How to use getPlayerProfile method of be.seeseemelk.mockbukkit.block.state.SkullMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.getPlayerProfile

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...133 void setPlayerProfile()134 {135 PlayerProfileMock profile = new PlayerProfileMock("Player", null);136 skull.setPlayerProfile(profile);137 assertNotNull(skull.getPlayerProfile());138 assertEquals("Player", skull.getPlayerProfile().getName());139 }140 @Test141 void setPlayerProfile_Null_ThrowsException()142 {143 assertThrowsExactly(IllegalArgumentException.class, () -> skull.setPlayerProfile(null));144 }145 @Test146 void getOwnerProfile_NoOwner_ReturnsNull()147 {148 assertNull(skull.getOwnerProfile());149 }150 @Test151 void setOwnerProfile()152 {...

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...81 @Override82 public void setOwningPlayer(@NotNull OfflinePlayer player)83 {84 Preconditions.checkNotNull(player, "Player cannot be null");85 /​/​ PlayerMock#getPlayerProfile isn't implemented yet86/​/​ if (player instanceof PlayerMock playerMock) {87/​/​ this.profile = (PlayerProfileMock) playerMock.getPlayerProfile();88/​/​ } else {89 this.profile = new PlayerProfileMock(player);90/​/​ }91 }92 @Override93 public void setPlayerProfile(@NotNull PlayerProfile profile)94 {95 Preconditions.checkArgument(profile instanceof PlayerProfileMock, "Profile must be a PlayerProfileMock!"); /​/​ Implicit null check96 this.profile = (PlayerProfileMock) profile;97 }98 @Override99 public @Nullable PlayerProfile getPlayerProfile()100 {101 return this.profile;102 }103 @Override104 @Deprecated105 public org.bukkit.profile.@Nullable PlayerProfile getOwnerProfile()106 {107 return !this.hasOwner() ? null : this.profile;108 }109 @Override110 @Deprecated111 public void setOwnerProfile(org.bukkit.profile.@Nullable PlayerProfile profile)112 {113 if (profile == null)...

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getPlayerProfile

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.Bukkit;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Skull;6import org.bukkit.plugin.Plugin;7import org.bukkit.plugin.PluginManager;8import org.bukkit.plugin.java.JavaPlugin;9import org.bukkit.plugin.java.JavaPluginLoader;10import org.bukkit.scheduler.BukkitScheduler;11import org.bukkit.scheduler.BukkitTask;12import org.junit.After;13import org.junit.Before;14import org.junit.Test;15import org.junit.runner.RunWith;16import org.mockito.Mock;17import org.mockito.junit.MockitoJUnitRunner;18import java.io.File;19import java.util.UUID;20import static org.junit.Assert.assertEquals;21import static org.junit.Assert.assertNotNull;22import static org.mockito.Mockito.when;23@RunWith(MockitoJUnitRunner.class)24public class TestPlayerProfileSkull {25 private PluginManager pluginManager;26 private Plugin plugin;27 private BukkitScheduler scheduler;28 private BukkitTask task;29 private JavaPlugin javaPlugin;30 public void setUp() {31 when(plugin.isEnabled()).thenReturn(true);32 when(plugin.getName()).thenReturn("MockBukkit");33 when(plugin.getServer()).thenReturn(Bukkit.getPluginManager().getPlugin("MockBukkit").getServer());34 when(plugin.getDataFolder()).thenReturn(new File("test"));35 when(pluginManager.getPlugin("MockBukkit")).thenReturn(plugin);36 when(scheduler.runTaskAsynchronously(plugin, null)).thenReturn(task);37 when(scheduler.runTaskLaterAsynchronously(plugin, null, 1)).thenReturn(task);38 when(scheduler.runTaskTimerAsynchronously(plugin, null, 1, 1)).thenReturn(task);39 when(scheduler.runTask(plugin, null)).thenReturn(task);40 when(scheduler.runTaskLater(plugin, null, 1)).thenReturn(task);41 when(scheduler.runTaskTimer(plugin, null, 1, 1)).thenReturn(task);42 when(plugin.getServer().getPluginManager()).thenReturn(pluginManager);43 when(plugin.getServer().getScheduler()).thenReturn(scheduler);44 JavaPluginLoader loader = new JavaPluginLoader(Bukkit.getPluginManager().getPlugin("MockBukkit").getServer());45 javaPlugin = loader.createPlugin(new File("test"));46 javaPlugin.onLoad();47 javaPlugin.onEnable();48 }49 public void tearDown() {50 javaPlugin.onDisable();51 }

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getPlayerProfile

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.block.Skull;5import org.bukkit.inventory.meta.SkullMeta;6{7 public SkullMock()8 {9 super();10 }11 public SkullMock(UUID uuid)12 {13 super(uuid);14 }15 public SkullMock(String owner)16 {17 super();18 setOwner(owner);19 }20 public SkullMock(UUID uuid, String owner)21 {22 super(uuid);23 setOwner(owner);24 }25 public SkullMeta getBlockData()26 {27 return (SkullMeta) super.getBlockData();28 }29 public BlockState getSnapshot()30 {31 SkullMock snapshot = new SkullMock(getUniqueId(), getOwner());32 snapshot.setMeta(getBlockData().clone());33 return snapshot;34 }35 public Block getBlock()36 {37 return new BlockMock(Material.PLAYER_HEAD, this);38 }39 public String getOwner()40 {41 return getBlockData().getOwner();42 }43 public void setOwner(String owner)44 {45 getBlockData().setOwner(owner);46 }47 public void setRotation(BlockFace rotation)48 {49 getBlockData().setRotation(rotation);50 }51 public BlockFace getRotation()52 {53 return getBlockData().getRotation();54 }55}56package be.seeseemelk.mockbukkit.block.state;57import java.util.UUID;58import org.bukkit.Material;59import org.bukkit.block.Block;60import org.bukkit.block.BlockState;61import org.bukkit.block.TileState;62import org.bukkit.inventory.ItemStack;63import org.bukkit.inventory.meta.BlockStateMeta;64import org.bukkit

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getPlayerProfile

Using AI Code Generation

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1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.World;6import org.bukkit.block.Block;7import org.bukkit.block.Skull;8import org.bukkit.plugin.java.JavaPlugin;9import org.bukkit.scheduler.BukkitRunnable;10public class Example extends JavaPlugin {11 public void onEnable() {12 new BukkitRunnable() {13 public void run() {14 World world = Bukkit.getWorld("world");15 Location loc = new Location(world, 0, 0, 0);16 Block block = world.getBlockAt(loc);17 block.setType(Material.PLAYER_HEAD);18 Skull skull = (Skull) block.getState();19 skull.setOwningPlayer(Bukkit.getOfflinePlayer("123456789"));20 skull.update();21 }22 }.runTaskLater(this, 20);23 }24}25package com.example;26import org.bukkit.Bukkit;27import org.bukkit.Location;28import org.bukkit.Material;29import org.bukkit.World;30import org.bukkit.block.Block;31import org.bukkit.block.Skull;32import org.bukkit.plugin.java.JavaPlugin;33import org.bukkit.scheduler.BukkitRunnable;34public class Example extends JavaPlugin {35 public void onEnable() {36 new BukkitRunnable() {37 public void run() {38 World world = Bukkit.getWorld("world");39 Location loc = new Location(world, 0, 0, 0);40 Block block = world.getBlockAt(loc);41 block.setType(Material.PLAYER_HEAD);42 Skull skull = (Skull) block.getState();43 skull.getGameProfile().setName("123456789");44 skull.update();45 }46 }.runTaskLater(this, 20);47 }48}

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getPlayerProfile

Using AI Code Generation

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1package test;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4import org.bukkit.block.Skull;5import org.bukkit.entity.Player;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.state.SkullMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12public class test {13 public void test()14 {15 ServerMock server = MockBukkit.mock();16 PlayerMock player = server.addPlayer();17 BlockMock block = new BlockMock();18 SkullMock skull = new SkullMock();19 skull.setBlock(block);20 skull.setOwner(player);21 skull.setOwningPlayer(player);22 skull.setSkullType(Skull.SkullType.PLAYER);23 skull.setRotation(BlockFace.NORTH);24 skull.setSkullType(Skull.SkullType.PLAYER);25 skull.setPlayerProfile(player.getPlayerProfile());26 skull.update(true);27 server.shutdown();28 }29}30package test;31import org.bukkit.block.Block;32import org.bukkit.block.BlockFace;33import org.bukkit.block.Skull;34import org.bukkit.entity.Player;35import org.junit.Test;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38import be.seeseemelk.mockbukkit.block.BlockMock;39import be.seeseemelk.mockbukkit.block.state.SkullMock;40import be.seeseemelk.mockbukkit.entity.PlayerMock;41public class test {42 public void test()43 {44 ServerMock server = MockBukkit.mock();45 PlayerMock player = server.addPlayer();46 BlockMock block = new BlockMock();47 SkullMock skull = new SkullMock();48 skull.setBlock(block);49 skull.setOwner(player);50 skull.setOwningPlayer(player);51 skull.setSkullType(Skull.SkullType.PLAYER);52 skull.setRotation(BlockFace.NORTH);53 skull.setSkullType(Skull.SkullType.PLAYER);54 skull.setPlayerProfile(player.getPlayer

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getPlayerProfile

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.SkullMock;2import org.bukkit.block.BlockState;3import org.bukkit.block.Skull;4import org.bukkit.entity.Player;5import org.bukkit.inventory.meta.SkullMeta;6import org.bukkit.plugin.java.JavaPlugin;7import java.util.UUID;8public class TestPlugin extends JavaPlugin {9 public void onEnable() {10 getServer().getPluginManager().registerEvents(new TestListener(), this);11 }12}13import be.seeseemelk.mockbukkit.block.state.SkullMock;14import org.bukkit.block.BlockState;15import org.bukkit.block.Skull;16import org.bukkit.entity.Player;17import org.bukkit.inventory.meta.SkullMeta;18import org.bukkit.plugin.java.JavaPlugin;19import java.util.UUID;20public class TestPlugin extends JavaPlugin {21 public void onEnable() {22 getServer().getPluginManager().registerEvents(new TestListener(), this);23 }24}25import be.seeseemelk.mockbukkit.block.state.SkullMock;26import org.bukkit.block.BlockState;27import org.bukkit.block.Skull;28import org.bukkit.entity.Player;29import org.bukkit.inventory.meta.SkullMeta;30import org.bukkit.plugin.java.JavaPlugin;31import java.util.UUID;32public class TestPlugin extends JavaPlugin {33 public void onEnable() {34 getServer().getPluginManager().registerEvents(new TestListener(), this);35 }36}37import be.seeseemelk.mockbukkit.block.state.SkullMock;38import org.bukkit.block.BlockState;39import org.bukkit.block.Skull;40import org.bukkit.entity.Player;41import org.bukkit.inventory.meta.SkullMeta;42import org.bukkit.plugin.java.JavaPlugin;43import java.util.UUID;

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getPlayerProfile

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.block.state;2import static org.junit.Assert.assertEquals;3import java.util.UUID;4import org.bukkit.Bukkit;5import org.bukkit.OfflinePlayer;6import org.bukkit.block.Block;7import org.bukkit.block.BlockState;8import org.bukkit.block.Skull;9import org.bukkit.entity.Player;10import org.bukkit.inventory.meta.SkullMeta;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import be.seeseemelk.mockbukkit.MockBukkit;15import be.seeseemelk.mockbukkit.ServerMock;16import be.seeseemelk.mockbukkit.entity.PlayerMock;17{18 private ServerMock server;19 private PlayerMock player;20 public void setUp()21 {22 server = MockBukkit.mock();23 player = server.addPlayer();24 }25 public void tearDown()26 {27 MockBukkit.unmock();28 }29 public void testGetPlayerProfile()30 {31 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);32 block.setType(org.bukkit.Material.PLAYER_HEAD);33 BlockState state = block.getState();34 Skull skull = (Skull) state;35 SkullMeta meta = (SkullMeta) skull.getItemMeta();36 meta.setOwningPlayer(player);37 skull.setItemMeta(meta);38 OfflinePlayer profile = skull.getPlayerProfile();39 assertEquals(player.getUniqueId(), profile.getUniqueId());40 }41}42package be.seeseemelk.mockbukkit.block.state;43import java.util.UUID;44import org.bukkit.OfflinePlayer;45import org.bukkit.block.Skull;46import org.bukkit.entity.Player;47{48 private OfflinePlayer profile;49 public OfflinePlayer getPlayerProfile()50 {51 return profile;52 }53 public void setPlayerProfile(OfflinePlayer profile)54 {55 this.profile = profile;56 }57 public boolean hasPlayerProfile()58 {59 return profile != null;60 }61 public String getSkullType()62 {63 return "player";64 }65 public void setSkullType(String type)

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getPlayerProfile

Using AI Code Generation

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1import java.util.UUID;2import org.bukkit.Bukkit;3import org.bukkit.OfflinePlayer;4import org.bukkit.block.Skull;5import org.bukkit.entity.Player;6import be.seeseemelk.mockbukkit.block.state.SkullMock;7public class TestClass {8 public static void main(String[] args) {9 MockBukkit.mock();10 Player player = MockBukkit.addPlayer();11 Skull skull = new SkullMock();12 UUID uuid = player.getUniqueId();13 OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(uuid);14 skull.setOwningPlayer(offlinePlayer);15 SkullMock skullMock = (SkullMock) skull;16 System.out.println(skullMock.getPlayerProfile());17 MockBukkit.unmock();18 }19}20import java.util.UUID;21import org.bukkit.Bukkit;22import org.bukkit.OfflinePlayer;23import org.bukkit.block.Skull;24import org.bukkit.entity.Player;25import be.seeseemelk.mockbukkit.block.state.SkullMock;26public class TestClass {27 public static void main(String[] args) {28 MockBukkit.mock();29 Player player = MockBukkit.addPlayer();30 Skull skull = new SkullMock();31 UUID uuid = player.getUniqueId();32 OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(uuid);33 skull.setOwningPlayer(offlinePlayer);34 SkullMock skullMock = (SkullMock) skull;35 System.out.println(skullMock.getPlayerProfile());36 MockBukkit.unmock();37 }38}

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