Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.CampfireMock.checkSlot
Source:CampfireMock.java
...45 }46 @Override47 public @Nullable ItemStack getItem(int index)48 {49 checkSlot(index); // Sanity check50 return this.items[index];51 }52 @Override53 public void setItem(int index, @Nullable ItemStack item)54 {55 checkSlot(index);56 this.items[index] = item;57 }58 @Override59 public int getCookTime(int index)60 {61 checkSlot(index);62 return this.cookingTime[index];63 }64 @Override65 public void setCookTime(int index, int cookTime)66 {67 checkSlot(index);68 this.cookingTime[index] = cookTime;69 }70 @Override71 public int getCookTimeTotal(int index)72 {73 checkSlot(index);74 return this.cookingProgress[index];75 }76 @Override77 public void setCookTimeTotal(int index, int cookTimeTotal)78 {79 checkSlot(index);80 this.cookingProgress[index] = cookTimeTotal;81 }82 @Override83 public void stopCooking()84 {85 for (int i = 0; i < this.cookingDisabled.length; ++i)86 {87 this.stopCooking(i);88 }89 }90 @Override91 public void startCooking()92 {93 for (int i = 0; i < this.cookingDisabled.length; ++i)94 {95 this.startCooking(i);96 }97 }98 @Override99 public boolean stopCooking(int index)100 {101 checkSlot(index);102 boolean previous = this.isCookingDisabled(index);103 this.cookingDisabled[index] = true;104 return previous;105 }106 @Override107 public boolean startCooking(int index)108 {109 checkSlot(index);110 boolean previous = this.isCookingDisabled(index);111 this.cookingDisabled[index] = false;112 return previous;113 }114 @Override115 public boolean isCookingDisabled(int index)116 {117 checkSlot(index);118 return this.cookingDisabled[index];119 }120 // TODO: Implement a 'cookTick' method to simulate one server tick worth of cooking items. This currently isn't possible as there's no default recipes to change the item types once fully cooked.121 private static void checkSlot(int index)122 {123 int maxSlots = MAX_SLOTS - 1;124 Validate.isTrue(index >= 0 && index <= maxSlots, "Slot index must be between 0 and " + maxSlots + " (inclusive)");125 }126}...
checkSlot
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.block.BlockFaceMock;7import be.seeseemelk.mockbukkit.block.BlockMock;8import be.seeseemelk.mockbukkit.block.state.CampfireMock;9import be.seeseemelk.mockbukkit.inventory.CampfireInventoryMock;10{11 private ServerMock server;12 private BlockMock block;13 private CampfireMock campfire;14 private CampfireInventoryMock inventory;15 public void testCampfireMock() throws Exception16 {17 server = MockBukkit.mock();18 block = new BlockMock(Material.CAMPFIRE);19 campfire = (CampfireMock) block.getState();20 inventory = campfire.getInventory();21 campfire.setCookTime(100);22 campfire.setCookTimeTotal(200);23 campfire.setFuelLevel(300);24 campfire.setFuelTotal(400);25 campfire.setLit(true);26 campfire.setSignalFire(true);27 campfire.setBlockFace(BlockFaceMock.EAST);28 campfire.setBlockFace(BlockFaceMock.NORTH);29 campfire.setBlockFace(BlockFaceMock.SOUTH);30 campfire.setBlockFace(BlockFaceMock.WEST);31 campfire.setBlockFace(BlockFaceMock.UP);32 campfire.setBlockFace(BlockFaceMock.DOWN);33 campfire.setBlockFace(BlockFaceMock.NORTH_EAST);34 campfire.setBlockFace(BlockFaceMock.NORTH_WEST);35 campfire.setBlockFace(BlockFaceMock.SOUTH_EAST);36 campfire.setBlockFace(BlockFaceMock.SOUTH_WEST);37 inventory.setItem(0, new ItemStack(Material.STONE, 1));38 inventory.setItem(1, new ItemStack(Material.COBBLESTONE, 1));39 inventory.setItem(2, new ItemStack(Material.DIRT, 1));40 inventory.setItem(3, new ItemStack(Material.GRASS_BLOCK, 1));41 inventory.setItem(4, new ItemStack(Material.SAND, 1));42 inventory.setItem(5, new ItemStack(Material.GRAVEL, 1));43 inventory.setItem(6, new ItemStack(Material.OAK_LOG, 1));44 inventory.setItem(7, new ItemStack(Material.OAK_LE
checkSlot
Using AI Code Generation
1 public void testCheckSlot(){2 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);3 CampfireMock campfire = new CampfireMock(block);4 campfire.setCookTime(100);5 campfire.setCookTimeTotal(200);6 campfire.setFuel(1);7 campfire.setFuelTotal(2);8 campfire.setSlot(0, new ItemStack(Material.ACACIA_BOAT));9 campfire.setSlot(1, new ItemStack(Material.BIRCH_BOAT));10 campfire.setSlot(2, new ItemStack(Material.DARK_OAK_BOAT));11 campfire.setSlot(3, new ItemStack(Material.JUNGLE_BOAT));12 campfire.setSlot(4, new ItemStack(Material.OAK_BOAT));13 campfire.setSlot(5, new ItemStack(Material.SPRUCE_BOAT));14 int slot = 2;15 boolean result = campfire.checkSlot(slot);16 assertTrue(result);17 }
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