Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.DropperMock.setHasPlayerLooted
Source:DropperMock.java
...95 // TODO Auto-generated method stub96 throw new UnimplementedOperationException();97 }98 @Override99 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)100 {101 // TODO Auto-generated method stub102 throw new UnimplementedOperationException();103 }104 @Override105 public boolean hasPendingRefill()106 {107 // TODO Auto-generated method stub108 throw new UnimplementedOperationException();109 }110 @Override111 public long getLastFilled()112 {113 // TODO Auto-generated method stub...
setHasPlayerLooted
Using AI Code Generation
1DropperMock dropper = new DropperMock(Material.DROPPER);2dropper.setHasPlayerLooted(true);3DropperMock dropper = new DropperMock(Material.DROPPER);4dropper.setHasPlayerLooted(false);5DropperMock dropper = new DropperMock(Material.DROPPER);6dropper.setHasPlayerLooted(true);7dropper.setHasPlayerLooted(false);8DropperMock dropper = new DropperMock(Material.DROPPER);9dropper.setHasPlayerLooted(false);10dropper.setHasPlayerLooted(true);11DropperMock dropper = new DropperMock(Material.DROPPER);12dropper.setHasPlayerLooted(true);13dropper.setHasPlayerLooted(true);14DropperMock dropper = new DropperMock(Material.DROPPER);15dropper.setHasPlayerLooted(false);16dropper.setHasPlayerLooted(false);17DropperMock dropper = new DropperMock(Material.DROPPER);18dropper.setHasPlayerLooted(true);19dropper.setHasPlayerLooted(false);20dropper.setHasPlayerLooted(true);21DropperMock dropper = new DropperMock(Material.DROPPER);22dropper.setHasPlayerLooted(false);23dropper.setHasPlayerLooted(true);24dropper.setHasPlayerLooted(false);25DropperMock dropper = new DropperMock(Material.DROPPER);26dropper.setHasPlayerLooted(false);27dropper.setHasPlayerLooted(false);28dropper.setHasPlayerLooted(true);29DropperMock dropper = new DropperMock(Material.DROPPER);30dropper.setHasPlayerLooted(true);31dropper.setHasPlayerLooted(true);32dropper.setHasPlayerLooted(false);33DropperMock dropper = new DropperMock(Material.DROPPER);34dropper.setHasPlayerLooted(true);35dropper.setHasPlayerLooted(false);36dropper.setHasPlayerLooted(false);37DropperMock dropper = new DropperMock(Material.DROPPER);38dropper.setHasPlayerLooted(false);39dropper.setHasPlayerLooted(true);40dropper.setHasPlayerLooted(true);41DropperMock dropper = new DropperMock(Material.DROPPER);42dropper.setHasPlayerLooted(false);
setHasPlayerLooted
Using AI Code Generation
1public void testDropperLooted() {2 DropperMock dropperMock = new DropperMock(Material.DROPPER);3 dropperMock.setHasPlayerLooted(true);4 assertTrue(dropperMock.hasPlayerLooted());5}6public void testDropperLooted() {7 DropperMock dropperMock = new DropperMock(Material.DROPPER);8 dropperMock.setHasPlayerLooted(true);9 assertTrue(dropperMock.hasPlayerLooted());10}11The following code snippet shows how to use the method setHasPlayerLooted() of the class. The method sets the state of the dropper to looted or not looted. The method is useful when testing the behavior of the dropper when it is looted or not looted. The code snippet uses the methodhasPlayerLooted() to check if the dropper is looted or not
setHasPlayerLooted
Using AI Code Generation
1ItemStack itemStack = new ItemStack(Material.STONE, 1);2DropperMock dropper = new DropperMock();3dropper.setHasPlayerLooted(true);4dropper.getInventory().addItem(itemStack);5assertEquals(1, dropper.getInventory().getContents().length);6assertTrue(dropper.getInventory().contains(Material.STONE));7ItemStack itemStack = new ItemStack(Material.STONE, 1);8DropperMock dropper = new DropperMock();9dropper.setHasPlayerLooted(true);10dropper.getInventory().addItem(itemStack);11assertEquals(1, dropper.getInventory().getContents().length);12assertTrue(dropper.getInventory().contains(Material.STONE));13ItemStack itemStack = new ItemStack(Material.STONE, 1);14DropperMock dropper = new DropperMock();15dropper.setHasPlayerLooted(true);16dropper.getInventory().addItem(itemStack);17assertEquals(1, dropper.getInventory().getContents().length);18assertTrue(dropper.getInventory().contains(Material.STONE));19ItemStack itemStack = new ItemStack(Material.STONE, 1);20DropperMock dropper = new DropperMock();21dropper.setHasPlayerLooted(true);22dropper.getInventory().addItem(itemStack);23assertEquals(1, dropper.getInventory().getContents().length);24assertTrue(dropper.getInventory().contains(Material.STONE));25ItemStack itemStack = new ItemStack(Material.STONE, 1);26DropperMock dropper = new DropperMock();27dropper.setHasPlayerLooted(true);28dropper.getInventory().addItem(itemStack);29assertEquals(1, dropper.getInventory().getContents().length);30assertTrue(dropper.getInventory().contains(Material.STONE));
setHasPlayerLooted
Using AI Code Generation
1public class TestBlockState extends BlockState implements InventoryHolder {2 private final Inventory inventory = Bukkit.createInventory(this, 9);3 public TestBlockState(Block block) {4 super(block);5 }6 public Inventory getInventory() {7 return inventory;8 }9 public @NotNull Block getBlock() {10 return super.getBlock();11 }12}13public class TestBlock extends BlockData {14 public TestBlock(Material material) {15 super(material);16 }17 public @NotNull BlockState getState() {18 return new TestBlockState(getBlock());19 }20 public @NotNull String getAsString() {21 return "test";22 }23 public @NotNull String getAsString(boolean b) {24 return "test";25 }26 public @NotNull TestBlock merge(@NotNull BlockData blockData) {27 return this;28 }29 public @NotNull TestBlock clone() {30 return this;31 }32}33public class TestItem extends Item {34 public TestItem() {35 super(Material.DIAMOND);36 }37 public @NotNull BlockData getBlockData() {38 return new TestBlock(getType());39 }40}41public void testItem() {42 TestItem item = new TestItem();43 Block block = new Location(world, 0, 0, 0).getBlock();44 block.setType(Material.DIAMOND_BLOCK);45 block.setBlockData(item.getBlockData());46 BlockState state = block.getState();47 System.out.println(state.getClass().getName());48}
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