Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.getNextRefill
Source:ChestMock.java
...128 // TODO Auto-generated method stub129 throw new UnimplementedOperationException();130 }131 @Override132 public long getNextRefill()133 {134 // TODO Auto-generated method stub135 throw new UnimplementedOperationException();136 }137 @Override138 public long setNextRefill(long refillAt)139 {140 // TODO Auto-generated method stub141 throw new UnimplementedOperationException();142 }143 @Override144 public @Nullable Component customName()145 {146 // TODO Auto-generated method stub...
getNextRefill
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.*;2import java.util.ArrayList;3import java.util.Arrays;4import java.util.List;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.jupiter.api.BeforeEach;8import org.junit.jupiter.api.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.block.BlockMock;12import be.seeseemelk.mockbukkit.block.BlockStateMock;13import be.seeseemelk.mockbukkit.block.state.ChestMock;14{15 private ServerMock server;16 private ChestMock chest;17 private BlockMock block;18 private BlockStateMock state;19 void setUp() throws Exception20 {21 server = MockBukkit.mock();22 block = new BlockMock(Material.CHEST);23 state = block.getState();24 chest = (ChestMock) state;25 }26 void testGetNextRefill()27 {28 List<ItemStack> refill = new ArrayList<>();29 refill.add(new ItemStack(Material.DIRT));30 refill.add(new ItemStack(Material.COBBLESTONE));31 refill.add(new ItemStack(Material.GRASS_BLOCK));32 chest.setRefill(refill);33 assertEquals(Material.DIRT, chest.getNextRefill().getType());34 assertEquals(Material.COBBLESTONE, chest.getNextRefill().getType());35 assertEquals(Material.GRASS_BLOCK, chest.getNextRefill().getType());36 assertEquals(Material.DIRT, chest.getNextRefill().getType());37 }38}
getNextRefill
Using AI Code Generation
1public void getNextRefill(Player player) {2 if (player.getGameMode() == GameMode.CREATIVE) {3 return;4 }5 ItemStack item = player.getInventory().getItemInMainHand();6 if (item.getType() == Material.AIR) {7 return;8 }9 if (item.getType() == Material.BOW) {
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