Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SkullMock.getOwningPlayer
Source:SkullMockTest.java
...95 {96 assertDoesNotThrow(() -> skull.setOwner("a".repeat(16)));97 }98 @Test99 void getOwningPlayer_NoOwner_ReturnsNull()100 {101 assertNull(skull.getOwningPlayer());102 }103 @Test104 void getOwningPlayer_UuidOnly()105 {106 Player player = server.addPlayer();107 skull.setPlayerProfile(new PlayerProfileMock(null, player.getUniqueId()));108 assertNotNull(skull.getOwningPlayer());109 assertEquals(player.getUniqueId(), skull.getOwningPlayer().getUniqueId());110 }111 @Test112 void getOwningPlayer_NameOnly()113 {114 Player player = server.addPlayer();115 skull.setPlayerProfile(new PlayerProfileMock(player.getName(), null));116 assertNotNull(skull.getOwningPlayer());117 assertEquals(player.getName(), skull.getOwningPlayer().getName());118 }119 @Test120 void setOwningPlayer()121 {122 Player player = server.addPlayer();123 skull.setOwningPlayer(player);124 assertNotNull(skull.getOwningPlayer());125 assertEquals(player.getUniqueId(), skull.getOwningPlayer().getUniqueId());126 }127 @Test128 void setOwningPlayer_Null_ThrowsException()129 {130 assertThrowsExactly(NullPointerException.class, () -> skull.setOwningPlayer(null));131 }132 @Test133 void setPlayerProfile()134 {135 PlayerProfileMock profile = new PlayerProfileMock("Player", null);136 skull.setPlayerProfile(profile);137 assertNotNull(skull.getPlayerProfile());138 assertEquals("Player", skull.getPlayerProfile().getName());139 }...
Source:SkullMock.java
...61 this.profile = new PlayerProfileMock(name, null);62 return true;63 }64 @Override65 public @Nullable OfflinePlayer getOwningPlayer()66 {67 if (!this.hasOwner())68 {69 return null;70 }71 if (this.profile.getId() != null)72 {73 return Bukkit.getOfflinePlayer(this.profile.getId());74 }75 if (this.profile.getName() != null)76 {77 return Bukkit.getOfflinePlayer(this.profile.getName());78 }79 return null;...
getOwningPlayer
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.BlockFace;8import org.bukkit.block.BlockState;9import org.bukkit.block.Skull;10import org.bukkit.entity.Player;11import org.bukkit.inventory.ItemStack;12import org.bukkit.inventory.meta.SkullMeta;13import org.junit.After;14import org.junit.Before;15import org.junit.Test;16import static org.junit.Assert.assertEquals;17import static org.junit.Assert.assertNull;18import static org.junit.Assert.assertTrue;19{20 private ServerMock server;21 private Block block;22 private BlockState blockState;23 private Skull skull;24 public void setUp() throws Exception25 {26 server = MockBukkit.mock();27 block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);28 block.setType(Material.PLAYER_HEAD);29 blockState = block.getState();30 skull = (Skull) blockState;31 }32 public void tearDown() throws Exception33 {34 MockBukkit.unmock();35 }36 public void getOwningPlayer_Default()37 {38 assertNull(skull.getOwningPlayer());39 }40 public void getOwningPlayer_WithPlayer()41 {42 PlayerMock player = server.addPlayer();43 skull.setOwningPlayer(player);44 assertEquals(player, skull.getOwningPlayer());45 }46 public void getOwningPlayer_WithSkullMeta()47 {48 PlayerMock player = server.addPlayer();49 ItemStack item = new ItemStack(Material.PLAYER_HEAD);50 SkullMeta meta = (SkullMeta) item.getItemMeta();51 meta.setOwningPlayer(player);52 item.setItemMeta(meta);53 skull.setSkullType(item.getType());54 skull.setSkullMeta(meta);55 assertEquals(player, skull.getOwningPlayer());56 }57 public void getOwningPlayer_WithSkullMetaAndPlayer()58 {59 PlayerMock player1 = server.addPlayer();60 PlayerMock player2 = server.addPlayer();61 ItemStack item = new ItemStack(Material.PLAYER_HEAD);
getOwningPlayer
Using AI Code Generation
1import org.junit.jupiter.api.AfterEach;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.extension.ExtendWith;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.block.BlockMock;8import be.seeseemelk.mockbukkit.block.state.SkullMock;9import static org.junit.jupiter.api.Assertions.*;10@ExtendWith(JavaPluginLoaderTest.class)11{12 private ServerMock server;13 private BlockMock block;14 private SkullMock skull;15 public void setUp()16 {17 server = MockBukkit.mock();18 block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);19 skull = (SkullMock) block.getState();20 }21 public void tearDown()22 {23 MockBukkit.unmock();24 }25 void testGetOwningPlayer()26 {27 assertNull(skull.getOwningPlayer());28 }29}30import org.junit.jupiter.api.AfterEach;31import org.junit.jupiter.api.BeforeEach;32import org.junit.jupiter.api.Test;33import org.junit.jupiter.api.extension.ExtendWith;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.block.BlockMock;37import be.seeseemelk.mockbukkit.block.state.SkullMock;38import static org.junit.jupiter.api.Assertions.*;39@ExtendWith(JavaPluginLoaderTest.class)40{41 private ServerMock server;42 private BlockMock block;43 private SkullMock skull;44 public void setUp()45 {46 server = MockBukkit.mock();47 block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);48 skull = (SkullMock) block.getState();49 }50 public void tearDown()51 {52 MockBukkit.unmock();53 }54 void testGetOwningPlayer()55 {56 assertNull(skull.getO
getOwningPlayer
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.block.Skull;5import org.bukkit.entity.Player;6{7 public Player getOwningPlayer()8 {9 }10}11package be.seeseemelk.mockbukkit.block.state;12import org.bukkit.block.Block;13import org.bukkit.block.BlockState;14import org.bukkit.block.Skull;15import org.bukkit.entity.Player;16{17 public Player getOwningPlayer()18 {19 }20}21package be.seeseemelk.mockbukkit.block.state;22import org.bukkit.block.Block;23import org.bukkit.block.BlockState;24import org.bukkit.block.Skull;25import org.bukkit.entity.Player;26{27 public Player getOwningPlayer()28 {29 }30}31package be.seeseemelk.mockbukkit.block.state;32import org.bukkit.block.Block;33import org.bukkit.block.BlockState;34import org.bukkit.block.Skull;35import org.bukkit.entity.Player;36{37 public Player getOwningPlayer()38 {39 }40}41package be.seeseemelk.mockbukkit.block.state;42import org.bukkit.block.Block;43import org.bukkit.block.BlockState;44import org.bukkit.block.Skull;45import org.bukkit.entity.Player;46{
getOwningPlayer
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.block.state.SkullMock;3import org.bukkit.Bukkit;4import org.bukkit.OfflinePlayer;5import org.bukkit.entity.Player;6import org.bukkit.inventory.meta.SkullMeta;7public class SkullMockTest {8 public static void main(String[] args) {9 SkullMock skullMock = new SkullMock();10 SkullMeta skullMeta = (SkullMeta) skullMock.getItemMeta();11 Player player = Bukkit.getPlayer("PlayerName");12 skullMeta.setOwningPlayer(player);13 skullMock.setItemMeta(skullMeta);14 OfflinePlayer offlinePlayer = skullMock.getOwningPlayer();15 System.out.println("Offline player name: " + offlinePlayer.getName());16 }17}
getOwningPlayer
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.Bukkit;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Skull;7import org.bukkit.entity.Player;8import org.bukkit.plugin.PluginManager;9import org.bukkit.plugin.java.JavaPlugin;10import org.bukkit.scheduler.BukkitScheduler;11{12 public void onEnable()13 {14 PluginManager pm = Bukkit.getPluginManager();15 pm.registerEvents(new TestListener(), this);16 BukkitScheduler scheduler = Bukkit.getScheduler();17 scheduler.scheduleSyncRepeatingTask(this, new Runnable()18 {19 public void run()20 {21 Block block = Bukkit.getWorld("world").getBlockAt(0, 70, 0);22 if (block.getType() == Material.SKELETON_SKULL)23 {24 BlockState state = block.getState();25 if (state instanceof Skull)26 {27 Skull skull = (Skull) state;28 Player player = skull.getOwningPlayer();29 if (player != null)30 Bukkit.broadcastMessage("The skull is owned by " + player.getName());31 }32 }33 }34 }, 0L, 20L);35 }36}37package be.seeseemelk.mockbukkit;38import org.bukkit.Bukkit;39import org.bukkit.Material;40import org.bukkit.block.Block;41import org.bukkit.block.BlockState;42import org.bukkit.block.Skull;43import org.bukkit.entity.Player;44import org.bukkit.plugin.PluginManager;45import org.bukkit.plugin.java.JavaPlugin;46import org.bukkit.scheduler.BukkitScheduler;47{48 public void onEnable()49 {50 PluginManager pm = Bukkit.getPluginManager();51 pm.registerEvents(new TestListener(), this);52 BukkitScheduler scheduler = Bukkit.getScheduler();53 scheduler.scheduleSyncRepeatingTask(this, new Runnable()54 {55 public void run()56 {57 Block block = Bukkit.getWorld("world").getBlockAt(0, 70,
getOwningPlayer
Using AI Code Generation
1SkullMock skull = new SkullMock(Material.PLAYER_HEAD);2skull.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));3assertEquals(skull.getOwningPlayer().getName(), "Notch");4Skull skull = (Skull) block.getState();5skull.setOwningPlayer(Bukkit.getOfflinePlayer("Notch"));6assertEquals(skull.getOwningPlayer().getName(), "Notch");
getOwningPlayer
Using AI Code Generation
1package com.example.test;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.Skull;5import org.bukkit.entity.Player;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.state.SkullMock;9public class Test {10 public static void main(String[] args) {11 ServerMock server = MockBukkit.mock();12 Player player = server.addPlayer();13 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);14 block.setType(Material.PLAYER_HEAD);15 Skull skull = (Skull) block.getState();16 ((SkullMock) skull).setOwningPlayer(player);17 System.out.println(((SkullMock) skull).getOwningPlayer().getName());18 }19}20package com.example.test;21import org.bukkit.Material;22import org.bukkit.block.Block;23import org.bukkit.block.Skull;24import org.bukkit.entity.Player;25import be.seeseemelk.mockbukkit.MockBukkit;26import be.seeseemelk.mockbukkit.ServerMock;27import be.seeseemelk.mockbukkit.block.state.SkullMock;28public class Test {29 public static void main(String[] args) {30 ServerMock server = MockBukkit.mock();31 Player player = server.addPlayer();32 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);33 block.setType(Material.PLAYER_HEAD);
getOwningPlayer
Using AI Code Generation
1{2 public void onEnable()3 {4 getServer().getPluginManager().registerEvents(this, this);5 }6 public void onPlayerInteract(PlayerInteractEvent event)7 {8 if (event.getAction() != Action.RIGHT_CLICK_BLOCK)9 return;10 Block block = event.getClickedBlock();11 if (block.getType() != Material.PLAYER_HEAD)12 return;13 Skull skull = (Skull)block.getState();14 Player player = skull.getOwningPlayer();15 if (player == null)16 return;17 event.getPlayer().sendMessage("This skull is owned by " + player.getName());18 }19}20{21 public void onEnable()22 {23 getServer().getPluginManager().registerEvents(this, this);24 }25 public void onPlayerInteract(PlayerInteractEvent event)26 {27 if (event.getAction() != Action.RIGHT_CLICK_BLOCK)28 return;29 Block block = event.getClickedBlock();30 if (block.getType() != Material.PLAYER_HEAD)31 return;32 Skull skull = (Skull)block.getState();33 Player player = skull.getOwningPlayer();34 if (player == null)35 return;36 event.getPlayer().sendMessage("This skull is owned by " + player.getName());37 skull.setOwningPlayer(getServer().getOfflinePlayer("Notch"));38 skull.update();39 }40}41{42 public void onEnable()43 {44 getServer().getPluginManager().registerEvents(this, this);45 }46 public void onPlayerInteract(PlayerInteractEvent event)47 {48 if (event.getAction() != Action.RIGHT_CLICK_BLOCK)49 return;50 Block block = event.getClickedBlock();
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