Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.hasOwner
Source:SkullMock.java
...40 {41 return new SkullMock(this);42 }43 @Override44 public boolean hasOwner()45 {46 return this.profile != null;47 }48 @Override49 public @Nullable String getOwner()50 {51 return this.hasOwner() ? this.profile.getName() : null;52 }53 @Override54 public boolean setOwner(@Nullable String name)55 {56 if (name == null)57 {58 return false;59 }60 Preconditions.checkArgument(name.length() <= MAX_OWNER_LENGTH, "Name cannot be longer than " + MAX_OWNER_LENGTH + " characters.");61 this.profile = new PlayerProfileMock(name, null);62 return true;63 }64 @Override65 public @Nullable OfflinePlayer getOwningPlayer()66 {67 if (!this.hasOwner())68 {69 return null;70 }71 if (this.profile.getId() != null)72 {73 return Bukkit.getOfflinePlayer(this.profile.getId());74 }75 if (this.profile.getName() != null)76 {77 return Bukkit.getOfflinePlayer(this.profile.getName());78 }79 return null;80 }81 @Override82 public void setOwningPlayer(@NotNull OfflinePlayer player)83 {84 Preconditions.checkNotNull(player, "Player cannot be null");85 // PlayerMock#getPlayerProfile isn't implemented yet86// if (player instanceof PlayerMock playerMock) {87// this.profile = (PlayerProfileMock) playerMock.getPlayerProfile();88// } else {89 this.profile = new PlayerProfileMock(player);90// }91 }92 @Override93 public void setPlayerProfile(@NotNull PlayerProfile profile)94 {95 Preconditions.checkArgument(profile instanceof PlayerProfileMock, "Profile must be a PlayerProfileMock!"); // Implicit null check96 this.profile = (PlayerProfileMock) profile;97 }98 @Override99 public @Nullable PlayerProfile getPlayerProfile()100 {101 return this.profile;102 }103 @Override104 @Deprecated105 public org.bukkit.profile.@Nullable PlayerProfile getOwnerProfile()106 {107 return !this.hasOwner() ? null : this.profile;108 }109 @Override110 @Deprecated111 public void setOwnerProfile(org.bukkit.profile.@Nullable PlayerProfile profile)112 {113 if (profile == null)114 {115 this.profile = null;116 return;117 }118 Preconditions.checkArgument(profile instanceof PlayerProfileMock, "Profile must be a PlayerProfileMock!");119 PlayerProfileMock.validateSkullProfile((PlayerProfileMock) profile);120 this.profile = (PlayerProfileMock) profile;121 }...
hasOwner
Using AI Code Generation
1Player player = server.addPlayer();2Skull skull = new SkullMock(Material.PLAYER_HEAD);3skull.setOwningPlayer(player);4assertTrue(skull.hasOwner());5assertTrue(skull.hasOwner(player));6Skull skull = new SkullMock(Material.PLAYER_HEAD);7assertFalse(skull.hasOwner());8assertFalse(skull.hasOwner(player));9Player player = server.addPlayer();10skull.setOwningPlayer(player);11assertTrue(skull.hasOwner());12assertTrue(skull.hasOwner(player));13Skull skull = new SkullMock(Material.PLAYER_HEAD);14assertFalse(skull.hasOwner());15assertFalse(skull.hasOwner(player));16Player player = server.addPlayer();17skull.setOwningPlayer(player);18assertTrue(skull.hasOwner());19assertTrue(skull.hasOwner(player));20Skull skull = new SkullMock(Material.PLAYER_HEAD);21assertFalse(skull.hasOwner());22assertFalse(skull.hasOwner(player));23Player player = server.addPlayer();24skull.setOwningPlayer(player);25assertTrue(skull.hasOwner());26assertTrue(skull.hasOwner(player));27Skull skull = new SkullMock(Material.PLAYER_HEAD);28assertFalse(skull.hasOwner());
hasOwner
Using AI Code Generation
1SkullMock skull = new SkullMock(Material.PLAYER_HEAD);2SkullState state = skull.getState();3if (state.hasOwner()) {4}5SkullMock skull = new SkullMock(Material.PLAYER_HEAD);6SkullState state = skull.getState();7if (state.hasOwner()) {8}9SkullMock skull = new SkullMock(Material.PLAYER_HEAD);10SkullState state = skull.getState();11if (state.hasOwner()) {12}13SkullMock skull = new SkullMock(Material.PLAYER_HEAD);14SkullState state = skull.getState();15if (state.hasOwner()) {16}17SkullMock skull = new SkullMock(Material.PLAYER_HEAD);18SkullState state = skull.getState();19if (state.hasOwner()) {20}21SkullMock skull = new SkullMock(Material.PLAYER_HEAD);22SkullState state = skull.getState();23if (state.hasOwner()) {24}25SkullMock skull = new SkullMock(Material.PLAYER_HEAD);26SkullState state = skull.getState();27if (state.hasOwner()) {28}29SkullMock skull = new SkullMock(Material.PLAYER_HEAD);30SkullState state = skull.getState();31if (state.hasOwner()) {32}33SkullMock skull = new SkullMock(Material.PLAYER_HEAD);34SkullState state = skull.getState();35if (state.hasOwner
hasOwner
Using AI Code Generation
1SkullMock skull = new SkullMock(Material.PLAYER_HEAD);2skull.setOwner("Notch");3assertTrue(skull.hasOwner());4SkullMock skull = new SkullMock(Material.PLAYER_HEAD);5skull.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));6assertEquals(Bukkit.getOfflinePlayer("Notch"), skull.getOwningPlayer());7SkullMock skull = new SkullMock(Material.PLAYER_HEAD);8skull.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));9assertEquals(Bukkit.getOfflinePlayer("Notch"), skull.getOwningPlayer());10SkullMock skull = new SkullMock(Material.PLAYER_HEAD);11skull.setRotation(BlockFace.NORTH);12assertEquals(BlockFace.NORTH, skull.getRotation());13SkullMock skull = new SkullMock(Material.PLAYER_HEAD);14skull.setRotation(BlockFace.NORTH);15assertEquals(BlockFace.NORTH, skull.getRotation());
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