Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.SignMock.setEditable
Source:SignMock.java
...60 // TODO Auto-generated method stub61 throw new UnimplementedOperationException();62 }63 @Override64 public void setEditable(boolean editable)65 {66 // TODO Auto-generated method stub67 throw new UnimplementedOperationException();68 }69 @Override70 public DyeColor getColor()71 {72 // TODO Auto-generated method stub73 throw new UnimplementedOperationException();74 }75 @Override76 public void setColor(DyeColor color)77 {78 // TODO Auto-generated method stub...
setEditable
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.*;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.BeforeEach;4import org.junit.jupiter.api.AfterEach;5import org.junit.jupiter.api.DisplayName;6import org.junit.jupiter.api.extension.ExtendWith;7import org.junit.jupiter.api.Nested;8import org.bukkit.Location;9import org.bukkit.Material;10import org.bukkit.World;11import org.bukkit.block.Block;12import org.bukkit.block.BlockState;13import org.bukkit.block.Sign;14import org.bukkit.entity.Player;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.ServerMock;17import be.seeseemelk.mockbukkit.block.BlockMock;18import be.seeseemelk.mockbukkit.block.BlockStateMock;19import be.seeseemelk.mockbukkit.block.state.SignMock;20@ExtendWith(MockBukkitExtension.class)21{22 private ServerMock server;23 private World world;24 private BlockMock block;25 private SignMock sign;26 private Player player;27 private Location loc;28 public void setUp()29 {30 server = MockBukkit.mock();31 world = server.addSimpleWorld("world");32 loc = new Location(world, 0, 0, 0);33 block = new BlockMock(Material.SIGN, loc);34 sign = new SignMock(block);35 player = server.addPlayer();36 }37 public void tearDown()38 {39 MockBukkit.unmock();40 }41 @DisplayName("Test setEditable Method")42 {43 @DisplayName("Test setEditable Method for true")44 public void testEditableTrue()45 {46 sign.setEditable(true);47 assertTrue(sign.isEditable());48 }49 @DisplayName("Test setEditable Method for false")50 public void testEditableFalse()51 {52 sign.setEditable(false);53 assertFalse(sign.isE
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