Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.getSkullType
Source:SkullMockTest.java
...161 skull.setOwnerProfile(null);162 assertNull(skull.getOwnerProfile());163 }164 @Test165 void getSkullType()166 {167 assertEquals(SkullType.SKELETON, new SkullMock(Material.SKELETON_SKULL).getSkullType());168 assertEquals(SkullType.WITHER, new SkullMock(Material.WITHER_SKELETON_SKULL).getSkullType());169 assertEquals(SkullType.ZOMBIE, new SkullMock(Material.ZOMBIE_HEAD).getSkullType());170 assertEquals(SkullType.PLAYER, new SkullMock(Material.PLAYER_HEAD).getSkullType());171 assertEquals(SkullType.CREEPER, new SkullMock(Material.CREEPER_HEAD).getSkullType());172 assertEquals(SkullType.DRAGON, new SkullMock(Material.DRAGON_HEAD).getSkullType());173 }174 @Test175 void setSkullType_ThrowsException()176 {177 assertThrowsExactly(UnsupportedOperationException.class, () -> skull.setSkullType(null));178 }179 @Test180 void getSnapshot_DifferentInstance()181 {182 assertNotSame(skull, skull.getSnapshot());183 }184 @Test185 void blockStateMock_Mock_CorrectType()186 {...
Source:SkullMock.java
...140 setBlockData(blockData);141 }142 @Override143 @Deprecated144 public @NotNull SkullType getSkullType()145 {146 return switch (getType())147 {148 case SKELETON_SKULL, SKELETON_WALL_SKULL -> SkullType.SKELETON;149 case WITHER_SKELETON_SKULL, WITHER_SKELETON_WALL_SKULL -> SkullType.WITHER;150 case ZOMBIE_HEAD, ZOMBIE_WALL_HEAD -> SkullType.ZOMBIE;151 case PLAYER_HEAD, PLAYER_WALL_HEAD -> SkullType.PLAYER;152 case CREEPER_HEAD, CREEPER_WALL_HEAD -> SkullType.CREEPER;153 case DRAGON_HEAD, DRAGON_WALL_HEAD -> SkullType.DRAGON;154 default -> throw new IllegalArgumentException("Unknown SkullType for " + getType());155 };156 }157 @Override158 @Deprecated...
getSkullType
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import static org.junit.Assert.assertEquals;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.Skull;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.block.BlockMock;11{12 private ServerMock server;13 private BlockMock block;14 private SkullMock skull;15 public void setUp() throws Exception16 {17 server = MockBukkit.mock();18 block = new BlockMock(Material.SKELETON_SKULL);19 skull = (SkullMock) block.getState();20 }21 public void testGetSkullType()22 {23 assertEquals(Skull.SkullType.SKELETON, skull.getSkullType());24 }25 public void testSetSkullType()26 {27 skull.setSkullType(Skull.SkullType.PLAYER);28 assertEquals(Skull.SkullType.PLAYER, skull.getSkullType());29 }30 public void testGetRotation()31 {32 assertEquals(BlockFace.NORTH, skull.getRotation());33 }34 public void testSetRotation()35 {36 skull.setRotation(BlockFace.EAST);37 assertEquals(BlockFace.EAST, skull.getRotation());38 }39 public void testGetOwner()40 {41 assertEquals("MHF_Skeleton", skull.getOwner());42 }43 public void testSetOwner()44 {45 skull.setOwner("MHF_Creeper");46 assertEquals("MHF_Creeper", skull.getOwner());47 }48 public void testGetBlock()49 {50 assertEquals(block, skull.getBlock());51 }52 public void testGetLocation()53 {54 assertEquals(block.getLocation(), skull.getLocation());55 }56 public void testGetWorld()57 {58 assertEquals(block.getWorld(), skull.getWorld());59 }60 public void testGetX()61 {62 assertEquals(block.getX(), skull.getX());63 }64 public void testGetY()65 {66 assertEquals(block.getY(), skull.getY());67 }
getSkullType
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 SkullMock skull = new SkullMock();4 skull.setSkullType(SkullType.PLAYER);5 System.out.println(skull.getSkullType());6 }7}8public class 3 {9 public static void main(String[] args) {10 SkullMock skull = new SkullMock();11 skull.setSkullType(SkullType.PLAYER);12 System.out.println(skull.getSkullType());13 }14}15public class 4 {16 public static void main(String[] args) {17 SkullMock skull = new SkullMock();18 skull.setRotation(BlockFace.NORTH);19 System.out.println(skull.getRotation());20 }21}22public class 5 {23 public static void main(String[] args) {24 SkullMock skull = new SkullMock();25 skull.setRotation(BlockFace.NORTH);26 System.out.println(skull.getRotation());27 }28}29public class 6 {30 public static void main(String[] args) {31 SkullMock skull = new SkullMock();32 skull.setOwner("Owner");33 System.out.println(skull.getOwner());34 }35}36public class 7 {37 public static void main(String[] args) {38 SkullMock skull = new SkullMock();39 skull.setOwner("Owner");40 System.out.println(skull.getOwner());41 }42}
getSkullType
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.SkullMock;2public class 2 {3public static void main(String[] args) {4SkullMock skull = new SkullMock();5skull.setSkullType(SkullType.PLAYER);6System.out.println(skull.getSkullType());7}8}9import be.seeseemelk.mockbukkit.block.state.SkullMock;10public class 3 {11public static void main(String[] args) {12SkullMock skull = new SkullMock();13skull.setSkullType(SkullType.PLAYER);14System.out.println(skull.getSkullType());15}16}17import be.seeseemelk.mockbukkit.block.state.SkullMock;18public class 4 {19public static void main(String[] args) {20SkullMock skull = new SkullMock();21skull.setRotation(BlockFace.NORTH);22System.out.println(skull.getRotation());23}24}25import be.seeseemelk.mockbukkit.block.state.SkullMock;26public class 5 {27public static void main(String[] args) {28SkullMock skull = new SkullMock();29skull.setRotation(BlockFace.NORTH);30System.out.println(skull.getRotation());31}32}33import be.seeseemelk.mockbukkit.block.state.SkullMock;34public class 6 {35public static void main(String[] args) {36SkullMock skull = new SkullMock();37skull.setOwner("Notch");38System.out.println(skull.getOwner());39}40}41import be.seeseemelk.mockbukkit.block.state.SkullMock
getSkullType
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertNotNull;4import static org.junit.Assert.assertTrue;5import org.bukkit.Material;6import org.bukkit.SkullType;7import org.bukkit.block.Block;8import org.bukkit.block.BlockFace;9import org.bukkit.block.Skull;10import org.bukkit.inventory.ItemStack;11import org.junit.Before;12import org.junit.Test;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.block.BlockMock;16{17 private ServerMock server;18 private BlockMock block;19 private Skull skull;20 public void setUp() throws Exception21 {22 server = MockBukkit.mock();23 block = new BlockMock(Material.SKELETON_SKULL);24 skull = (Skull) block.getState();25 }26 public void testSetSkullType()27 {28 skull.setSkullType(SkullType.PLAYER);29 assertEquals(SkullType.PLAYER, skull.getSkullType());30 }31 public void testSetSkullTypeNull()32 {33 skull.setSkullType(null);34 assertEquals(SkullType.SKELETON, skull.getSkullType());35 }36 public void testSetSkullTypeWithItem()37 {38 ItemStack item = new ItemStack(Material.SKELETON_SKULL);39 skull.setSkullType(SkullType.PLAYER);40 skull.setSkullType(item);41 assertEquals(SkullType.PLAYER, skull.getSkullType());42 }43 public void testSetSkullTypeWithItemNull()44 {45 ItemStack item = new ItemStack(Material.SKELETON_SKULL);46 skull.setSkullType(null);47 skull.setSkullType(item);48 assertEquals(SkullType.SKELETON, skull.getSkullType());49 }50 public void testSetSkullTypeWithItemWrongType()51 {52 ItemStack item = new ItemStack(Material.WHEAT);53 skull.setSkullType(SkullType.PLAYER);54 skull.setSkullType(item);55 assertEquals(SkullType.PLAYER, skull.getSkullType());56 }
getSkullType
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import static org.junit.Assert.assertEquals;3import org.bukkit.SkullType;4import org.junit.Test;5public class SkullMockTest {6 public void testGetSkullType() {7 SkullMock skull = new SkullMock();8 skull.setSkullType(SkullType.PLAYER);9 assertEquals(SkullType.PLAYER, skull.getSkullType());10 }11}12package be.seeseemelk.mockbukkit.block.state;13import static org.junit.Assert.assertEquals;14import org.bukkit.SkullType;15import org.junit.Test;16public class SkullMockTest {17 public void testSetSkullType() {18 SkullMock skull = new SkullMock();19 skull.setSkullType(SkullType.PLAYER);20 assertEquals(SkullType.PLAYER, skull.getSkullType());21 }22}23package be.seeseemelk.mockbukkit.block.state;24import static org.junit.Assert.assertEquals;25import org.bukkit.block.BlockFace;26import org.junit.Test;27public class SkullMockTest {28 public void testGetRotation() {29 SkullMock skull = new SkullMock();30 skull.setRotation(BlockFace.NORTH);31 assertEquals(BlockFace.NORTH, skull.getRotation());32 }33}34package be.seeseemelk.mockbukkit.block.state;35import static org.junit.Assert.assertEquals;36import org.bukkit.block.BlockFace;37import org.junit.Test;38public class SkullMockTest {39 public void testSetRotation() {40 SkullMock skull = new SkullMock();41 skull.setRotation(BlockFace.NORTH);42 assertEquals(BlockFace.NORTH, skull.getRotation());43 }44}45package be.seeseemelk.mockbukkit.block.state;46import static org.junit.Assert.assertEquals;47import org.junit.Test
getSkullType
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.block.Block;3import org.bukkit.block.Skull;4import org.bukkit.block.data.BlockData;5import org.bukkit.block.data.type.Skull;6import be.seeseemelk.mockbukkit.block.BlockMock;7import be.seeseemelk.mockbukkit.block.data.SkullMock;8{9 private SkullMock blockData;10 public SkullMock(Block block)11 {12 super(block);13 blockData = (SkullMock) block.getBlockData();14 }15 public BlockData getBlockData()16 {17 return blockData;18 }19 public SkullMock getBlockData(boolean apply)20 {21 if (apply)22 {23 ((BlockMock) getBlock()).setBlockData(blockData);24 }25 return blockData;26 }27 public void setBlockData(BlockData blockData)28 {29 if (blockData instanceof SkullMock)30 {31 this.blockData = (SkullMock) blockData;32 }33 {34 throw new IllegalArgumentException("blockData must be an instance of SkullMock");35 }36 }37 public boolean hasOwner()38 {39 return blockData.hasOwner();40 }41 public String getOwner()42 {43 return blockData.getOwner();44 }45 public void setOwner(String owner)46 {47 blockData.setOwner(owner);48 }49 public boolean hasRotation()50 {51 return blockData.hasRotation();52 }53 public Rotation getRotation()54 {55 return blockData.getRotation();56 }57 public void setRotation(Rotation rotation)58 {59 blockData.setRotation(rotation);60 }61 public boolean hasWallRotation()62 {63 return blockData.hasWallRotation();64 }65 public BlockFace getWallRotation()66 {67 return blockData.getWallRotation();68 }69 public void setWallRotation(BlockFace blockFace)70 {71 blockData.setWallRotation(blockFace);72 }73 public SkullType getSkullType()74 {75 return blockData.getSkullType();76 }
getSkullType
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.block.Skull;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5{6 public static void main(String[] args) {7 SkullMock skull = new SkullMock();8 skull.setRotation(BlockFace.NORTH);9 skull.getSkullType();10 }11}12import be.seeseemelk.mockbukkit.block.state.SkullMock;13import org.bukkit.block.Skull;14import org.bukkit.block.Block;15import org.bukkit.block.BlockFace;16{17 public static void main(String[] args) {18 SkullMock skull = new SkullMock();19 skull.setRotation(BlockFace.NORTH);20 skull.getSkullType();21 }22}23import be.seeseemelk.mockbukkit.block.state.SkullMock;24import org.bukkit.block.Skull;25import org.bukkit.block.Block;26import org.bukkit.block.BlockFace;27{28 public static void main(String[] args) {29 SkullMock skull = new SkullMock();30 skull.setRotation(BlockFace.NORTH);31 skull.getSkullType();32 }33}34import be.seeseemelk.mockbukkit.block.state.SkullMock;35import org.bukkit.block.Skull;36import org.bukkit.block.Block;37import org.bukkit.block.BlockFace;38{39 public static void main(String[] args) {40 SkullMock skull = new SkullMock();41 skull.setRotation(BlockFace.NORTH);42 skull.getSkullType();43 }44}45import be.seeseemelk.mockbukkit.block.state.SkullMock;46import org.bukkit.block.Skull;47import org.bukkit.block.Block;48import org.bukkit.block.BlockFace;
getSkullType
Using AI Code Generation
1package com.javatpoint;2import org.bukkit.block.Skull;3import org.bukkit.block.data.Directional;4import org.bukkit.block.data.type.Skull;5import org.bukkit.block.data.type.Skull.Type;6import org.bukkit.event.block.BlockPlaceEvent;7import org.bukkit.event.player.PlayerInteractEvent;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.SkullMeta;10import be.seeseemelk.mockbukkit.block.BlockMock;11import be.seeseemelk.mockbukkit.block.state.SkullMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13public class Test {14 public static void main(String[] args) {15 SkullMock skull = new SkullMock();16 skull.setSkullType(Type.PLAYER);17 System.out.println(skull.getSkullType());18 }19}20Next Topic Java MockBukkit setRotation() method
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