How to use ConduitMock method of be.seeseemelk.mockbukkit.block.state.ConduitMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ConduitMock.ConduitMock

Source:BlockStateMock.java Github

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...305 return new BlastFurnaceMock(block);306 case COMPARATOR:307 return new ComparatorMock(block);308 case CONDUIT:309 return new ConduitMock(block);310 case ENCHANTING_TABLE:311 return new EnchantingTableMock(block);312 case JIGSAW:313 return new JigsawMock(block);314 case JUKEBOX:315 return new JukeboxMock(block);316 case SPAWNER:317 return new CreatureSpawnerMock(block);318 case DAYLIGHT_DETECTOR:319 return new DaylightDetectorMock(block);320 case COMMAND_BLOCK:321 case CHAIN_COMMAND_BLOCK:322 case REPEATING_COMMAND_BLOCK:323 return new CommandBlockMock(block);...

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Source:ConduitMockTest.java Github

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...7import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;8import static org.junit.jupiter.api.Assertions.assertInstanceOf;9import static org.junit.jupiter.api.Assertions.assertNotSame;10import static org.junit.jupiter.api.Assertions.assertThrowsExactly;11class ConduitMockTest12{13 private WorldMock world;14 private BlockMock block;15 private ConduitMock conduit;16 @BeforeEach17 void setUp()18 {19 this.world = new WorldMock();20 this.block = world.getBlockAt(0, 10, 0);21 this.block.setType(Material.CONDUIT);22 this.conduit = new ConduitMock(this.block);23 }24 @Test25 void constructor_Material()26 {27 assertDoesNotThrow(() -> new ConduitMock(Material.CONDUIT));28 }29 @Test30 void constructor_Material_WrongType_ThrowsException()31 {32 assertThrowsExactly(IllegalArgumentException.class, () -> new ConduitMock(Material.BEDROCK));33 }34 @Test35 void constructor_Block()36 {37 assertDoesNotThrow(() -> new ConduitMock(new BlockMock(Material.CONDUIT)));38 }39 @Test40 void constructor_Block_WrongType_ThrowsException()41 {42 assertThrowsExactly(IllegalArgumentException.class, () -> new ConduitMock(new BlockMock(Material.BEDROCK)));43 }44 @Test45 void getSnapshot_DifferentInstance()46 {47 assertNotSame(conduit, conduit.getSnapshot());48 }49 @Test50 void blockStateMock_Mock_CorrectType()51 {52 assertInstanceOf(ConduitMock.class, BlockStateMock.mockState(block));53 }54}...

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Source:ConduitMock.java Github

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2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.Conduit;5import org.jetbrains.annotations.NotNull;6public class ConduitMock extends TileStateMock implements Conduit7{8 public ConduitMock(@NotNull Material material)9 {10 super(material);11 checkType(material, Material.CONDUIT);12 }13 protected ConduitMock(@NotNull Block block)14 {15 super(block);16 checkType(block, Material.CONDUIT);17 }18 protected ConduitMock(@NotNull ConduitMock state)19 {20 super(state);21 }22 @Override23 public @NotNull ConduitMock getSnapshot()24 {25 return new ConduitMock(this);26 }27}...

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ConduitMock

Using AI Code Generation

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1import java.util.ArrayList;2import java.util.List;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockFace;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.Directional;8import org.bukkit.block.data.type.Conduit;9import org.bukkit.block.data.type.Conduit.Connection;10import org.bukkit.block.data.type.Conduit.Waterlogged;11import org.bukkit.entity.Player;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.block.BlockMock;15import be.seeseemelk.mockbukkit.block.state.ConduitMock;16{17 public static void main(String[] args)18 {19 ServerMock server = MockBukkit.mock();20 Player player = server.addPlayer();21 Block block = new BlockMock(Material.CONDUIT);22 Conduit conduit = (Conduit) block.getBlockData();23 BlockData data = block.getBlockData();24 System.out.println("data: " + data.getAsString());25 ConduitMock conduitMock = new ConduitMock(block);26 conduitMock.setWaterlogged(true);27 conduitMock.setConnection(BlockFace.DOWN, Connection.TUNNEL);28 conduitMock.setConnection(BlockFace.EAST, Connection.TUNNEL);29 conduitMock.setConnection(BlockFace.NORTH, Connection.TUNNEL);30 conduitMock.setConnection(BlockFace.SOUTH, Connection.TUNNEL);31 conduitMock.setConnection(BlockFace.UP, Connection.TUNNEL);32 conduitMock.setConnection(BlockFace.WEST, Connection.TUNNEL);33 BlockData data2 = block.getBlockData();34 System.out.println("data2: " + data2.getAsString());35 }36}37import java.util.ArrayList;38import java.util.List;39import org.bukkit.Material;40import org.bukkit.block.Block;41import org.bukkit.block.BlockFace;42import org.bukkit

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ConduitMock

Using AI Code Generation

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1public class 2 extends JavaPlugin {2 public void onEnable() {3 ServerMock server = MockBukkit.mock();4 World world = server.addSimpleWorld("world");5 Block block = world.getBlockAt(0, 0, 0);6 block.setType(Material.CONDUIT);7 ConduitMock conduit = (ConduitMock) block.getState();8 conduit.setActive(true);9 conduit.setCooldown(10);10 conduit.setTarget(new Location(world, 0, 0, 0));11 }12}13public class 3 extends JavaPlugin {14 public void onEnable() {15 ServerMock server = MockBukkit.mock();16 World world = server.addSimpleWorld("world");17 Block block = world.getBlockAt(0, 0, 0);18 block.setType(Material.CONDUIT);19 ConduitMock conduit = (ConduitMock) block.getState();20 conduit.setActive(true);21 conduit.setCooldown(10);22 conduit.setTarget(new Location(world, 0, 0, 0));23 }24}25public class 4 extends JavaPlugin {26 public void onEnable() {27 ServerMock server = MockBukkit.mock();28 World world = server.addSimpleWorld("world");29 Block block = world.getBlockAt(0, 0, 0);30 block.setType(Material.CONDUIT);31 ConduitMock conduit = (ConduitMock) block.getState();32 conduit.setActive(true);33 conduit.setCooldown(10);34 conduit.setTarget(new Location(world, 0, 0, 0));35 }36}37public class 5 extends JavaPlugin {38 public void onEnable() {39 ServerMock server = MockBukkit.mock();40 World world = server.addSimpleWorld("world");41 Block block = world.getBlockAt(0, 0, 0);42 block.setType(Material.CONDUIT);

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ConduitMock

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.block.Conduit;5import org.bukkit.block.data.BlockData;6import org.bukkit.block.data.type.Conduit;7import org.bukkit.inventory.Inventory;8import org.bukkit.inventory.InventoryHolder;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.meta.ItemMeta;11import org.bukkit.plugin.java.JavaPlugin;12import org.bukkit.scheduler.BukkitRunnable;13import org.bukkit.scheduler.BukkitTask;14import org.bukkit.util.Vector;15import java.util.ArrayList;16import java.util.List;17import java.util.Random;18import java.util.UUID;19import java.util.concurrent.ThreadLocalRandom;20import java.util.concurrent.atomic.AtomicInteger;21import java.util.logging.Logger;22import org.bukkit.Bukkit;23import org.bukkit.Location;24import org.bukkit.World;25import org.bukkit.entity.Entity;26import org.bukkit.entity.EntityType;27import org.bukkit.entity.Item;28import org.bukkit.entity.Player;29import org.bukkit.event.EventHandler;30import org.bukkit.event.Listener;31import org.bukkit.event.block.Action;32import org.bukkit.event.block.BlockBreakEvent;33import org.bukkit.event.block.BlockDamageEvent;34import org.bukkit.event.block.BlockPlaceEvent;35import org.bukkit.event.entity.EntityDamageEvent;36import org.bukkit.event.entity.EntityDeathEvent;37import org.bukkit.event.entity.EntityPickupItemEvent;38import org.bukkit.event.entity.EntitySpawnEvent;39import org.bukkit.event.entity.PlayerDeathEvent;40import org.bukkit.event.inventory.InventoryClickEvent;41import org.bukkit.event.inventory.InventoryCloseEvent;42import org.bukkit.event.inventory.InventoryOpenEvent;43import org.bukkit.event.player.PlayerAnimationEvent;44import org.bukkit.event.player.PlayerAnimationType;45import org.bukkit.event.player.PlayerArmorStandManipulateEvent;46import org.bukkit.event.player.PlayerBedEnterEvent;47import org.bukkit.event.player.PlayerBedLeaveEvent;48import org.bukkit.event.player.PlayerBucketEmptyEvent;49import org.bukkit.event.player.PlayerBucketFillEvent;50import org.bukkit.event.player.PlayerChangedMainHandEvent;51import org.bukkit.event.player.PlayerChangedWorldEvent;52import org.bukkit.event.player.PlayerChatEvent;53import org.bukkit.event.player.PlayerChatTabCompleteEvent;54import org.bukkit.event.player.PlayerCommandPreprocessEvent;55import org.bukkit.event.player.PlayerDropItemEvent;56import org.bukkit.event.player.PlayerEditBookEvent;57import org.bukkit.event.player.PlayerEggThrowEvent;58import org.bukkit.event.player.PlayerExpChangeEvent;59import org.bukkit.event.player.PlayerFishEvent;60import org.bukkit.event.player.PlayerInteractAtEntityEvent;61import org.bukkit.event.player.PlayerInteractEntityEvent;62import org

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ConduitMock

Using AI Code Generation

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1ConduitMock conduit = new ConduitMock(Material.CONDUIT);2conduit.setActive(true);3conduit.setCooldown(1);4conduit.setTarget(new LocationMock(world,0,0,0));5conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));6conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));7conduit.setCooldown(1);8conduit.setCooldownMaximum(1);9conduit.setTarget(new LocationMock(world,0,0,0));10conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));11conduit.setCooldown(1);12conduit.setCooldownMaximum(1);13conduit.setActive(true);14conduit.setTarget(new LocationMock(world,0,0,0));15conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));16conduit.setCooldown(1);17conduit.setCooldownMaximum(1);18conduit.setActive(true);19ConduitMock conduit = new ConduitMock(Material.CONDUIT);20conduit.setCooldown(1);21conduit.setCooldownMaximum(1);22conduit.setTarget(new LocationMock(world,0,0,0));23conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));24conduit.setActive(true);25conduit.setCooldownMaximum(1);26conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));27conduit.setCooldown(1);28conduit.setCooldownMaximum(1);29conduit.setTarget(new LocationMock(world,0,0,0));30conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));31conduit.setCooldown(1);32conduit.setCooldownMaximum(1);33conduit.setActive(true);34conduit.setTarget(new LocationMock(world,0,0,0));35conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));36conduit.setCooldown(1);37conduit.setCooldownMaximum(1);38conduit.setTarget(new LocationMock(world,0,0,0));39conduit.setTargetedEntity(new PlayerMock(server, "testPlayer"));40conduit.setCooldown(1);41conduit.setCooldownMaximum(1);42conduit.setActive(true);

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ConduitMock

Using AI Code Generation

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1import org.bukkit.block.Block;2import org.bukkit.block.BlockState;3import org.bukkit.block.data.BlockData;4import org.bukkit.block.data.type.Conduit;5import org.bukkit.Material;6import be.seeseemelk.mockbukkit.block.state.ConduitMock;7public class 2 {8 public static void main(String[] args) {9 Block block = new BlockMock(Material.CONDUIT);10 BlockState blockState = block.getState();11 BlockData blockData = block.getBlockData();12 if (blockData instanceof Conduit) {13 Conduit conduit = (Conduit) blockData;14 ((ConduitMock) conduit).setCollectionTicks(0);15 }16 }17}

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