Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.hasPendingRefill
Source: ChestMock.java
...116 // TODO Auto-generated method stub117 throw new UnimplementedOperationException();118 }119 @Override120 public boolean hasPendingRefill()121 {122 // TODO Auto-generated method stub123 throw new UnimplementedOperationException();124 }125 @Override126 public long getLastFilled()127 {128 // TODO Auto-generated method stub129 throw new UnimplementedOperationException();130 }131 @Override132 public long getNextRefill()133 {134 // TODO Auto-generated method stub...
hasPendingRefill
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.ChestMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import be.seeseemelk.mockbukkit.inventory.InventoryMock.InventoryType;5import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;6import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;7import org.junit.jupiter.api.BeforeEach;8import org.junit.jupiter.api.Test;9import org.junit.jupiter.api.extension.ExtendWith;10import org.mockito.junit.jupiter.MockitoExtension;11import org.bukkit.Material;12import org.bukkit.inventory.ItemStack;13import static org.junit.jupiter.api.Assertions.*;14@ExtendWith(MockitoExtension.class)15{16 private ChestMock chest;17 private InventoryMock inventory;18 private PlayerMock player;19 public void setUp()20 {21 chest = new ChestMock();22 inventory = new InventoryMock(InventoryType.CHEST);23 player = new PlayerMock();24 }25 public void testHasPendingRefill()26 {27 assertFalse(chest.hasPendingRefill());28 chest.setPendingRefill(true);29 assertTrue(chest.hasPendingRefill());30 }31 public void testSetPendingRefill()32 {33 assertFalse(chest.hasPendingRefill());34 chest.setPendingRefill(true);35 assertTrue(chest.hasPendingRefill());36 chest.setPendingRefill(false);37 assertFalse(chest.hasPendingRefill());38 }39 public void testRefill()40 {41 inventory.addItem(ItemStackBuilder.of(Material.DIAMOND).build());42 inventory.addItem(Item
hasPendingRefill
Using AI Code Generation
1import static org.junit.Assert.assertFalse;2import static org.junit.Assert.assertTrue;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockFace;6import org.bukkit.block.BlockState;7import org.bukkit.block.Chest;8import org.bukkit.inventory.Inventory;9import org.bukkit.inventory.ItemStack;10import org.junit.Before;11import org.junit.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.block.BlockMock;15import be.seeseemelk.mockbukkit.block.BlockStateMock;16import be.seeseemelk.mockbukkit.block.state.ChestMock;17import be.seeseemelk.mockbukkit.inventory.InventoryMock;18{19 private ServerMock server;20 private ChestMock chest;21 private Inventory inventory;22 public void setUp()23 {24 server = MockBukkit.mock();25 chest = new ChestMock(Material.CHEST, BlockFace.NORTH);26 inventory = chest.getInventory();27 }28 public void testHasPendingRefill()29 {30 assertFalse(chest.hasPendingRefill());31 inventory.addItem(new ItemStack(Material.STONE));32 assertTrue(chest.hasPendingRefill());33 inventory.removeItem(new ItemStack(Material.STONE));34 assertFalse(chest.hasPendingRefill());35 }36}
hasPendingRefill
Using AI Code Generation
1Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();2chest.getInventory().addItem(new ItemStack(Material.WHEAT, 64));3boolean hasPendingRefill = chest.hasPendingRefill();4Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();5chest.getInventory().addItem(new ItemStack(Material.WHEAT, 64));6boolean hasPendingRefill = chest.hasPendingRefill();
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