Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.HopperMock.setHasPlayerLooted
Source: HopperMock.java
...89 // TODO Auto-generated method stub90 throw new UnimplementedOperationException();91 }92 @Override93 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)94 {95 // TODO Auto-generated method stub96 throw new UnimplementedOperationException();97 }98 @Override99 public boolean hasPendingRefill()100 {101 // TODO Auto-generated method stub102 throw new UnimplementedOperationException();103 }104 @Override105 public long getLastFilled()106 {107 // TODO Auto-generated method stub...
setHasPlayerLooted
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.HopperMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.ItemMeta;8import org.junit.jupiter.api.Test;9import java.util.Arrays;10import java.util.List;11import static org.junit.jupiter.api.Assertions.*;12public class HopperMockTest {13 public void testHopperMock(){14 HopperMock hopperMock = new HopperMock();15 InventoryMock inventoryMock = hopperMock.getInventory();16 PlayerMock playerMock = new PlayerMock();17 ItemStack itemStack = new ItemStackBuilder(Material.DIAMOND_SWORD).amount(1).build();18 ItemMeta itemMeta = itemStack.getItemMeta();19 List<String> lore = Arrays.asList("test1", "test2");20 itemMeta.setLore(lore);21 itemStack.setItemMeta(itemMeta);22 playerMock.getInventory().addItem(itemStack);23 inventoryMock.addItem(itemStack);24 hopperMock.setHasPlayerLooted(playerMock.getUniqueId(), true);25 assertTrue(hopperMock.hasPlayerLooted(playerMock.getUniqueId()));26 hopperMock.setHasPlayerLooted(playerMock.getUniqueId(), false);27 assertFalse(hopperMock.hasPlayerLooted(playerMock.getUniqueId()));28 }29}
setHasPlayerLooted
Using AI Code Generation
1HopperMock hopper = new HopperMock();2hopper.setHasPlayerLooted(true);3HopperMock hopper = new HopperMock();4boolean hasPlayerLooted = hopper.getHasPlayerLooted();5HopperMock hopper = new HopperMock();6hopper.setHasPlayerLooted(true);7HopperMock hopper = new HopperMock();8boolean hasPlayerLooted = hopper.getHasPlayerLooted();9HopperMock hopper = new HopperMock();10hopper.setHasPlayerLooted(true);11HopperMock hopper = new HopperMock();12boolean hasPlayerLooted = hopper.getHasPlayerLooted();13HopperMock hopper = new HopperMock();14hopper.setHasPlayerLooted(true);15HopperMock hopper = new HopperMock();16boolean hasPlayerLooted = hopper.getHasPlayerLooted();17HopperMock hopper = new HopperMock();18hopper.setHasPlayerLooted(true);19HopperMock hopper = new HopperMock();20boolean hasPlayerLooted = hopper.getHasPlayerLooted();
setHasPlayerLooted
Using AI Code Generation
1public void testHopperLooted() {2 World world = server.addSimpleWorld("world");3 Player player = server.addPlayer();4 Hopper hopper = (Hopper) world.getBlockAt(0, 0, 0).getState();5 assertFalse(hopper.hasPlayerLooted(player));6 hopper.setHasPlayerLooted(player, true);7 assertTrue(hopper.hasPlayerLooted(player));8}9public void testHopperLooted() {10 World world = server.addSimpleWorld("world");11 Player player = server.addPlayer();12 Hopper hopper = (Hopper) world.getBlockAt(0, 0, 0).getState();13 assertFalse(hopper.hasPlayerLooted(player));14 hopper.setHasPlayerLooted(player, true);15 assertTrue(hopper.hasPlayerLooted(player));16}17public void testHopperLooted() {18 World world = server.addSimpleWorld("world");19 Player player = server.addPlayer();20 Hopper hopper = (Hopper) world.getBlockAt(0, 0, 0).getState();21 assertFalse(hopper.hasPlayerLooted(player));22 hopper.setHasPlayerLooted(player, true);23 assertTrue(hopper.hasPlayerLooted(player));24}
setHasPlayerLooted
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.HopperMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.event.block.BlockDispenseEvent;6import org.bukkit.inventory.ItemStack;7import org.bukkit.plugin.PluginManager;8import org.bukkit.util.Vector;9import org.junit.jupiter.api.BeforeEach;10import org.junit.jupiter.api.Test;11import org.junit.jupiter.api.extension.ExtendWith;12import org.mockito.Mock;13import org.mockito.junit.jupiter.MockitoExtension;14import org.mockito.junit.jupiter.MockitoSettings;15import org.mockito.quality.Strictness;16import java.util.ArrayList;17import java.util.List;18import static org.junit.jupiter.api.Assertions.assertEquals;19import static org.junit.jupiter.api.Assertions.assertNotNull;20import static org.junit.jupiter.api.Assertions.assertTrue;21import static org.mockito.Mockito.doReturn;22import static org.mockito.Mockito.mock;23@ExtendWith(MockitoExtension.class)24@MockitoSettings(strictness = Strictness.LENIENT)25{26 private HopperMock hopper;27 private PlayerMock player;28 private PluginManager pluginManager;29 public void setUp()30 {31 hopper = new HopperMock();32 player = new PlayerMock(pluginManager, "test");33 player.setSneaking(true);34 }35 void testHopper()36 {37 Block block = mock(Block.class);38 doReturn(block).when(hopper).getBlock();39 doReturn(BlockFace.DOWN).when(block).getFace(null);40 hopper.setHasPlayerLooted(true);41 BlockDispenseEvent event = new BlockDispenseEvent(hopper.getBlock(), new ItemStack(Material.POTATO), new Vector(0, 0, 0));42 pluginManager.callEvent(event);43 assertNotNull(event);44 assertTrue(event.isCancelled());45 assertEquals(1, hopper.getInventory().getSize());46 assertEquals(0, hopper.getInventory().getContents().length);47 }48}
setHasPlayerLooted
Using AI Code Generation
1package com.github.mrbean355.aoc2019.day15;2import static org.junit.Assert.assertEquals;3import java.util.Map;4import org.bukkit.Material;5import org.bukkit.block.Block;6import org.bukkit.block.BlockState;7import org.bukkit.block.data.BlockData;8import org.bukkit.block.data.type.Hopper;9import org.bukkit.entity.Player;10import org.bukkit.inventory.Inventory;11import org.bukkit.inventory.ItemStack;12import org.junit.After;13import org.junit.Before;14import org.junit.Test;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.block.BlockMock;17import be.seeseemelk.mockbukkit.block.BlockStateMock;18import be.seeseemelk.mockbukkit.block.BlockStateMock.State;19import be.seeseemelk.mockbukkit.block.BlockType;20import be.seeseemelk.mockbukkit.entity.PlayerMock;21import be.seeseemelk.mockbukkit.inventory.InventoryMock;22import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;23import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;24import be.seeseemelk.mockbukkit.inventory.SimpleInventoryView;25import be.seeseemelk.mockbukkit.inventory.SimpleInventoryView.SimpleSlotType;26import be.seeseemelk.mockbukkit.plugin.PluginManagerMock;27import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;28public class TestHopper {29 private static final int HOPPER_SLOT_COUNT = 5;30 private static final int PLAYER_INVENTORY_SLOT_COUNT = 36;31 private static final int PLAYER_HOTBAR_SLOT_COUNT = 9;32 private static final int PLAYER_SLOT_COUNT = PLAYER_INVENTORY_SLOT_COUNT + PLAYER_HOTBAR_SLOT_COUNT;
setHasPlayerLooted
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.HopperMock;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.block.Hopper;5import org.bukkit.event.EventHandler;6import org.bukkit.event.Listener;7import org.bukkit.event.inventory.InventoryClickEvent;8{9 public void onInventoryClick(InventoryClickEvent event)10 {11 if (event.getClickedInventory() != null)12 {13 if (event.getClickedInventory().getHolder() instanceof Hopper)14 {15 Hopper hopper = (Hopper) event.getClickedInventory().getHolder();16 Block block = hopper.getBlock();17 BlockState state = block.getState();18 if (state instanceof HopperMock)19 {20 HopperMock hopperMock = (HopperMock) state;21 if (hopperMock.hasPlayerLooted())22 {23 event.setCancelled(true);24 }25 {26 hopperMock.setHasPlayerLooted(true);27 }28 }29 }30 }31 }32}
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