How to use releaseEntities method of be.seeseemelk.mockbukkit.block.state.BeehiveMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.BeehiveMock.releaseEntities

Source:BeehiveMock.java Github

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...108 Preconditions.checkArgument(max > 0, "Max bees must be more than 0");109 this.maxBees = max;110 }111 @Override112 public @NotNull List<Bee> releaseEntities()113 {114 // TODO Auto-generated method stub115 throw new UnimplementedOperationException();116 }117 @Override118 public void addEntity(@NotNull Bee entity)119 {120 Preconditions.checkNotNull(entity, "Bee cannot be null");121 // TODO: We currently don't have a way to serialize entities so until that's done this can't be implemented.122 throw new UnimplementedOperationException();123 }124 @Override125 public void clearEntities()126 {...

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releaseEntities

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.BeehiveMock;2import org.bukkit.Material;3import org.bukkit.block.Beehive;4import org.bukkit.entity.Bee;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.BeehiveMeta;8import org.junit.Test;9import java.util.List;10import static org.junit.Assert.*;11public class BeehiveTest extends MockBukkitTest {12 public void testReleaseEntities() {13 Player player = server.addPlayer();14 ItemStack itemStack = new ItemStack(Material.BEEHIVE, 1);15 BeehiveMeta itemMeta = (BeehiveMeta) itemStack.getItemMeta();

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releaseEntities

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import org.bukkit.event.block.Action;7import org.bukkit.inventory.EquipmentSlot;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.ItemMeta;10import org.junit.jupiter.api.BeforeEach;11import org.junit.jupiter.api.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.block.BlockMock;15import be.seeseemelk.mockbukkit.block.state.BeehiveMock;16import be.seeseemelk.mockbukkit.entity.PlayerMock;17import be.seeseemelk.mockbukkit.inventory.InventoryMock;18import static org.junit.jupiter.api.Assertions.*;19{20 private ServerMock server;21 private PlayerMock player;22 private BlockMock block;23 private BeehiveMock beehive;24 void setUp()25 {26 server = MockBukkit.mock();27 player = server.addPlayer();28 block = new BlockMock(Material.BEEHIVE);29 beehive = (BeehiveMock) block.getState();30 }31 void testReleaseEntities()32 {33 beehive.addBee();34 beehive.addBee();35 beehive.addBee();36 beehive.addBee();37 beehive.releaseEntities(true);38 assertEquals(0, beehive.getEntityCount());39 }40 void testReleaseEntitiesWithBottle()41 {42 beehive.addBee();43 beehive.addBee();44 beehive.addBee();45 beehive.addBee();46 ItemStack bottle = new ItemStack(Material.GLASS_BOTTLE);47 ItemMeta meta = bottle.getItemMeta();48 meta.setDisplayName("Bottle");49 bottle.setItemMeta(meta);50 player.getInventory().setItemInMainHand(bottle);51 beehive.releaseEntities(true);52 assertEquals(0, beehive.getEntityCount());

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releaseEntities

Using AI Code Generation

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1BeehiveMock beehive = new BeehiveMock(Material.BEEHIVE, 1);2beehive.setHoneyLevel(5);3beehive.setBeeCount(3);4beehive.releaseEntities();5Bukkit.getConsoleSender().sendMessage("Beehive honey level: " + beehive.getHoneyLevel());6Bukkit.getConsoleSender().sendMessage("Beehive bee count: " + beehive.getBeeCount());7Bukkit.getConsoleSender().sendMessage("Beehive bees: " + beehive.getBees());8Bukkit.getConsoleSender().sendMessage("Beehive has bees: " + beehive.hasBees());9Bukkit.getConsoleSender().sendMessage("Beehive has honey: " + beehive.hasHoney());10Bukkit.getConsoleSender().sendMessage("Beehive max bees: " + beehive.getMaxBees());11Bukkit.getConsoleSender().sendMessage("Beehive max honey level: " + beehive.getMaxHoneyLevel());12Bukkit.getConsoleSender().sendMessage("Beehive is full: " + beehive.isFull());13Bukkit.getConsoleSender().sendMessage("Beehive is honey level max: " + beehive.isHoneyLevelMax());14Bukkit.getConsoleSender().sendMessage("Beehive is occupied: " + beehive.isOccupied());15Bukkit.getConsoleSender().sendMessage("Beehive is valid: " + beehive.isValid());16Bukkit.getConsoleSender().sendMessage("Beehive is empty: " + beehive.isEmpty());17Bukkit.getConsoleSender().sendMessage("Beehive is honey level min: " + beehive.isHoneyLevelMin());18Bukkit.getConsoleSender().sendMessage("Beehive is not occupied: " + beehive.isNotOccupied());19Bukkit.getConsoleSender().sendMessage("Beehive is not valid: " + beehive.isNotValid());20Bukkit.getConsoleSender().sendMessage("Beehive is not full: " + beehive.isNotFull());21Bukkit.getConsoleSender().sendMessage("Beehive is not honey level max: " + beehive.isNotHoneyLevelMax());22Bukkit.getConsoleSender().sendMessage("Beehive is not empty: " + beehive.isNotEmpty());23Bukkit.getConsoleSender().sendMessage("Beehive is not honey level min: " + beehive

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releaseEntities

Using AI Code Generation

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1import org.junit.*;2import org.junit.runner.*;3import org.junit.runners.*;4import org.junit.runners.Parameterized.*;5import be.seeseemelk.mockbukkit.*;6import be.seeseemelk.mockbukkit.block.*;7import be.seeseemelk.mockbukkit.block.state.*;8import be.seeseemelk.mockbukkit.entity.*;9import be.seeseemelk.mockbukkit.inventory.*;10import be.seeseemelk.mockbukkit.inventory.meta.*;11import be.seeseemelk.mockbukkit.item.*;12import be.seeseemelk.mockbukkit.scheduler.*;13import be.seeseemelk.mockbukkit.scoreboard.*;14import be.seeseemelk.mockbukkit.world.*;15import be.seeseemelk.mockbukkit.block.*;16import be.seeseemelk.mockbukkit.block.state.*;17import be.seeseemelk.mockbukkit.entity.*;18import be.seeseemelk.mockbukkit.inventory.*;19import be.seeseemelk.mockbukkit.inventory.meta.*;20import be.seeseemelk.mockbukkit.item.*;21import be.seeseemelk.mockbukkit.scheduler.*;22import be.seeseemelk.mockbukkit.scoreboard.*;23import be.seeseemelk.mockbukkit.world.*;24import be.seeseemelk.mockbukkit.block.*;25import be.seeseemelk.mockbukkit.block.state.*;26import be.seeseemelk.mockbukkit.entity.*;27import be.seeseemelk.mockbukkit.inventory.*;28import be.seeseemelk.mockbukkit.inventory.meta.*;29import be.seeseemelk.mockbukkit.item.*;30import be.seeseemelk.mockbukkit.scheduler.*;31import be.seeseemelk.mockbukkit.scoreboard.*;32import be.seeseemelk.mockbukkit.world.*;33import be.seeseemelk.mockbukkit.block.*;34import be.seeseemelk.mockbukkit.block.state.*;35import be.seeseemelk.mockbukkit.entity.*;36import be.seeseemelk.mockbukkit.inventory.*;37import be.seeseemelk.mockbukkit.inventory.meta.*;38import be.seeseemelk.mockbukkit.item.*;39import be.seeseemelk.mockbukkit.scheduler.*;40import be.seeseemelk.mockbukkit.scoreboard.*;

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