Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.BlockStateMock.setType
Source:BlockStateMock.java
...121 {122 this.material = data.getItemType();123 }124 @Override125 public void setType(Material type)126 {127 this.material = type;128 }129 @Override130 public boolean update()131 {132 return update(false);133 }134 @Override135 public boolean update(boolean force)136 {137 return update(force, true);138 }139 @Override...
Source:BlockStateMockTest.java
...59 void testUpdateWrongType()60 {61 Block block = new BlockMock(Material.CHEST);62 BlockState chest = new ChestMock(block);63 block.setType(Material.IRON_BLOCK);64 assertFalse(chest.update());65 }66 @Test67 void testUpdateNotPlacedReturnsTrue()68 {69 BlockState state = new BlockStateMock(Material.IRON_BLOCK);70 assertFalse(state.isPlaced());71 assertTrue(state.update());72 }73 @Test74 void testUpdateForce()75 {76 Block block = new BlockMock(Material.CHEST);77 BlockState chest = new ChestMock(block);78 block.setType(Material.IRON_BLOCK);79 assertFalse(block.getState() instanceof Chest);80 assertTrue(chest.update(true));81 assertTrue(block.getState() instanceof Chest);82 }83}...
setType
Using AI Code Generation
1public void testSetType() {2 BlockStateMock blockState = new BlockStateMock(Material.STONE, (byte) 0);3 blockState.setType(Material.DIAMOND_BLOCK);4 assertEquals(Material.DIAMOND_BLOCK, blockState.getType());5}6public void testSetType() {7 BlockStateMock blockState = new BlockStateMock(Material.STONE, (byte) 0);8 blockState.setType(Material.DIAMOND_BLOCK);9 assertEquals(Material.DIAMOND_BLOCK, blockState.getType());10}11public void testSetType() {12 BlockStateMock blockState = new BlockStateMock(Material.STONE, (byte) 0);13 blockState.setType(Material.DIAMOND_BLOCK);14 assertEquals(Material.DIAMOND_BLOCK, blockState.getType());15}16public void testSetType() {17 BlockStateMock blockState = new BlockStateMock(Material.STONE, (byte) 0);18 blockState.setType(Material.DIAMOND_BLOCK);19 assertEquals(Material.DIAMOND_BLOCK, blockState.getType());20}21public void testSetType() {22 BlockStateMock blockState = new BlockStateMock(Material.STONE, (byte) 0);23 blockState.setType(Material.DIAMOND_BLOCK);24 assertEquals(Material.DIAMOND_BLOCK, blockState.getType());25}26public void testSetType() {27 BlockStateMock blockState = new BlockStateMock(Material.STONE, (byte) 0);28 blockState.setType(Material.DIAMOND_BLOCK);29 assertEquals(Material.DIAMOND_BLOCK, blockState.getType());30}
setType
Using AI Code Generation
1public class BlockStateMockTest {2 public void testSetType() {3 WorldMock world = new WorldMock();4 BlockStateMock blockStateMock = new BlockStateMock(Material.DIRT, world);5 blockStateMock.setType(Material.STONE);6 assertEquals(Material.STONE, blockStateMock.getType());7 }8}
setType
Using AI Code Generation
1import org.bukkit.Material;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.entity.Player;5import org.bukkit.event.block.BlockBreakEvent;6import org.bukkit.inventory.ItemStack;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.BlockStateMock;11import be.seeseemelk.mockbukkit.block.state.FurnaceMock;12import be.seeseemelk.mockbukkit.inventory.InventoryMock;13import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;14import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;15import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;16import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;17public class Test {18 public static void main(String[] args) {19 ServerMock server = MockBukkit.mock();20 Player player = server.addPlayer();21 Block block = new BlockMock(Material.FURNACE);22 BlockState blockState = new BlockStateMock(block);23 FurnaceMock furnace = new FurnaceMock(blockState);24 BlockBreakEvent event = new BlockBreakEvent(block, player);25 FurnaceBreakEvent furnaceBreakEvent = new FurnaceBreakEvent(furnace, event);26 FurnaceBreakListener furnaceBreakListener = new FurnaceBreakListener();27 furnaceBreakListener.onFurnaceBreak(furnaceBreakEvent);28 }29}30import org.bukkit.Material;31import org.bukkit.block.Block;32import org.bukkit.block.BlockState;33import org.bukkit.entity.Player;34import org.bukkit.event.block.BlockBreakEvent;35import org.bukkit.inventory.ItemStack;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38import be.seeseemelk
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