Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.BeaconMock.resetEffectRange
Source:BeaconMockTest.java
...208 @Test209 void getEffectRange_Default()210 {211 this.beacon.setTier(2);212 this.beacon.resetEffectRange();213 assertEquals(30, this.beacon.getEffectRange());214 }215 @Test216 void setEffectRange()217 {218 this.beacon.setEffectRange(5);219 assertEquals(5, this.beacon.getEffectRange());220 }221 @Test222 void resetEffectRange()223 {224 this.beacon.setEffectRange(5);225 this.beacon.resetEffectRange();226 assertEquals(10, this.beacon.getEffectRange());227 }228 @Test229 void customName()230 {231 this.beacon.customName(Component.text("Test"));232 assertEquals(Component.text("Test"), this.beacon.customName());233 }234 @Test235 void setCustomName()236 {237 this.beacon.setCustomName("Test");238 assertEquals("Test", this.beacon.getCustomName());239 }...
Source:BeaconMock.java
...118 {119 this.effectRange = range;120 }121 @Override122 public void resetEffectRange()123 {124 this.effectRange = -1;125 }126 @Override127 public @Nullable Component customName()128 {129 return this.customName;130 }131 @Override132 public void customName(@Nullable Component customName)133 {134 this.customName = customName;135 }136 @Override...
resetEffectRange
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.block.state.BeaconMock;5public class BeaconMockTest {6 public void testResetEffectRange() {7 ServerMock server = MockBukkit.mock();8 BeaconMock beacon = new BeaconMock();9 beacon.resetEffectRange();10 MockBukkit.unmock();11 }12}13package be.seeseemelk.mockbukkit.block.state;14import org.bukkit.block.Beacon;15import org.bukkit.block.Block;16import org.bukkit.block.BlockFace;17import org.bukkit.block.BlockState;18import org.bukkit.block.Container;19import org.bukkit.inventory.Inventory;20import org.bukkit.inventory.InventoryHolder;21import org.bukkit.inventory.ItemStack;22import be.seeseemelk.mockbukkit.block.BlockMock;23{24 private int levels;25 private int primaryEffect;26 private int secondaryEffect;27 public BeaconMock()28 {29 this(BlockFace.NORTH);30 }31 public BeaconMock(BlockFace facing)32 {33 super();34 this.levels = 0;35 this.primaryEffect = 0;36 this.secondaryEffect = 0;37 }38 public BeaconMock(Block block)39 {40 super(block);41 }42 public int getTier()43 {44 return levels;45 }46 public void setTier(int tier)47 {48 this.levels = tier;49 }50 public int getPrimaryEffect()51 {52 return primaryEffect;53 }54 public void setPrimaryEffect(int effectId)55 {56 this.primaryEffect = effectId;57 }58 public int getSecondaryEffect()59 {60 return secondaryEffect;61 }62 public void setSecondaryEffect(int effectId)63 {64 this.secondaryEffect = effectId;65 }66 public void resetEffectRange()67 {68 }69 public BlockState getSnapshot()70 {71 return null;72 }73 public Inventory getInventory()74 {
resetEffectRange
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.block.state.BeaconMock;5import be.seeseemelk.mockbukkit.block.state.BlockStateMock;6import org.bukkit.Material;7import org.bukkit.block.Block;8import org.bukkit.block.BlockFace;9import org.bukkit.block.BlockState;10import org.bukkit.block.data.BlockData;11import org.bukkit.block.data.type.Beacon;12import org.bukkit.entity.Player;13import org.bukkit.inventory.Inventory;14import org.bukkit.inventory.InventoryHolder;15import org.bukkit.inventory.ItemStack;16import org.junit.After;17import org.junit.Assert;18import org.junit.Before;19import org.junit.Test;20{21 private ServerMock server;22 private Player player;23 public void setUp()24 {25 server = MockBukkit.mock();26 player = server.addPlayer();27 }28 public void tearDown()29 {30 MockBukkit.unmock();31 }32 public void testResetEffectRange()33 {34 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);35 block.setType(Material.BEACON);36 BlockState state = block.getState();37 BeaconMock beaconMock = (BeaconMock) state;38 beaconMock.setEffectRange(10);39 Assert.assertEquals(10, beaconMock.getEffectRange());40 beaconMock.resetEffectRange();41 Assert.assertEquals(0, beaconMock.getEffectRange());42 }43}44package com.example;45import be.seeseemelk.mockbukkit.MockBukkit;46import be.seeseemelk.mockbukkit.ServerMock;47import be.seeseemelk.mockbukkit.block.state.BeaconMock;48import be.seeseemelk.mockbukkit.block.state.BlockStateMock;49import org.bukkit.Material;50import org.bukkit.block.Block;51import org.bukkit.block.BlockFace;52import org.bukkit.block.BlockState;53import org.bukkit.block.data.BlockData;54import org.bukkit.block.data.type.Beacon;55import org.bukkit.entity.Player;56import org.bukkit.inventory.Inventory;57import org.bukkit.inventory.InventoryHolder;58import org.bukkit.inventory.ItemStack;59import org.junit.After;60import
resetEffectRange
Using AI Code Generation
1BlockState state = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();2BeaconMock beacon = (BeaconMock) state;3beacon.resetEffectRange();4beacon.setPrimaryEffect(PotionEffectType.ABSORPTION);5beacon.setSecondaryEffect(PotionEffectType.FAST_DIGGING);6beacon.setTier(1);7BlockState state = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();8BeaconMock beacon = (BeaconMock) state;9beacon.setPower(1);10beacon.setPrimaryEffect(PotionEffectType.ABSORPTION);11beacon.setSecondaryEffect(PotionEffectType.FAST_DIGGING);12beacon.setTier(1);
resetEffectRange
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.BlockState;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.type.Beacon;8import org.bukkit.block.data.type.Beacon.Modes;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.state.BeaconMock;11public class Test {12 public static void main(String[] args) {13 BlockMock block = new BlockMock(Material.BEACON);14 BlockData blockData = block.getBlockData();15 BeaconMock beaconMock = new BeaconMock((Beacon) blockData);16 beaconMock.setMode(Modes.PRIMARY);17 beaconMock.setEffectRange(4);18 beaconMock.resetEffectRange();19 System.out.println(beaconMock.getEffectRange());20 }21}22package com.example;23import org.bukkit.Material;24import org.bukkit.block.Block;25import org.bukkit.block.BlockFace;26import org.bukkit.block.BlockState;27import org.bukkit.block.data.BlockData;28import org.bukkit.block.data.type.Beacon;29import org.bukkit.block.data.type.Beacon.Modes;30import be.seeseemelk.mockbukkit.block.BlockMock;31import be.seeseemelk.mockbukkit.block.state.BeaconMock;32public class Test {33 public static void main(String[] args) {34 BlockMock block = new BlockMock(Material.BEACON);35 BlockData blockData = block.getBlockData();36 BeaconMock beaconMock = new BeaconMock((Beacon) blockData);37 beaconMock.setMode(Modes.PRIMARY);
resetEffectRange
Using AI Code Generation
1import be.seeseemelk.mockbukkit.block.state.BeaconMock;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4import org.bukkit.block.BlockState;5import org.bukkit.block.data.BlockData;6import org.bukkit.block.data.type.Beacon;7import org.bukkit.block.data.type.BeaconBeam;8import org.bukkit.entity.Player;9import org.bukkit.event.block.BlockPlaceEvent;10import org.bukkit.inventory.ItemStack;11import org.bukkit.material.MaterialData;12import org.bukkit.plugin.Plugin;13import org.bukkit.plugin.java.JavaPlugin;14import org.bukkit.scheduler.BukkitScheduler;15import org.bukkit.scheduler.BukkitTask;16import org.bukkit.util.Vector;17import java.util.ArrayList;18import java.util.List;19import java.util.UUID;20public class 2 extends JavaPlugin {21 public static List<UUID> players = new ArrayList<>();22 public void onEnable() {23 BukkitScheduler scheduler = getServer().getScheduler();24 scheduler.scheduleSyncRepeatingTask(this, () -> {25 for (UUID uuid : players) {26 Player player = getServer().getPlayer(uuid);27 if (player == null) {28 continue;29 }30 Block block = player.getLocation().getBlock().getRelative(BlockFace.DOWN);31 if (block.getState() instanceof BeaconMock) {32 BeaconMock beacon = (BeaconMock) block.getState();33 beacon.resetEffectRange();34 beacon.update(true);35 }36 }37 }, 0L, 1L);38 }39 public void onDisable() {40 }41 public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {42 if (command.getName().equalsIgnoreCase("test")) {43 if (!(sender instanceof Player)) {44 return true;45 }46 Player player = (Player) sender;47 Block block = player.getLocation().getBlock().getRelative(BlockFace.DOWN);48 if (block.getState() instanceof BeaconMock) {49 BeaconMock beacon = (BeaconMock) block.getState();50 beacon.resetEffectRange();51 beacon.update(true);52 }53 return true;54 }55 return false;56 }57 public void onBlockPlace(BlockPlaceEvent event) {58 Block block = event.getBlock();59 if (block.getState() instanceof BeaconMock) {60 players.add(event.getPlayer().getUniqueId());61 }62 }63}
resetEffectRange
Using AI Code Generation
1package com.example.demo;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.BlockState;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.type.Beacon;8import org.bukkit.block.data.type.BeaconBeam;9import org.bukkit.block.data.type.BeaconBeam.Shape;10import org.bukkit.entity.Player;11import org.bukkit.event.block.Action;12import org.bukkit.event.player.PlayerInteractEvent;13import org.bukkit.plugin.java.JavaPlugin;14import org.bukkit.util.Vector;15import be.seeseemelk.mockbukkit.block.state.BeaconMock;16public class Main extends JavaPlugin{17 public void onEnable() {18 getServer().getPluginManager().registerEvents(new Listener(), this);19 }20 public class Listener implements org.bukkit.event.Listener{21 public void onPlayerInteract(PlayerInteractEvent e) {22 Player p = e.getPlayer();23 if(e.getAction() == Action.RIGHT_CLICK_BLOCK) {24 Block b = e.getClickedBlock();25 if(b.getType() == Material.BEACON) {26 BeaconMock bm = new BeaconMock(b.getLocation(), b.getType());27 bm.resetEffectRange();28 }29 }30 }31 }32}
resetEffectRange
Using AI Code Generation
1package be.seeseemelk.mockbukkit.block.state;2import static org.junit.Assert.*;3import org.junit.Test;4import org.junit.Before;5import org.junit.After;6import org.junit.runner.RunWith;7import org.powermock.modules.junit4.PowerMockRunner;8import org.powermock.api.mockito.PowerMockito;9import org.powermock.reflect.Whitebox;10import org.powermock.core.classloader.annotations.PrepareForTest;11import org.powermock.core.classloader.annotations.PowerMockIgnore;12import org.powermock.core.classloader.annotations.SuppressStaticInitializationFor;13import org.bukkit.Bukkit;14import org.bukkit.Location;15import org.bukkit.World;16import org.bukkit.block.Beacon;17import org.bukkit.block.Block;18import org.bukkit.block.BlockState;19import org.bukkit.entity.Player;20import org.bukkit.potion.PotionEffect;21import org.bukkit.potion.PotionEffectType;22@PowerMockIgnore({"javax.management.*"})23@SuppressStaticInitializationFor("org.bukkit.Bukkit")24@RunWith(PowerMockRunner.class)25@PrepareForTest({Bukkit.class, World.class})26{27 private World world;28 private Location location;29 private Beacon beacon;30 private BeaconMock beaconMock;31 public void setUp() throws Exception32 {33 world = PowerMockito.mock(World.class);34 location = new Location(world, 0, 0, 0);35 beacon = PowerMockito.mock(Beacon.class);36 beaconMock = new BeaconMock(beacon);37 }38 public void tearDown() throws Exception39 {40 }41 public void testResetEffectRange() throws Exception42 {43 beaconMock.resetEffectRange();44 assertEquals(0, Whitebox.getInternalState(beaconMock, "effectRange"));45 }46}47package be.seeseemelk.mockbukkit.block.state;48import static org.junit.Assert.*;49import org.junit.Test;50import org.junit.Before;51import org.junit.After;52import org.junit.runner.RunWith;53import org.powermock.modules.junit4.PowerMockRunner;54import org.powermock.api.mockito.PowerMockito;55import org.powermock.reflect.Whitebox;56import org.powermock.core.classloader.annotations.PrepareForTest;57import org.powermock.core.classloader.annotations.PowerMockIgnore;58import org.powermock.core.classloader.annotations.SuppressStatic
resetEffectRange
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.DisplayName;4import org.junit.jupiter.api.extension.ExtendWith;5import org.mockito.junit.jupiter.MockitoExtension;6import org.mockito.Mock;7import org.mockito.Mockito;8import org.bukkit.potion.PotionEffectType;9import org.bukkit.potion.PotionEffect;10import org.bukkit.block.Beacon;11import org.bukkit.block.Block;12import org.bukkit.block.BlockState;13import org.bukkit.Location;14import org.bukkit.World;15import org.bukkit.Material;16import org.bukkit.inventory.Inventory;17import org.bukkit.inventory.ItemStack;18import org.bukkit.entity.Player;19import org.bukkit.entity.Entity;20import org.bukkit.entity.EntityType;21import org.bukkit.entity.LivingEntity;22import org.bukkit.entity.HumanEntity;23import org.bukkit.entity.Player;24import org.bukkit.entity.Projectile;25import org.bukkit.entity.Arrow;26import org.bukkit.entity.Fireball;27import org.bukkit.entity.LlamaSpit;28import org.bukkit.entity.Snowball;29import org.bukkit.entity.ThrownExpBottle;30import org.bukkit.entity.ThrownPotion;31import org.bukkit.entity.WitherSkull;32import org.bukkit.entity.Item;33import org.bukkit.entity.ExperienceOrb;34import org.bukkit.entity.EnderPearl;35import org.bukkit.entity.EnderSignal;36import org.bukkit.entity.Egg;37import org.bukkit.entity.FishHook;38import org.bukkit.entity.TNTPrimed;39import org.bukkit.entity.SpectralArrow;40import org.bukkit.entity.DragonFireball;41import org.bukkit.entity.ShulkerBullet;42import org.bukkit.entity.SmallFireball;43import org.bukkit.entity.LingeringPotion;44import org.bukkit.entity.AreaEffectCloud;45import org.bukkit.entity.EvokerFangs;46import org.bukkit.entity.Vehicle;47import org.bukkit.entity.minecart.PoweredMinecart;48import org.bukkit.entity.minecart.RideableMinecart;49import org.bukkit.entity.minecart.StorageMinecart;50import org.bukkit.entity.minecart.HopperMinecart;51import org.bukkit.entity.minecart.SpawnerMinecart;52import org.bukkit.entity.minecart.TNTMinecart;53import org.bukkit.entity.minecart.CommandMinecart;54import org.bukkit.entity.minecart.ExplosiveMinecart;55import org.bukkit.entity.minecart.Minecart;56import org.bukkit.entity.minecart.FurnaceMinecart;57import org.bukkit.entity.minecart.ChestMinecart;58import org.bukkit.entity.minecart.MobSpawnerMinecart;59import org.bukkit
resetEffectRange
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.block.state.BeaconMock;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.type.Beacon;8import org.bukkit.entity.Player;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11{12 public static void main(String[] args)13 {14 ServerMock server = MockBukkit.mock();15 Player player = server.addPlayer();16 Block block = new BeaconMock(Material.BEACON.createBlockData());17 Beacon beacon = (Beacon) block.getBlockData();18 beacon.setPrimaryEffect(null);19 beacon.setSecondaryEffect(null);20 block.setBlockData(beacon);21 player.sendBlockChange(block.getLocation(), block.getBlockData());22 }23}24package com.example;25import be.seeseemelk.mockbukkit.block.state.BeaconMock;26import org.bukkit.Material;27import org.bukkit.block.Block;28import org.bukkit.block.BlockState;29import org.bukkit.block.data.BlockData;30import org.bukkit.block.data.type.Beacon;31import org.bukkit.entity.Player;32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.ServerMock;34{35 public static void main(String[] args)36 {37 ServerMock server = MockBukkit.mock();38 Player player = server.addPlayer();39 Block block = new BeaconMock(Material.BEACON.createBlockData());40 Beacon beacon = (Beacon) block.getBlockData();41 beacon.setPrimaryEffect(null);42 beacon.setSecondaryEffect(null);43 block.setBlockData(beacon);44 player.sendBlockChange(block.getLocation(), block.getBlockData());45 }46}47package com.example;48import be.seeseemelk.mockbukkit.block.state.BeaconMock;49import org.bukkit.Material;50import org.bukkit.block.Block;51import org.bukkit.block.BlockState;52import org.bukkit.block.data.BlockData;53import
resetEffectRange
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.Beacon;5import org.bukkit.block.BlockFace;6import org.bukkit.block.data.BlockData;7import org.bukkit.entity.Player;8import org.bukkit.event.EventHandler;9import org.bukkit.event.Listener;10import org.bukkit.event.player.PlayerInteractEvent;11import org.bukkit.plugin.java.JavaPlugin;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.block.data.BlockDataMock;14import be.seeseemelk.mockbukkit.block.state.BeaconMock;15public class Main extends JavaPlugin implements Listener {16 public void onEnable() {17 getServer().getPluginManager().registerEvents(this, this);18 }19 public void onPlayerInteract(PlayerInteractEvent event) {20 Player player = event.getPlayer();21 Block block = player.getTargetBlockExact(10);22 if (block == null) {23 return;24 }25 if (block.getType() == Material.BEACON) {26 Beacon beacon = (Beacon) block.getState();27 beacon.resetEffectRange();28 player.sendMessage("Effect range reset");29 }30 }31}32package com.example;33import org.bukkit.Material;34import org.bukkit.block.Block;35import org.bukkit.block.Beacon;36import org.bukkit.block.BlockFace;37import org.bukkit.block.data.BlockData;38import org.bukkit.entity.Player;39import org.bukkit.event.EventHandler;40import org.bukkit.event.Listener;41import org.bukkit.event.player.PlayerInteractEvent;42import org.bukkit.plugin.java.JavaPlugin;43import be.seeseemelk.mockbukkit.MockBukkit;44import be.seeseemelk.mockbukkit.block.data.BlockDataMock;45import be.seeseemelk.mockbukkit.block.state.BeaconMock;46public class Main extends JavaPlugin implements Listener {47 public void onEnable() {48 getServer().getPluginManager().registerEvents(this, this);49 }50 public void onPlayerInteract(PlayerInteractEvent event) {51 Player player = event.getPlayer();52 Block block = player.getTargetBlockExact(10);
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