How to use setLootTable method of be.seeseemelk.mockbukkit.block.state.DispenserMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.DispenserMock.setLootTable

Source:DispenserMock.java Github

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...29 {30 super(state);31 }32 @Override33 public void setLootTable(LootTable table)34 {35 // TODO Auto-generated method stub36 throw new UnimplementedOperationException();37 }38 @Override39 public LootTable getLootTable()40 {41 // TODO Auto-generated method stub42 throw new UnimplementedOperationException();43 }44 @Override45 public void setSeed(long seed)46 {47 // TODO Auto-generated method stub...

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setLootTable

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertTrue;3import java.util.Arrays;4import java.util.List;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.inventory.ItemStack;8import org.junit.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.block.BlockMock;12import be.seeseemelk.mockbukkit.block.state.DispenserMock;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14{15 private ServerMock server;16 private DispenserMock dispenser;17 private BlockMock block;18 public void setUp()19 {20 server = MockBukkit.mock();21 block = new BlockMock(Material.DISPENSER);22 dispenser = new DispenserMock(block);23 }24 public void tearDown()25 {26 MockBukkit.unmock();27 }28 public void testDispenserMock()29 {30 setUp();31 dispenser.setLootTable("minecraft:chests/simple_dungeon");32 assertTrue(dispenser.getLootTable().equals("minecraft:chests/simple_dungeon"));33 tearDown();34 }35}

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setLootTable

Using AI Code Generation

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1@DisplayName("Dispenser Mock Test")2class DispenserMockTest {3 private DispenserMock dispenser;4 void setUp() {5 dispenser = new DispenserMock(Material.DISPENSER);6 }7 @DisplayName("Test setLootTable method")8 void testSetLootTable() {9 LootTable table = new LootTable();10 dispenser.setLootTable(table);11 assertEquals(table, dispenser.getLootTable());12 }13}

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setLootTable

Using AI Code Generation

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1dispenser.setLootTable("minecraft:chests/simple_dungeon", 0L);2chest.setLootTable("minecraft:chests/simple_dungeon", 0L);3shulkerBox.setLootTable("minecraft:chests/simple_dungeon", 0L);4barrel.setLootTable("minecraft:chests/simple_dungeon", 0L);5hopper.setLootTable("minecraft:chests/simple_dungeon", 0L);6furnace.setLootTable("minecraft:chests/simple_dungeon", 0L);7smoker.setLootTable("minecraft:chests/simple_dungeon", 0L);8blastFurnace.setLootTable("minecraft:chests/simple_dungeon", 0L);9brewingStand.setLootTable("minecraft:chests/simple_dungeon", 0L);10cartographyTable.setLootTable("minecraft:chests/simple_dungeon", 0L);11stonecutter.setLootTable("minecraft:chests/simple_dungeon", 0L);

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setLootTable

Using AI Code Generation

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1public void testSetLootTable()2{3 ServerMock server = MockBukkit.mock();4 WorldMock world = server.addSimpleWorld("world");5 DispenserMock dispenser = new DispenserMock(Material.DISPENSER, world);6 dispenser.setLootTable(new LootTableMock("test"));7 System.out.println(dispenser.hasLootTable());8}9I have tried to fix it myself and I have managed to get the test to pass by changing the setLootTableSeed() method to the following:10public void setLootTableSeed(long seed)11{12 this.lootTableSeed = seed;13 this.lootTable = new LootTableMock("test");14}

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