Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock.isActivated
Source:CreatureSpawnerMockTest.java
...127 {128 assertDoesNotThrow(() -> spawner.setMaxSpawnDelay(201));129 }130 @Test131 void isActivated_NotPlaced_ThrowsException()132 {133 CreatureSpawnerMock spawner = new CreatureSpawnerMock(Material.SPAWNER);134 assertThrowsExactly(IllegalStateException.class, spawner::isActivated);135 }136 @Test137 void isActivated_NoPlayers_False()138 {139 assertFalse(spawner.isActivated());140 }141 @Test142 void isActivated_PlayerInRange_True()143 {144 spawner.setRequiredPlayerRange(10);145 PlayerMock player = server.addPlayer();146 player.setLocation(new Location(world, 10, 10, 0));147 assertTrue(spawner.isActivated());148 }149 @Test150 void isActivated_PlayerOutsideRange_False()151 {152 spawner.setRequiredPlayerRange(10);153 PlayerMock player = server.addPlayer();154 player.setLocation(new Location(world, 11, 10, 0));155 assertFalse(spawner.isActivated());156 }157 @Test158 void resetTimer_NotPlaced_ThrowsException()159 {160 CreatureSpawnerMock spawner = new CreatureSpawnerMock(Material.SPAWNER);161 assertThrowsExactly(IllegalStateException.class, spawner::resetTimer);162 }163 @Test164 void resetTimer_MinDelayLessThanMax_SetsRandomDelay()165 {166 spawner.resetTimer();167 assertNotEquals(20, spawner.getDelay());168 }169 @Test...
Source:CreatureSpawnerMock.java
...143 {144 this.spawnRange = spawnRange;145 }146 @Override147 public boolean isActivated()148 {149 if (!isPlaced())150 throw new IllegalStateException("Cannot reset the timer of a Spawner that isn't placed");151 return Bukkit.getOnlinePlayers().stream().anyMatch(p -> p.getLocation().distance(getLocation()) <= getRequiredPlayerRange());152 }153 @Override154 public void resetTimer()155 {156 if (!isPlaced())157 throw new IllegalStateException("Cannot reset the timer of a Spawner that isn't placed");158 if (this.maxSpawnDelay <= this.minSpawnDelay)159 {160 this.delay = this.minSpawnDelay;161 }...
isActivated
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.block.Block;8import org.bukkit.block.BlockState;9import org.bukkit.block.CreatureSpawner;10import org.bukkit.entity.EntityType;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import static org.junit.Assert.assertFalse;15import static org.junit.Assert.assertTrue;16public class CreatureSpawnerMockTest {17 private ServerMock server;18 private PlayerMock player;19 private Location location;20 private Block block;21 private BlockState blockState;22 private CreatureSpawner creatureSpawner;23 public void setUp() {24 server = MockBukkit.mock();25 player = server.addPlayer();26 location = new Location(server.getWorlds().get(0), 0, 0, 0);27 block = location.getBlock();28 block.setType(Material.SPAWNER);29 blockState = block.getState();30 creatureSpawner = (CreatureSpawner) blockState;31 }32 public void tearDown() {33 MockBukkit.unmock();34 }35 public void testGetSpawnedType() {36 creatureSpawner.setSpawnedType(EntityType.COW);37 assertTrue(creatureSpawner.getSpawnedType() == EntityType.COW);38 }39 public void testSetSpawnedType() {40 creatureSpawner.setSpawnedType(EntityType.COW);41 assertTrue(creatureSpawner.getSpawnedType() == EntityType.COW);42 }43 public void testGetDelay() {44 creatureSpawner.setDelay(20);45 assertTrue(creatureSpawner.getDelay() == 20);46 }47 public void testSetDelay() {48 creatureSpawner.setDelay(20);49 assertTrue(creatureSpawner.getDelay() == 20);50 }51 public void testGetMinSpawnDelay() {52 creatureSpawner.setMinSpawnDelay(20);53 assertTrue(creatureSpawner.getMinSpawnDelay() == 20);54 }55 public void testSetMinSpawnDelay() {
isActivated
Using AI Code Generation
1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;8import org.bukkit.entity.EntityType;
isActivated
Using AI Code Generation
1import org.bukkit.Location;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.CreatureSpawner;6import org.bukkit.entity.EntityType;7import org.junit.jupiter.api.BeforeEach;8import org.junit.jupiter.api.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.block.BlockMock;12import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14public class SpawnerTest {15 private ServerMock server;16 private PlayerMock player;17 private BlockMock spawnerBlock;18 private CreatureSpawner spawner;19 public void setUp() {20 server = MockBukkit.mock();21 player = server.addPlayer();22 spawnerBlock = new BlockMock(Material.SPAWNER);23 spawner = (CreatureSpawner) spawnerBlock.getState();24 }25 public void testSpawner() {26 spawner.setSpawnedType(EntityType.COW);27 spawner.setDelay(10);28 spawner.setMinSpawnDelay(10);29 spawner.setMaxSpawnDelay(10);30 spawner.setMaxNearbyEntities(10);31 spawner.setMaxSpawnDelay(10);32 spawner.setRequiredPlayerRange(10);33 spawner.setSpawnCount(10);34 spawner.setSpawnRange(10);
isActivated
Using AI Code Generation
1import org.bukkit.Location;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.CreatureSpawner;5import org.bukkit.entity.EntityType;6import org.junit.jupiter.api.AfterEach;7import org.junit.jupiter.api.BeforeEach;8import org.junit.jupiter.api.Test;9import org.junit.jupiter.api.extension.ExtendWith;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.MockPlugin;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;16@ExtendWith(MockBukkit.class)17public class TestSpawner {18 private ServerMock server;19 private MockPlugin plugin;20 private PlayerMock player;21 private Location location;22 private Block block;23 private CreatureSpawner spawner;24 private CreatureSpawnerMock spawnerMock;25 private BukkitSchedulerMock scheduler;26 public void setUp() {27 server = MockBukkit.getMock();28 plugin = MockBukkit.createMockPlugin();29 player = server.addPlayer();30 location = player.getLocation();31 block = location.getBlock();32 block.setType(Material.SPAWNER);33 spawner = (CreatureSpawner) block.getState();34 spawnerMock = (CreatureSpawnerMock) spawner;35 scheduler = server.getScheduler();36 }37 public void tearDown() {38 MockBukkit.unmock();39 }40 public void testSpawner() {41 spawner.setSpawnedType(EntityType.BLAZE);42 spawner.setDelay(1000);43 spawner.setMinSpawnDelay(1000);44 spawner.setMaxSpawnDelay(1000);45 spawner.setRequiredPlayerRange(0);46 spawner.setSpawnCount(1);47 spawner.setSpawnRange(1);48 spawner.update();49 scheduler.advanceTime(1000);50 spawner.update();51 System.out.println(spawner.getSpawnedType());52 System.out.println(spawner.getDelay());53 System.out.println(spawner.getMinSpawnDelay());54 System.out.println(spawner.getMaxSpawnDelay());55 System.out.println(spawner.getRequiredPlayerRange());
isActivated
Using AI Code Generation
1public void testSpawner() {2 World world = server.addSimpleWorld("world");3 CreatureSpawner spawner = (CreatureSpawner) world.getBlockAt(0, 0, 0).getState();4 spawner.setSpawnedType(EntityType.CREEPER);5 spawner.setDelay(10);6 spawner.setActivated(true);7 assertTrue(spawner.isActivated());8 spawner.setActivated(false);9 assertFalse(spawner.isActivated());10}11public void testSpawner() {12 World world = server.addSimpleWorld("world");13 CreatureSpawner spawner = (CreatureSpawner) world.getBlockAt(0, 0, 0).getState();14 spawner.setSpawnedType(EntityType.CREEPER);15 spawner.setDelay(10);16 spawner.setActivated(true);17 assertTrue(spawner.isActivated());18 spawner.setActivated(false);19 assertFalse(spawner.isActivated());20}21public void testSpawner() {22 World world = server.addSimpleWorld("world");23 CreatureSpawner spawner = (CreatureSpawner) world.getBlockAt(0, 0, 0).getState();24 spawner.setSpawnedType(EntityType.CREEPER);25 spawner.setDelay(10);26 spawner.setActivated(true);27 assertTrue(spawner.isActivated());
isActivated
Using AI Code Generation
1import org.bukkit.block.CreatureSpawner;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.Location;5import org.bukkit.Material;6import org.bukkit.World;7import org.bukkit.entity.EntityType;8import org.bukkit.plugin.Plugin;9import org.bukkit.plugin.java.JavaPlugin;10import org.bukkit.event.Listener;11import org.bukkit.event.EventHandler;12import org.bukkit.event.EventPriority;13import org.bukkit.event.block.BlockBreakEvent;14import org.bukkit.event.block.BlockPlaceEvent;15import org.bukkit.event.block.BlockFromToEvent;16import org.bukkit.event.block.BlockSpreadEvent;17import org.bukkit.event.block.BlockPhysicsEvent;18import org.bukkit.event.block.BlockIgniteEvent;19import org.bukkit.event.block.BlockBurnEvent;20import org.bukkit.event.block.BlockPistonExtendEvent;21import org.bukkit.event.block.BlockPistonRetractEvent;22import org.bukkit.event.block.BlockPistonEvent;23import org.bukkit.event.block.BlockPistonMoveEvent;24import org.bukkit.event.block.BlockRedstoneEvent;25import org.bukkit.event.block.BlockExpEvent;26import org.bukkit.event.block.BlockDispenseEvent;27import org.bukkit.event.block.BlockCanBuildEvent;28import org.bukkit.event.block.BlockMultiPlaceEvent;29import org.bukkit.event.block.BlockFormEvent;30import org.bukkit.event.block.BlockGrowEvent;31import org.bukkit.event.block.BlockFadeEvent;32import org.bukkit.event.block.BlockDamageEvent;33import org.bukkit.event.block.BlockCanBuildEvent;34import org.bukkit.event.block.BlockPhysicsEvent;35import org.bukkit.event.block.BlockRedstoneEvent;36import org.bukkit.event.block.BlockFromToEvent;37import org.bukkit.event.block.BlockSpreadEvent;38import org.bukkit.event.block.BlockFadeEvent;39import org.bukkit.event.block.BlockGrowEvent;40import org.bukkit.event.block.BlockFormEvent;41import org.bukkit.event.block.BlockMultiPlaceEvent;42import org.bukkit.event.block.BlockCanBuildEvent;43import org.bukkit.event.block.BlockPistonMoveEvent;44import org.bukkit.event.block.BlockPistonEvent;
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