Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.BeaconMock.isLocked
Source:BeaconMockTest.java
...237 this.beacon.setCustomName("Test");238 assertEquals("Test", this.beacon.getCustomName());239 }240 @Test241 void isLocked_NullLock_False()242 {243 this.beacon.setLock(null);244 assertFalse(this.beacon.isLocked());245 }246 @Test247 void isLocked_EmptyLock_False()248 {249 this.beacon.setLock("");250 assertFalse(this.beacon.isLocked());251 }252 @Test253 void isLocked_Lock_True()254 {255 this.beacon.setLock("Lock");256 assertTrue(this.beacon.isLocked());257 }258 @Test259 void getLock()260 {261 this.beacon.setLock("Lock");262 assertEquals("Lock", this.beacon.getLock());263 }264 @Test265 void blockStateMock_CreateMock_CorrectType()266 {267 BlockStateMock mock = BlockStateMock.mockState(block);268 assertInstanceOf(BeaconMock.class, mock);269 }270 /**...
Source:BeaconMock.java
...143 {144 this.customName = name == null ? null : LegacyComponentSerializer.legacySection().deserialize(name);145 }146 @Override147 public boolean isLocked()148 {149 return this.lock != null && !this.lock.isEmpty();150 }151 @Override152 public @NotNull String getLock()153 {154 return this.lock;155 }156 @Override157 public void setLock(@Nullable String key)158 {159 this.lock = key;160 }161 /**...
isLocked
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import static org.junit.jupiter.api.Assertions.*;4import org.junit.jupiter.api.DisplayName;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.block.state.BeaconMock;7import org.bukkit.Material;8import org.bukkit.block.Block;9import org.bukkit.block.BlockFace;10import org.bukkit.block.BlockS
isLocked
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.BlockState;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.Directional;8import org.bukkit.block.data.type.Beacon;9import org.bukkit.block.data.type.BeaconBeam;10import org.bukkit.block.data.type.Bed;11import org.bukkit.block.data.type.Bed.Part;12import org.bukkit.block.data.type.Bed.Type;13import org.bukkit.block.data.type.Bell;14import org.bukkit.block.data.type.Bell.Attachment;15import org.bukkit.block.data.type.Bell.Facing;16import org.bukkit.block.data.type.Bell.Hinge;17import org.bukkit.block.data.type.Bed;18import org.bukkit.block.data.type.Bed.Part;19import org.bukkit.block.data.type.Bed.Type;20import org.bukkit.block.data.type.Bell;21import org.bukkit.block.data.type.Bell.Attachment;22import org.bukkit.block.data.type.Bell.Facing;23import org.bukkit.block.data.type.Bell.Hinge;24import org.bukkit.block.data.type.BrewingStand;25import org.bukkit.block.data.type.BrewingStand.Bottle;26import org.bukkit.block.data.type.BubbleColumn;27import org.bukkit.block.data.type.BubbleColumn.Drag;28import org.bukkit.block.data.type.BubbleColumn.Up;29import org.bukkit.block.data.type.Campfire;30import org.bukkit.block.data.type.Campfire.SignalFire;31import org.bukkit.block.data.type.Candle;32import org.bukkit.block.data.type.Candle.Candles;33import org.bukkit.block.data.type.Chest;34import org.bukkit.block.data.type.Chest.Type;35import org.bukkit.block.data.type.CommandBlock;36import org.bukkit.block.data.type.CommandBlock.Mode;37import org.bukkit.block.data.type.Comparator;38import org.bukkit.block.data.type.Comparator.Mode;39import org.bukkit.block.data.type.DaylightDetector;40import org.bukkit.block.data.type.DaylightDetector.Inverted;41import org.bukkit.block.data.type.Dispenser;42import org.bukkit.block.data.type.Dispenser.Facing;43import org.bukkit.block.data.type.Door;44import org.bukkit.block.data.type.Door.Half;45import org.bukkit.block.data.type.Door.Hinge;46import org.bukkit.block.data.type.Door.Open;47import org.bukkit.block.data.type.Door.Powered;48import org.bukkit.block.data.type.EndGateway;49import org.bukkit.block.data.type.EndGateway.Activated;50import org.bukkit.block.data.type.EndGateway.Eye;51import org.bukkit.block.data.type.EndPortalFrame
isLocked
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.block.state.BeaconMock;3public class Example {4 public static void main(String[] args) {5 BeaconMock beaconMock = new BeaconMock();6 boolean isLocked = beaconMock.isLocked();7 System.out.println(isLocked);8 }9}
isLocked
Using AI Code Generation
1import org.junit.Test;2import be.seeseemelk.mockbukkit.block.state.BeaconMock;3import static org.junit.Assert.*;4public class BeaconMockTest {5public void testIsLocked() {6 BeaconMock beacon = new BeaconMock();7 assertFalse(beacon.isLocked());8 beacon.setLocked(true);9 assertTrue(beacon.isLocked());10 beacon.setLocked(false);11 assertFalse(beacon.isLocked());12}13}14import org.junit.Test;15import be.seeseemelk.mockbukkit.block.state.BeaconMock;16import static org.junit.Assert.*;17public class BeaconMockTest {18public void testIsLocked() {19 BeaconMock beacon = new BeaconMock();20 assertFalse(beacon.isLocked());21 beacon.setLocked(true);22 assertTrue(beacon.isLocked());23 beacon.setLocked(false);24 assertFalse(beacon.isLocked());25}26}
isLocked
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.BlockState;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.type.Beacon;8import org.bukkit.event.EventHandler;9import org.bukkit.event.Listener;10import org.bukkit.event.block.BlockPlaceEvent;11import org.bukkit.plugin.java.JavaPlugin;12{13 public void onEnable()14 {15 getServer().getPluginManager().registerEvents(this, this);16 }17 public void onBlockPlace(BlockPlaceEvent event)18 {19 Block block = event.getBlock();20 if (block.getType() == Material.BEACON)21 {22 BlockState state = block.getState();23 BlockData data = state.getBlockData();24 if (data instanceof Beacon)25 {26 Beacon beacon = (Beacon) data;27 boolean locked = beacon.isLocked();28 getLogger().info("Beacon is locked: " + locked);29 }30 }31 }32}33package be.seeseemelk.mockbukkit.block.state;34import org.bukkit.Material;35import org.bukkit.block.Block;36import org.bukkit.block.Beacon;37import org.bukkit.block.BlockFace;38import org.bukkit.block.BlockState;39import org.bukkit.block.data.BlockData;40import org.bukkit.block.data.type.Beacon;41import org.bukkit.inventory.Inventory;42import org.bukkit.inventory.InventoryHolder;43import org.bukkit.inventory.ItemStack;44import be.seeseemelk.mockbukkit.UnimplementedOperationException;45import be.seeseemelk.mockbukkit.inventory.InventoryMock;46{47 private boolean locked = false;48 private BlockFace primary = BlockFace.NORTH;49 private BlockFace secondary = BlockFace.NORTH;50 public BeaconMock(Block block)51 {52 super(block);53 }54 public BlockFace getPrimary()55 {56 return primary;57 }58 public void setPrimary(BlockFace face)59 {60 this.primary = face;61 }62 public BlockFace getSecondary()63 {64 return secondary;65 }66 public void setSecondary(BlockFace face)67 {
isLocked
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.Beacon;5import org.bukkit.block.BlockState;6import org.bukkit.entity.Player;7import org.junit.Test;8import org.junit.runner.RunWith;9import org.mockito.Mock;10import org.mockito.junit.MockitoJUnitRunner;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13import static org.junit.Assert.assertEquals;14import static org.mockito.Mockito.when;15@RunWith(MockitoJUnitRunner.class)16public class BeaconMockTest {17 private Player player;18 private ServerMock server;19 private Block block;20 private BlockState state;21 private Beacon beacon;22 public void testIsLocked() {23 server = MockBukkit.mock();24 block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);25 block.setType(Material.BEACON);26 state = block.getState();27 beacon = (Beacon) state;28 when(player.isOp()).thenReturn(true);29 assertEquals(false, beacon.isLocked());30 beacon.setLock("test");31 assertEquals(true, beacon.isLocked());32 MockBukkit.unmock();33 }34}35package com.example;36import org.bukkit.Material;37import org.bukkit.block.Block;38import org.bukkit.block.Beacon;39import org.bukkit.block.BlockState;40import org.bukkit.entity.Player;41import org.junit.Test;42import org.junit.runner.RunWith;43import org.mockito.Mock;44import org.mockito.junit.MockitoJUnitRunner;45import be.seeseemelk.mockbukkit.MockBukkit;46import be.seeseemelk.mockbukkit.ServerMock;47import static org.junit.Assert.assertEquals;48import static org.mockito.Mockito.when;49@RunWith(MockitoJUnitRunner.class)50public class BeaconMockTest {51 private Player player;52 private ServerMock server;53 private Block block;54 private BlockState state;55 private Beacon beacon;56 public void testIsLocked() {57 server = MockBukkit.mock();58 block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);59 block.setType(Material.BEACON);60 state = block.getState();61 beacon = (Beacon) state;62 when(player.is
isLocked
Using AI Code Generation
1package com.example;2import org.bukkit.block.Beacon;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.BlockState;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.Direction
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