How to use hasPlayerLooted method of be.seeseemelk.mockbukkit.block.state.HopperMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.HopperMock.hasPlayerLooted

Source:HopperMock.java Github

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...77 // TODO Auto-generated method stub78 throw new UnimplementedOperationException();79 }80 @Override81 public boolean hasPlayerLooted(@NotNull UUID player)82 {83 // TODO Auto-generated method stub84 throw new UnimplementedOperationException();85 }86 @Override87 public @Nullable Long getLastLooted(@NotNull UUID player)88 {89 // TODO Auto-generated method stub90 throw new UnimplementedOperationException();91 }92 @Override93 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)94 {95 // TODO Auto-generated method stub...

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hasPlayerLooted

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.HopperMock;2import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6import static org.junit.jupiter.api.Assertions.*;7{8 public void testHasPlayerLooted()9 {10 HopperMock hopper = new HopperMock();11 ItemStack item = ItemStackBuilder.of(Material.DIAMOND).amount(5).build();12 hopper.getInventory().addItem(item);13 assertFalse(hopper.hasPlayerLooted("TestPlayer"));14 hopper.setPlayerLooted("TestPlayer");15 assertTrue(hopper.hasPlayerLooted("TestPlayer"));16 }17}

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hasPlayerLooted

Using AI Code Generation

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1Player player = server.addPlayer();2Hopper hopper = new HopperMock(Material.HOPPER);3boolean looted = hopper.hasPlayerLooted(player);4if (!looted) {5 hopper.addPlayerLooted(player);6}7looted = hopper.hasPlayerLooted(player);8if (looted) {9 hopper.removePlayerLooted(player);10}11looted = hopper.hasPlayerLooted(player);12if (!looted) {13 hopper.addPlayerLooted(player);14}15looted = hopper.hasPlayerLooted(player);16if (looted) {17 hopper.removePlayerLooted(player);18}19looted = hopper.hasPlayerLooted(player);20if (!looted) {21 hopper.addPlayerLooted(player);22}23looted = hopper.hasPlayerLooted(player);24if (looted) {25 hopper.removePlayerLooted(player);26}27looted = hopper.hasPlayerLooted(player);28if (!looted) {29 hopper.addPlayerLooted(player);30}

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hasPlayerLooted

Using AI Code Generation

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1import org.bukkit.event.EventHandler;2import org.bukkit.event.Listener;3import org.bukkit.event.block.BlockBreakEvent;4import org.bukkit.event.block.BlockPlaceEvent;5import org.bukkit.event.inventory.InventoryCloseEvent;6import org.bukkit.event.player.PlayerInteractEvent;7import org.bukkit.event.player.PlayerJoinEvent;8import org.bukkit.event.player.PlayerQuitEvent;9import org.bukkit.Material;10import org.bukkit.block.Block;11import org.bukkit.block.BlockFace;12import org.bukkit.block.BlockState;13import org.bukkit.block.Chest;14import org.bukkit.block.Hopper;15import org.bukkit.block.data.BlockData;16import org.bukkit.block.data.Directional;17import org.bukkit.entity.Player;18import org.bukkit.inventory.Inventory;19import org.bukkit.inventory.ItemStack;20import org.bukkit.plugin.java.JavaPlugin;21import org.bukkit.scheduler.BukkitRunnable;22import org.bukkit.scheduler.BukkitTask;23import be.seeseemelk.mockbukkit.ServerMock;24import be.seeseemelk.mockbukkit.block.state.BlockStateMock;25import be.seeseemelk.mockbukkit.block.state.HopperMock;26{27 private ServerMock server;28 private BukkitTask task;29 private Player player;30 private Block block;31 private BlockState state;32 private Hopper hopper;33 private Inventory inv;34 public void onEnable()35 {36 server = new ServerMock();37 server.addPlayer("Player1");38 server.addPlayer("Player2");39 server.addPlayer("Player3");40 server.addPlayer("Player4");41 server.addPlayer("Player5");42 server.addPlayer("Player6");43 server.addPlayer("Player7");44 server.addPlayer("Player8");45 server.addPlayer("Player9");46 server.addPlayer("Player10");47 server.addPlayer("Player11");48 server.addPlayer("Player12");49 server.addPlayer("Player13");50 server.addPlayer("Player14");51 server.addPlayer("Player15");52 server.addPlayer("Player16");53 server.addPlayer("Player17");54 server.addPlayer("Player18");55 server.addPlayer("Player19");56 server.addPlayer("Player20");57 server.addPlayer("Player21");58 server.addPlayer("Player22");59 server.addPlayer("Player23");60 server.addPlayer("Player24");

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hasPlayerLooted

Using AI Code Generation

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1Hopper hopper = new HopperMock();2hopper.hasPlayerLooted();3hopper.setPlayerLooted(true);4hopper.hasPlayerLooted();5hopper.setPlayerLooted(false);6hopper.hasPlayerLooted();7Hopper hopper = new HopperMock();8hopper.hasPlayerLooted()9hopper.setPlayerLooted(true)10hopper.hasPlayerLooted()11hopper.setPlayerLooted(false)12hopper.hasPlayerLooted()13hopper.setPlayerLooted(true)14hopper.hasPlayerLooted()15hopper.setPlayerLooted(false)16hopper.hasPlayerLooted()17Hopper hopper = new HopperMock();18hopper.hasPlayerLooted();19hopper.setPlayerLooted(true);20hopper.hasPlayerLooted();21hopper.setPlayerLooted(false);22hopper.hasPlayerLooted();23Hopper hopper = new HopperMock();24hopper.hasPlayerLooted();25hopper.setPlayerLooted(true);26hopper.hasPlayerLooted();27hopper.setPlayerLooted(false);28hopper.hasPlayerLooted();29Hopper hopper = new HopperMock();30hopper.hasPlayerLooted();31hopper.setPlayerLooted(true);32hopper.hasPlayerLooted();33hopper.setPlayerLooted(false);

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hasPlayerLooted

Using AI Code Generation

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1public void testHopperLoot() {2 PluginManager pluginManager = server.getPluginManager();3 pluginManager.registerEvents(new HopperLootListener(), plugin);4 server.addRecipe(new HopperLootRecipe());5 Player player1 = server.addPlayer();6 Player player2 = server.addPlayer();7 HopperMock hopper = new HopperMock();8 ChestMock chest = new ChestMock();9 hopper.getRelative(BlockFace.EAST).setType(Material.CHEST);10 chest.getInventory().addItem(new ItemStack(Material.DIAMOND, 1));11 hopper.getRelative(BlockFace.EAST).getState().update();12 server.getWorlds().get(0).getBlockAt(0, 0, 0).setType(Material.HOPPER);13 hopper.getLocation().getBlock().setType(Material.HOPPER);14 player1.openInventory(chest.getInventory());15 player1.closeInventory();16 player2.openInventory(hopper.getInventory());17 player2.closeInventory();18 assertTrue(hopper.hasPlayerLooted(player2));19}20 at org.junit.Assert.assertThat(Assert.java:780)21 at org.junit.Assert.assertThat(Assert.java:738)22 at be.seeseemelk.mockbukkit.block.state.HopperMockTest.testHopperLoot(HopperMockTest.java:55)

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hasPlayerLooted

Using AI Code Generation

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1HopperMock hopper = new HopperMock(Material.HOPPER);2hopper.setLootTable(new NamespacedKey(plugin, "mining/hopper"));3hopper.setLootTableSeed(123456789);4hopper.setLooter(player);5if (hopper.hasPlayerLooted(player)) {6 player.sendMessage("You have already looted this hopper!");7}8ItemStack[] loot = hopper.getLoot();9for (ItemStack item : loot) {10 player.getInventory().addItem(item);11}12hopper.clearLootTable();13hopper.clearLooter();14hopper.clearLootTableSeed();15hopper.clearLoot();16if (hopper.hasLootTable()) {17 player.sendMessage("This hopper has a loot table!");18}19if (hopper.hasLooter()) {20 player.sendMessage("This hopper has a looter!");21}22if (hopper.hasLootTableSeed()) {23 player.sendMessage("This hopper has a loot table seed!");24}25if (hopper.hasLoot()) {26 player.sendMessage("This hopper has loot!");27}28if (hopper.contains(Material.DIAMOND)) {29 player.sendMessage("This hopper contains diamonds!");30}31if (hopper.contains(Material.DIAMOND, 2)) {32 player.sendMessage("This hopper contains 2 diamonds!");33}

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