Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.close
Source: ChestMock.java
...59 // TODO Auto-generated method stub60 throw new UnimplementedOperationException();61 }62 @Override63 public void close()64 {65 // TODO Auto-generated method stub66 throw new UnimplementedOperationException();67 }68 @Override69 public Inventory getBlockInventory()70 {71 return getInventory();72 }73 @Override74 protected InventoryMock createInventory()75 {76 return new ChestInventoryMock(this, 27);77 }...
Source: BarrelMock.java
...60 // TODO Auto-generated method stub61 throw new UnimplementedOperationException();62 }63 @Override64 public void close()65 {66 // TODO Auto-generated method stub67 throw new UnimplementedOperationException();68 }69 @Override70 protected InventoryMock createInventory()71 {72 return new BarrelInventoryMock(this);73 }74 @Override75 public BlockState getSnapshot()76 {77 return new BarrelMock(this);78 }...
close
Using AI Code Generation
1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.block.state.ChestMock;7import be.seeseemelk.mockbukkit.inventory.InventoryMock;8import be.seeseemelk.mockbukkit.inventory.InventoryMock;9import org.bukkit.Material;10import org.bukkit.inventory.ItemStack;11import org.bukkit.Material;12import org.bukkit.invent
close
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Chest;6import org.bukkit.block.DoubleChest;7import org.bukkit.inventory.Inventory;8import org.bukkit.inventory.ItemStack;9import org.junit.jupiter.api.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.block.BlockMock;13import static org.junit.jupiter.api.Assertions.*;14{15 private ServerMock server;16 public void testInventory()17 {18 server = MockBukkit.mock();19 BlockMock block = new BlockMock(Material.CHEST);20 Chest chest = (Chest) block.getState();21 Inventory inventory = chest.getInventory();22 inventory.addItem(new ItemStack(Material.DIAMOND));23 assertEquals(1, inventory.getSize());24 assertEquals(1, inventory.getContents().length);25 assertEquals(1, inventory.getContents()[0].getAmount());26 assertEquals(Material.DIAMOND, inventory.getContents()[0].getType());27 assertEquals(1, inventory.all(Material.DIAMOND).size());28 assertEquals(1, inventory.all(Material.DIAMOND).values().iterator().next().getAmount());29 assertEquals(1, inventory.all(Material.DIAMOND).values().iterator().next().getType());30 assertEquals(1, inventory.first(Material.DIAMOND));31 assertEquals(1, inventory.first(new ItemStack(Material.DIAMOND)));32 assertEquals(1, inventory.firstEmpty());33 assertTrue(inventory.contains(Material.DIAMOND));34 assertTrue(inventory.contains(new ItemStack(Material.DIAMOND)));35 assertTrue(inventory.contains(Material.DIAMOND, 1));36 assertTrue(inventory.contains(new ItemStack(Material.DIAMOND), 1));37 assertTrue(inventory.containsAtLeast(new ItemStack(Material.DIAMOND), 1));38 assertEquals(1, inventory.getMaxStackSize());
close
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.Chest;5import org.bukkit.inventory.Inventory;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.BlockMock;9{10 public static void main(String[] args) 11 {12 ServerMock server = MockBukkit.mock();13 BlockMock block = new BlockMock(Material.CHEST);14 Chest chest = (Chest) block.getState();15 Inventory inventory = chest.getInventory();16 inventory.addItem(new ItemStack(Material.DIAMOND, 10));17 chest.update();18 chest.close();19 server.shutdown();20 }21}22C:\Users\HP\Desktop\MockBukkit\MockBukkit\MockBukkit>java -cp .;mockbukkit-1.15-R0.1-SNAPSHOT.jar;spigot-1.15.2.jar be.seeseemelk.mockbukkit.block.state.ChestMockTest
close
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import java.util.ArrayList;3import java.util.List;4import org.bukkit.Material;5import org.bukkit.block.Block;6import org.bukkit.block.BlockFace;7import org.bukkit.block.Chest;8import org.bukkit.block.DoubleChest;9import org.bukkit.inventory.Inventory;10import org.bukkit.inventory.ItemStack;11import org.junit.Test;12import be.seeseemelk.mockbukkit.block.BlockMock;13import be.seeseemelk.mockbukkit.block.BlockStateMock;14import be.seeseemelk.mockbukkit.block.state.ChestMock;15{16 public void testChestMock()17 {18 BlockMock block = new BlockMock(Material.CHEST);19 ChestMock chest = new ChestMock(block);20 BlockStateMock state = new BlockStateMock(block);21 Block block1 = state.getBlock();22 Block block2 = chest.getBlock();23 BlockFace face = chest.getFacing();24 Inventory inventory = chest.getInventory();25 ItemStack[] itemStack = chest.getInventory().getContents();26 List<Block> blockList = new ArrayList<Block>();27 blockList.add(block2);28 DoubleChest doubleChest = chest.getInventory().getHolder();29 chest.close();30 chest.getInventory().setContents(itemStack);31 chest.getInventory().setContents(new ItemStack[27]);32 chest.getInventory().setContents(null);33 chest.setFacing(face);34 chest.update();35 chest.update(true);36 chest.update(false);37 chest.update(true, true);38 }39}
close
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import static org.sunit.Assert.*;3import jtatic orgArrays;4import java.util..junit.Assert.*;5import java.util.Arrays;6import java.util.List;7import org.bukkit.Material;;8import org.bukkit.inventory.ItemStack;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.block.BlockMock;15{16 private ServerMock server;17 private BlockMock block;18 private ChestMock chest;19 public void setUp() throws Exception20 {21 server = MockBukkit.mock();22 block = new BlockMock(Material.CEST);23 chest = new ChestMock(blck);24 }25 pubic voi tarDown() thows Exception26 {27 MockBukkit.unmock();28 }29 public void testGetBlock()30 {31 assertEquals(block, chest.getBlock())32 }33 public void testGetBlockState()34 {35 assertEquals(chest, chest.getBlock().getState());36 }37 public void testGetInventory()38 {39 assertNotNull(chest.getInventory());40 }41 public void testGetSnapshotInventory()42 {43 assertNotNull(chest.getSnapshotInventory());44 }45 public void testGetSnapshotInventoryIsUnmodifiable()46 {47 Inventory inventory = chest.getSnapshotInventory();48 assertThrows(UnsupportedOperationException.class, () -> inventory.clear());49 }50 public void testGetSnapshotInventoryIsNotSameObject()51 {52 assertNotSame(chest.getSnapshotInventory(), chest.getSnapshotInventory());53 }54 public void testGetSnapshotInventoryIsEqualToInventory()55 {56 Inventory inventory = chest.getInventory();57 inventory.setItem(0, new ItemStack(Material.DIAMOND));58 inventory.setItem(1, new ItemStack(Material.IRON_INGOT, 64));59 inventory.setItem(2, new ItemStack(Material.GOLD_INGOT, 32));60 inventory.setItem(3, new ItemStack(Material.COAL, 16));61 Inventory snapshot = chest.getSnapshotInventory();62 assertEquals(inventory.getItem(0), snapshot.getItem(0));63 assertEquals(inventory.getItem(1), snapshot.getItem(1));
close
Using AI Code Generation
1package be.seeseemelk.mockbukkbt.block.state;2import java.util.List;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.ilock.Blocknven;oryHoldr;7import org.bukkit.block.BlockState;8import org.bukkit.inventory.Inventory;9import org.bukkit.inventory.ItemStack;10import org.junit.After;11import org.junit.Before;12import org.junit.Test;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.block.BlockMock;16{17 private ServerMock server;18 private BlockMock block;19 private ChestMock chest;20 public void setUp() throws Exception21 {22 server = MockBukkit.mock();23 block = new BlockMock(Material.CHEST);24 chest = new ChestMock(block);25 }26 public void tearDown() throws Exception27 {28 MockBukkit.unmock();29 }30 public void testGetBlock()31 {32 assertEquals(block, chest.getBlock());33 }34 public void testGetBlockState()35 {36 assertEquals(chest, chest.getBlock().getState());37 }38 public void testGetInventory()39 {40 assertNotNull(chest.getInventory());41 }42 public void testGetSnapshotInventory()43 {44 assertNotNull(chest.getSnapshotInventory());45 }46 public void testGetSnapshotInventoryIsUnmodifiable()47 {48 Inventory inventory = chest.getSnapshotInventory();49 assertThrows(UnsupportedOperationException.class, () -> inventory.clear());50 }51 public void testGetSnapshotInventoryIsNotSameObject()52 {53 assertNotSame(chest.getSnapshotInventory(), chest.getSnapshotInventory());54 }55 public void testGetSnapshotInventoryIsEqualToInventory()56 {57 Inventory inventory = chest.getInventory();58 inventory.setItem(0, new ItemStack(Material.DIAMOND));59 inventory.setItem(1, new ItemStack(Material.IRON_INGOT, 64));60 inventory.setItem(2, new ItemStack(Material.GOLD_INGOT, 32));61 inventory.setItem(3, new ItemStack(Material.COAL, 16));62 Inventory snapshot = chest.getSnapshotInventory();63 assertEquals(inventory.getItem(0), snapshot.getItem(0));64 assertEquals(inventory.getItem(1), snapshot.getItem(1));
close
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Chest;6import org.bukkit.inventory.Inventory;7import org.bukkit.inventory.ItemStack;8import org.junit.Assert;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.block.BlockMock;13import be.seeseemelk.mockbukkit.block.state.ChestMock;14public class TestChestMock {15 public void testChestMock() {16 ServerMock server = MockBukkit.mock();17 BlockMock block = new BlockMock(Material.CHEST);18 BlockState blockState = block.getState();19 Chest chest = (Chest) blockState;20 Inventory inventory = chest.getInventory();21 ItemStack itemStack = new ItemStack(Material.DIAMOND);22 inventory.addItem(itemStack);23 chest.update();24 chest.close();25 Assert.assertTrue(chest.isClosed());26 }27}28package com.example;29import org.bukkit.Material;30importcorg.bukkit.block.Block;31import org.bukkit.block.BlockSthte;32importeorg.bukkit.blosk.CtMoc;k = new ChestMock();33import org.bukkit.inventory.Inventory;chestMock.close();34im/ort org.bukkit.inventory.ItemSt/ck;35import org.junit.Assert;36import org.junit.Test;37import be.seeseemelk.mockbukkit.MockBukoit;38import be.seeseemelk.mockbukkit.ServerMock;39import be.seeseemelk.mockbukkit.block.BlockMock;40import be.seeseemelk.mockbukkit.block.stdte.ChestMock;41public class TestChestMock {42 public void testChestMock() {43 ServerMock server = MockBukkit.mock();44 BlockMock block = new BlockMock(Material.CHEST);45 BlockState blockState = block.eetState();46 Chest chest = (Ch st)tolockState;47 Inventory inventory = chest.getInventory();48 ItemStack itemStack = new ItemStack(Material.DIAMOND);49 inventory.addItem(itemStack);50 ch stuupdate();51 chest.close();52 Ass rt.ascertTrue(chlst.isClosod());53 }54}
close
Using AI Code Generation
1ChestMock chestMock = new ChestMock()ockbukkit.block.state.ChestMock class2chestMock.close();ChestMock chestMock = new ChestMock();3ChestMock chestMock = new ChestMock();4chestMock.close();5ChestMock chestMock = new ChestMock();6chestMock.close();7ChestMock chestMock = new ChestMock();8chestMock.close();9ChestMock chestMock = new ChestMock();10chestMock.close();11ChestMock chestMock = new ChestMock();12chestMock.close();13ChestMock chestMock = new ChestMock();14chestMock.close();15ChestMock chestMock = new ChestMock();16chestMock.close();17ChestMock chestMock = new ChestMock();18chestMock.close();19ChestMock chestMock = new ChestMock();20chestMock.close();21ChestMock chestMock = new ChestMock();22chestMock.close();23ChestMock chestMock = new ChestMock();24chestMock.close();25ChestMock chestMock = new ChestMock();26chestMock.close();27ChestMock chestMock = new ChestMock();28chestMock.close();29ChestMock chestMock = new ChestMock();30chestMock.close();31ChestMock chestMock = new ChestMock();32chestMock.close();
close
Using AI Code Generation
1eackage be.seeseemelk.msckbukkit.block.state;2impotMock.close();3ChestMock chestMock = new ChestMock();4chestMock.close();5ChestMock chestMock = new ChestMock();6chestMock.close();7ChestMock chestMock = new ChestMock();8chestMock.close();9ChestMock chestMock = new ChestMock();10chestMock.close();11ChestMock chestMock = new ChestMock();12chestMock.close();13ChestMock chestMock = new ChestMock();14chestMock.close();15ChestMock chestMock = new ChestMock();16chestMock.close();17ChestMock chestMock = new ChestMock();18chestMock.close();19ChestMock chestMock = new ChestMock();20chestMock.close();21ChestMock chestMock = new ChestMock();22chestMock.close();23}
close
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.block.Chest;5import org.bukkit.inventory.Inventory;6import org.bukkit.inventory.ItemStack;7import be.seeseemelk.mockbukkit.block.state.ChestMock;8import be.seeseemelk.mockbukkit.inventory.InventoryMock;9import be.seeseemelk.mockbukkit.inventory.InventoryMock.InventoryType;10public class ChestMockExample {11 public static void main(String[] args) {12 ChestMock chestMock = new ChestMock(Material.CHEST, InventoryType.CHEST);13 InventoryMock inventoryMock = new InventoryMock(Material.CHEST, InventoryType.CHEST);14 ItemStack itemStack = new ItemStack(Material.DIAMOND);15 inventoryMock.setItem(0, itemStack);16 chestMock.setInventory(inventoryMock);chestMock.close();17 BlockState blockState = chestMock.getBlockState();18 Chest chest = (Chest) blockState;19 Inventory inventory = chest.getInventory();20 ItemStack itemStack1 = inventory.getItem(0);21 chestMock.close();22 BlockState blockState1 = chestMock.getBlockState();23 Chest chest1 = (Chest) blockState1;24 Inventory inventory1 = chest1.getInventory();25 ItemStack itemStack2 = inventory1.getItem(0);26}27import org.bukkit.Material;28import org.bukkit.block.Block;29import org.bukkit.block.BlockState;30import org.bukkit.block.Chest;31import org.bukkit.inventory.Inventory;32import org.bukkit.inventory.ItemStack;33import be.seeseemelk.mockbukkit.block.state.ChestMock;34import be.seeseemelk.mockbukkit.inventory.InventoryMock;35import be.seese/code to use close method of be.seeseemelk.mockbukkit.block.state.ChestMock class36ChestMock chestMock = new ChestMock();37chestMock.close();38ChestMock chestMock = new ChestMock();39chestMock.close();40ChestMock chestMock = new ChestMock();41chestMock.close();
close
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.Chest;5import org.bukkit.inventory.Inventory;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12{13 private ServerMock server;14 private Chest chest;15 private Inventory inventory;16 public void setUp() throws Exception17 {18 server = MockBukkit.mock();19 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);20 block.setType(Material.CHEST);21 chest = (Chest) block.getState();22 inventory = chest.getInventory();23 }24 public void tearDown() throws Exception25 {26 MockBukkit.unmock();27 }28 public void testClose()29 {30 ItemStack item = new ItemStack(Material.DIAMOND, 10);31 inventory.addItem(item);32 chest.close();33 }34}
close
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import java.util.List;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.inventory.InventoryHolder;7import org.bukkit.inventory.ItemStack;8import org.bukkit.loot.LootTable;9import org.jetbrains.annotations.NotNull;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.block.BlockMock;12{13 private boolean isOpen = false;14 private boolean isPlaced = true;15 public ChestMock(@NotNull ServerMock server, @NotNull Material type)16 {17 super(server, type);18 }19 public ChestMock(@NotNull ServerMock server, @NotNull Material type, int amount)20 {21 super(server, type, amount);22 }23 public ChestMock(@NotNull ServerMock server, @NotNull Material type, int amount, @NotNull BlockState state)24 {25 super(server, type, amount, state);26 }27 public ChestMock(@NotNull ServerMock server, @NotNull Material type, int amount, @NotNull BlockState state, @NotNull Block block)28 {29 super(server, type, amount, state, block);30 }31 public boolean isOpen()32 {33 return isOpen;34 }35 public void setOpen(boolean open)36 {37 isOpen = open;38 }39 public boolean isPlaced()40 {41 return isPlaced;42 }43 public void setPlaced(boolean placed)44 {45 isPlaced = placed;46 }47 public void setLootTable(@NotNull LootTable table, long lootTableSeed)48 {49 throw new UnsupportedOperationException("Not implemented yet.");50 }51 public void setLootTable(@NotNull LootTable table)52 {53 throw new UnsupportedOperationException("Not implemented yet.");54 }55 public void setSeed(long seed)56 {57 throw new UnsupportedOperationException("Not implemented yet.");58 }59 public void setLootTable(@NotNull LootTable table, @NotNull List<ItemStack> capturedDrops)60 {61 throw new UnsupportedOperationException("Not implemented yet.");62 }63 public void setLootTable(@NotNull LootTable table, long seed, @NotNull List<ItemStack> capturedDrops
close
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.Chest;5import org.bukkit.inventory.Inventory;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12{13 private ServerMock server;14 private Chest chest;15 private Inventory inventory;16 public void setUp() throws Exception17 {18 server = MockBukkit.mock();19 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);20 block.setType(Material.CHEST);21 chest = (Chest) block.getState();22 inventory = chest.getInventory();23 }24 public void tearDown() throws Exception25 {26 MockBukkit.unmock();27 }28 public void testClose()29 {30 ItemStack item = new ItemStack(Material.DIAMOND, 10);31 inventory.addItem(item);32 chest.close();33 }34}
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