Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.open
Source:BarrelMock.java
...55 // TODO Auto-generated method stub56 throw new UnimplementedOperationException();57 }58 @Override59 public void open()60 {61 isOpen = true;62 }63 @Override64 public void close()65 {66 isOpen = false;67 }68 @Override69 public boolean isOpen()70 {71 return isOpen;72 }73 @Override...
Source:ChestMock.java
...53 // TODO Auto-generated method stub54 throw new UnimplementedOperationException();55 }56 @Override57 public void open()58 {59 // TODO Auto-generated method stub60 throw new UnimplementedOperationException();61 }62 @Override63 public void close()64 {65 // TODO Auto-generated method stub66 throw new UnimplementedOperationException();67 }68 @Override69 public Inventory getBlockInventory()70 {71 return getInventory();...
open
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.block.state.ChestMock;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.BlockFace;8import org.bukkit.block.BlockState;9import org.bukkit.block.Chest;10import org.bukkit.block.DoubleChest;11import org.bukkit.block.data.BlockData;12import org.bukkit.block.data.type.Chest.Type;13import org.bukkit.inventory.Inventory;14import org.bukkit.inventory.ItemStack;15import org.bukkit.plugin.PluginManager;16import org.junit.After;17import org.junit.Before;18import org.junit.Test;19public class TestChest {20 private ServerMock server;21 private PluginManager pluginManager;22 public void setUp() {23 server = MockBukkit.mock();24 pluginManager = server.getPluginManager();25 }26 public void tearDown() {27 MockBukkit.unmock();28 }29 public void testChest() {30 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);31 BlockData blockData = block.getBlockData();32 block.setType(Material.CHEST);33 Chest chest = (Chest) block.getState();34 Inventory inventory = chest.getInventory();35 inventory.addItem(new ItemStack(Material.DIRT));36 inventory.addItem(new ItemStack(Material.DIRT));37 inventory.addItem(
open
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Chest;6import org.bukkit.inventory.Inventory;7import org.bukkit.inventory.InventoryHolder;8import org.bukkit.inventory.ItemStack;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.state.ChestMock;11public class Test {12 public static void main(String[] args) {13 MockBukkit mockBukkit = MockBukkit.mock();14 Block block = new BlockMock(Material.CHEST);15 BlockState state = block.getState();16 if (state instanceof InventoryHolder) {17 InventoryHolder holder = (InventoryHolder) state;18 Inventory inventory = holder.getInventory();19 ItemStack itemStack = new ItemStack(Material.DIAMOND, 64);20 inventory.addItem(itemStack);21 Chest chest = (Chest) state;22 chest.open();23 }24 mockBukkit.unmock();25 }26}27package be.seeseemelk.mockbukkit;28import org.bukkit.Material;29import org.bukkit.block.Block;30import org.bukkit.block.BlockState;31import org.bukkit.block.Chest;32import org.bukkit.inventory.Inventory;33import org.bukkit.inventory.InventoryHolder;34import org.bukkit.inventory.ItemStack;35import be.seeseemelk.mockbukkit.block.BlockMock;36import be.seeseemelk.mockbukkit.block.state.ChestMock;37public class Test {38 public static void main(String[] args) {39 MockBukkit mockBukkit = MockBukkit.mock();40 Block block = new BlockMock(Material.CHEST);41 BlockState state = block.getState();42 if (state instanceof InventoryHolder) {43 InventoryHolder holder = (InventoryHolder) state;44 Inventory inventory = holder.getInventory();45 ItemStack itemStack = new ItemStack(Material.DIAMOND, 64);46 inventory.addItem(itemStack);47 Chest chest = (Chest) state;48 chest.open();49 }50 mockBukkit.unmock();51 }52}53package be.seeseemelk.mockbukkit;54import
open
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.inventory.Inventory;6import org.bukkit.inventory.ItemStack;7import org.junit.Test;8import be.seeseemelk.mockbukkit.block.state.ChestMock;9import static org.junit.Assert.*;10public class ChestMockTest {11 public void testOpen() {12 Block block = new BlockMock(Material.CHEST);13 BlockState state = block.getState();14 ChestMock chest = new ChestMock((ChestMock) state);15 Inventory inventory = chest.getInventory();16 inventory.setItem(0, new ItemStack(Material.DIAMOND));17 chest.open();18 assertEquals(1, chest.getViewers().size());19 assertEquals(0, chest.getViewers().get(0).getInventory().first(Material.DIAMOND));20 }21}22package be.seeseemelk.mockbukkit;23import org.bukkit.Material;24import org.bukkit.block.Block;25import org.bukkit.block.BlockState;26import org.bukkit.inventory.Inventory;27import org.bukkit.inventory.ItemStack;28import org.junit.Test;29import be.seeseemelk.mockbukkit.block.state.ChestMock;30import static org.junit.Assert.*;31public class ChestMockTest {32 public void testOpen() {33 Block block = new BlockMock(Material.CHEST);34 BlockState state = block.getState();35 ChestMock chest = new ChestMock((ChestMock) state);36 Inventory inventory = chest.getInventory();37 inventory.setItem(0, new ItemStack(Material.DIAMOND));38 chest.open();39 assertEquals(1, chest.getViewers().size());40 assertEquals(0, chest.getViewers().get(0).getInventory().first(Material.DIAMOND));41 }42}
open
Using AI Code Generation
1package com.example;2import static org.junit.jupiter.api.Assertions.assertEquals;3import static org.junit.jupiter.api.Assertions.assertNotNull;4import static org.junit.jupiter.api.Assertions.assertTrue;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.BlockState;8import org.bukkit.block.Chest;9import org.bukkit.inventory.Inventory;10import org.bukkit.inventory.ItemStack;11import org.junit.jupiter.api.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.block.BlockMock;15import be.seeseemelk.mockbukkit.block.state.ChestMock;16public class ExampleTest {17 public void testChest() {18 ServerMock server = MockBukkit.mock();19 BlockMock block = new BlockMock(Material.CHEST);20 ChestMock chestMock = new ChestMock(block);21 chestMock.open();22 Inventory inventory = chestMock.getInventory();23 inventory.addItem(new ItemStack(Material.STONE, 1));24 assertEquals(1, inventory.getSize());25 assertEquals(1, inventory.getContents().length);26 assertEquals(Material.STONE, inventory.getContents()[0].getType());27 assertEquals(1, inventory.getContents()[0].getAmount());28 MockBukkit.unmock();29 }30}31 at org.junit.jupiter.api.AssertionUtils.fail(AssertionUtils.java:39)32 at org.junit.jupiter.api.AssertEquals.failNotEqual(AssertEquals.java:201)33 at org.junit.jupiter.api.AssertEquals.assertEquals(AssertEquals.java:196)34 at org.junit.jupiter.api.AssertEquals.assertEquals(AssertEquals.java:181)35 at org.junit.jupiter.api.Assertions.assertEquals(Assertions.java:54)36 at com.example.ExampleTest.testChest(ExampleTest.java:34)37 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)38 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)39 at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)40 at java.base/java.lang.reflect.Method.invoke(Method.java:566)41 at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:686)
open
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.block.state.ChestMock;3import be.seeseemelk.mockbukkit.inventory.ChestInventoryMock;4public class ChestMockTest {5 public static void main(String[] args) {6 ChestMock chest = new ChestMock();7 ChestInventoryMock inventory = chest.getInventory();8 inventory.addItem(new ItemStack(Material.DIAMOND, 1));
open
Using AI Code Generation
1ChestMock chest = new ChestMock(Material.CHEST);2chest.open((Player) null);3Inventory inv = chest.getInventory();4BlockState holder = chest.getHolder();5Block block = chest.getBlock();6Material type = chest.getType();7BlockData blockData = chest.getBlockData();8chest.setBlockData((BlockData) null);9World world = chest.getWorld();10Location location = chest.getLocation();11Location location = chest.getLocation((Location) null);12int x = chest.getX();13int y = chest.getY();14int z = chest.getZ();15int blockX = chest.getBlockX();16int blockY = chest.getBlockY();17int blockZ = chest.getBlockZ();
open
Using AI Code Generation
1package com.example.test;2import be.seeseemelk.mockbukkit.block.state.ChestMock;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Chest;7import org.bukkit.inventory.Inventory;8import org.bukkit.inventory.ItemStack;9public class testChest {10 public static void main(String[] args) {11 Block block = new ChestMock(Material.CHEST);12 BlockState state = block.getState();13 Chest chest = (Chest) state;14 Inventory inventory = chest.getBlockInventory();15 ItemStack item = new ItemStack(Material.DIRT);16 inventory.addItem(item);17 chest.open();18 }19}20package com.example.test;21import be.seeseemelk.mockbukkit.block.state.ChestMock;22import org.bukkit.Material;23import org.bukkit.block.Block;24import org.bukkit.block.BlockState;25import org.bukkit.block.Chest;26import org.bukkit.inventory.Inventory;27import org.bukkit.inventory.ItemStack;28public class testChest {29 public static void main(String[] args) {30 Block block = new ChestMock(Material.CHEST);31 BlockState state = block.getState();32 Chest chest = (Chest) state;33 Inventory inventory = chest.getBlockInventory();34 ItemStack item = new ItemStack(Material.DIRT);35 inventory.addItem(item);36 chest.open();37 }38}39package com.example.test;40import be.seeseemelk.mockbukkit.block.state.ChestMock;41import org.bukkit.Material;42import org.bukkit.block.Block;43import org.bukkit.block.BlockState;44import org.bukkit.block.Chest;45import org.bukkit.inventory.Inventory;46import org.bukkit.inventory.ItemStack;47public class testChest {48 public static void main(String[] args) {49 Block block = new ChestMock(Material.CHEST);50 BlockState state = block.getState();51 Chest chest = (Chest) state;52 Inventory inventory = chest.getBlockInventory();53 ItemStack item = new ItemStack(Material.DIRT);54 inventory.addItem(item);55 chest.open();56 }57}
open
Using AI Code Generation
1public void openChest() {2 ChestMock chestMock = new ChestMock(Material.CHEST, 1);3 chestMock.open();4}5public void closeChest() {6 ChestMock chestMock = new ChestMock(Material.CHEST, 1);7 chestMock.close();8}9public void getInventoryChest() {10 ChestMock chestMock = new ChestMock(Material.CHEST, 1);11 Inventory inventory = chestMock.getInventory();12}13public void getBlockInventoryChest() {14 ChestMock chestMock = new ChestMock(Material.CHEST, 1);15 BlockInventory blockInventory = chestMock.getBlockInventory();16}17public void getInventoryHolderChest() {18 ChestMock chestMock = new ChestMock(Material.CHEST, 1);19 InventoryHolder inventoryHolder = chestMock.getInventoryHolder();20}21public void getInventoryChest() {22 ChestMock chestMock = new ChestMock(Material.CHEST, 1);23 Inventory inventory = chestMock.getInventory();24}25public void getBlockInventoryChest() {26 ChestMock chestMock = new ChestMock(Material.CHEST, 1);27 BlockInventory blockInventory = chestMock.getBlockInventory();28}
open
Using AI Code Generation
1public ChestInventory open() {2 if (isOpen()) {3 return null;4 }5 else {6 setProperty("open", true);7 return new ChestInventory(this);8 }9}10public ChestInventory open() {11 if (isOpen()) {12 return null;13 }14 else {15 setProperty("open", true);16 return new ChestInventory(this);17 }18}19public ChestInventory open() {20 if (isOpen()) {21 return null;22 }23 else {24 setProperty("open", true);25 return new ChestInventory(this);26 }27}28public ChestInventory open() {29 if (isOpen()) {30 return null;31 }32 else {33 setProperty("open", true);34 return new ChestInventory(this);35 }36}
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