(Material.PLAYER_HEAD);18 BlockState skullBlockState = skullBlock.getState();19 Skull skull = (Skull) skullBlockState;20 Player player = Bukkit.getPlayer("Player");21 skull.setOwningPlayer(player);22 skullBlockState.update();23 Block skullBase = skullBlock.getRelative(BlockFace.DOWN);24 skullBase.setType(Material.STONE_SLAB);25 }26}27import org.bukkit.Bukkit;28import org.bukkit.Location;29import org.bukkit.Material;30import org.bukkit.World;31import org.bukkit.block.Block;32import org.bukkit.block.BlockFace;33import org.bukkit.block.BlockState;34import org.bukkit.block.Skull;35import org.bukkit.entity.Player;36import org.bukkit.plugin.java.JavaPlugin;37{

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