How to use setSpawnCount method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock.setSpawnCount

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...66 spawner.setSpawnedType(EntityType.COW);67 spawner.setDelay(5);68 spawner.setMinSpawnDelay(10);69 spawner.setMaxSpawnDelay(15);70 spawner.setSpawnCount(3);71 spawner.setMaxNearbyEntities(7);72 spawner.setRequiredPlayerRange(17);73 spawner.setSpawnRange(6);74 CreatureSpawnerMock copy = new CreatureSpawnerMock(spawner);75 assertEquals(EntityType.COW, copy.getSpawnedType());76 assertEquals(5, copy.getDelay());77 assertEquals(10, copy.getMinSpawnDelay());78 assertEquals(15, copy.getMaxSpawnDelay());79 assertEquals(3, copy.getSpawnCount());80 assertEquals(7, copy.getMaxNearbyEntities());81 assertEquals(17, copy.getRequiredPlayerRange());82 assertEquals(6, copy.getSpawnRange());83 }84 @Test...

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...108 {109 return this.spawnCount;110 }111 @Override112 public void setSpawnCount(int spawnCount)113 {114 this.spawnCount = spawnCount;115 }116 @Override117 public int getMaxNearbyEntities()118 {119 return this.maxNearbyEntities;120 }121 @Override122 public void setMaxNearbyEntities(int maxNearbyEntities)123 {124 this.maxNearbyEntities = maxNearbyEntities;125 }126 @Override...

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setSpawnCount

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;4import org.bukkit.Location;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.BlockState;8import org.bukkit.entity.EntityType;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12public class TestMockBukkitBlockState {13 private ServerMock server;14 private Location location;15 private Block block;16 private BlockState blockState;17 private CreatureSpawnerMock creatureSpawnerMock;18 public void setUp() {19 server = MockBukkit.mock();20 location = new Location(server.getWorlds().get(0), 0, 0, 0);21 block = location.getBlock();22 block.setType(Material.SPAWNER);23 blockState = block.getState();24 creatureSpawnerMock = (CreatureSpawnerMock) blockState;25 }26 public void tearDown() {27 MockBukkit.unmock();28 }29 public void testSetSpawnCount() {30 creatureSpawnerMock.setSpawnCount(3);31 }32}33import be.seeseemelk.mockbukkit.MockBukkit;34import be.seeseemelk.mockbukkit.ServerMock;35import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;36import org.bukkit.Location;37import org.bukkit.Material;38import org.bukkit.block.Block;39import org.bukkit.block.BlockState;40import org.bukkit.entity.EntityType;41import org.junit.After;42import org.junit.Before;43import org.junit.Test;44public class TestMockBukkitBlockState {45 private ServerMock server;46 private Location location;47 private Block block;48 private BlockState blockState;49 private CreatureSpawnerMock creatureSpawnerMock;50 public void setUp() {51 server = MockBukkit.mock();52 location = new Location(server.getWorlds().get(0), 0, 0, 0);53 block = location.getBlock();54 block.setType(Material.SPAWNER);55 blockState = block.getState();56 creatureSpawnerMock = (CreatureSpawnerMock

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setSpawnCount

Using AI Code Generation

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1import org.bukkit.block.CreatureSpawner;2import org.bukkit.entity.*;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class Main {8public static void main(String[] args) {9ServerMock server = MockBukkit.mock();10PlayerMock player = server.addPlayer();11CreatureSpawnerMock spawner = new CreatureSpawnerMock();12spawner.setSpawnCount(10);13int spawnCount = spawner.getSpawnCount();14System.out.println("Spawn Count: " + spawnCount);15System.out.println(spawner);16MockBukkit.unmock();17}18}19CreatureSpawnerMock{spawnerType=PIG, spawnCount=10, spawnRange=4, minSpawnDelay=200, maxSpawnDelay=800, requiredPlayerRange=16, maxNearby

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setSpawnCount

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.CreatureSpawner;7import org.bukkit.entity.EntityType;8import org.bukkit.plugin.java.JavaPlugin;9{10 public void onEnable()11 {12 Location loc = new Location(null, 0, 0, 0);13 Block block = loc.getBlock();14 block.setType(Material.SPAWNER);15 BlockState state = block.getState();16 CreatureSpawner spawner = (CreatureSpawner) state;17 spawner.setSpawnedType(EntityType.CREEPER);18 spawner.setSpawnCount(10);19 }20}21package be.seeseemelk.mockbukkit;22import org.bukkit.Location;23import org.bukkit.Material;24import org.bukkit.block.Block;25import org.bukkit.block.BlockState;26import org.bukkit.block.CreatureSpawner;27import org.bukkit.entity.EntityType;28import org.bukkit.plugin.java.JavaPlugin;29{30 public void onEnable()31 {32 Location loc = new Location(null, 0, 0, 0);33 Block block = loc.getBlock();34 block.setType(Material.SPAWNER);35 BlockState state = block.getState();36 CreatureSpawner spawner = (CreatureSpawner) state;37 spawner.setSpawnedType(EntityType.CREEPER);38 spawner.setSpawnRange(10);39 }40}41package be.seeseemelk.mockbukkit;42import org.bukkit.Location;43import org.bukkit.Material;44import org.bukkit.block.Block;45import org.bukkit.block.BlockState;46import org.bukkit.block.CreatureSpawner;47import org.bukkit.entity.EntityType;48import org.bukkit.plugin.java.JavaPlugin;49{50 public void onEnable()

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setSpawnCount

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.World;5import org.bukkit.block.Block;6import org.bukkit.block.CreatureSpawner;7import org.bukkit.entity.EntityType;8import org.junit.Assert;9import org.junit.Before;10import org.junit.Test;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;14{15 private ServerMock server;16 public void setUp()17 {18 server = MockBukkit.mock();19 }20 public void testSetSpawnCount()21 {22 World world = server.addSimpleWorld("world");23 Location location = new Location(world, 0, 0, 0);24 Block block = world.getBlockAt(location);25 block.setType(Material.SPAWNER);26 CreatureSpawner spawner = (CreatureSpawner) block.getState();27 spawner.setSpawnCount(5);28 Assert.assertEquals(5, spawner.getSpawnCount());29 }30}31package com.example;32import org.bukkit.Location;33import org.bukkit.Material;34import org.bukkit.World;35import org.bukkit.block.Block;36import org.bukkit.block.CreatureSpawner;37import org.bukkit.entity.EntityType;38import org.junit.Assert;39import org.junit.Before;40import org.junit.Test;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.ServerMock;43import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;44{45 private ServerMock server;46 public void setUp()47 {48 server = MockBukkit.mock();49 }50 public void testSetSpawnRange()51 {52 World world = server.addSimpleWorld("world");53 Location location = new Location(world, 0, 0, 0);54 Block block = world.getBlockAt(location);55 block.setType(Material.SPAWNER);

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setSpawnCount

Using AI Code Generation

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1{2 public void onEnable()3 {4 Server server = getServer();5 World world = server.getWorld("world");6 Location location = new Location(world, 0, 0, 0);7 Block block = location.getBlock();8 CreatureSpawner spawner = (CreatureSpawner) block.getState();9 spawner.setSpawnCount(10);10 }11}12{13 public void onEnable()14 {15 Server server = getServer();16 World world = server.getWorld("world");17 Location location = new Location(world, 0, 0, 0);18 Block block = location.getBlock();19 CreatureSpawner spawner = (CreatureSpawner) block.getState();20 spawner.setMaxNearbyEntities(10);21 }22}23{24 public void onEnable()25 {26 Server server = getServer();27 World world = server.getWorld("world");28 Location location = new Location(world, 0, 0, 0);29 Block block = location.getBlock();30 CreatureSpawner spawner = (CreatureSpawner) block.getState();

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setSpawnCount

Using AI Code Generation

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1package me.mrCookieSlime.Slimefun.Objects.SlimefunItem;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.CreatureSpawner;5import org.bukkit.entity.EntityType;6import org.bukkit.inventory.ItemStack;7import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;8import io.github.thebusybiscuit.slimefun4.core.attributes.Rechargeable;9import io.github.thebusybiscuit.slimefun4.implementation.SlimefunPlugin;10import io.github.thebusybiscuit.slimefun4.implementation.items.SimpleSlimefunItem;11import io.github.thebusybiscuit.slimefun4.utils.ChestMenuUtils;12public class SpawnerChanger extends SimpleSlimefunItem<Rechargeable> implements Rechargeable {13 public SpawnerChanger() {14 super(SlimefunPlugin.getItemGroup(), SlimefunItems.SPAWNER_CHANGER, RecipeType.ENHANCED_CRAFTING_TABLE, new ItemStack[] {null, null, null, null, new ItemStack(Material.SPAWNER), null, null, null, null});15 }16 public void preRegister() {17 super.preRegister();18 addItemHandler(onRightClick());19 }20 private ItemHandler onRightClick() {21 return (ItemUseHandler) e -> {22 e.cancel();23 if (e.getClickedBlock().isPresent()) {24 Block b = e.getClickedBlock().get();25 if (b.getType() == Material.SPAWNER) {26 if (ChargableBlock.isChargable(b)) {27 if (ChargableBlock.getCharge(b) < 1000) {28 SlimefunPlugin.getLocalization().sendMessage(e.getPlayer(), "messages.not-enough-energy", true);29 } else {30 ChargableBlock.addCharge(b, -1000);31 CreatureSpawner spawner = (CreatureSpawner) b.getState();32 CreatureSpawnerMock spawnerMock = new CreatureSpawnerMock(spawner);33 spawnerMock.setSpawnCount(spawnerMock.getSpawnCount() + 1);34 spawner.update();35 e.getPlayer().sendMessage("Spawned: " + spawnerMock.getSpawnCount() + " mobs");36 }37 }38 }39 }40 };41 }42}

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setSpawnCount

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1package com.example;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.CreatureSpawner;6import org.bukkit.plugin.java.JavaPlugin;7{8 public void onEnable()9 {10 Location location = new Location(null, 0, 0, 0);11 Block block = location.getBlock();12 CreatureSpawner spawner = (CreatureSpawner) block.getState();13 spawner.setSpawnCount(3);14 }15}

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