How to use spawnArrow method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.spawnArrow

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...396 /​/​ TODO Auto-generated method stub397 throw new UnimplementedOperationException();398 }399 @Override400 public Arrow spawnArrow(Location location, Vector direction, float speed, float spread)401 {402 /​/​ TODO Auto-generated method stub403 throw new UnimplementedOperationException();404 }405 @Override406 public <T extends Arrow> T spawnArrow(Location location, Vector direction, float speed, float spread,407 Class<T> clazz)408 {409 /​/​ TODO Auto-generated method stub410 throw new UnimplementedOperationException();411 }412 @Override413 public boolean generateTree(Location location, TreeType type)414 {415 /​/​ TODO Auto-generated method stub416 throw new UnimplementedOperationException();417 }418 @Override419 public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate)420 {...

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spawnArrow

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.assertEquals;2import static org.junit.jupiter.api.Assertions.assertTrue;3import static org.junit.jupiter.api.Assertions.assertFalse;4import org.bukkit.Location;5import org.bukkit.entity.Arrow;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Player;8import org.bukkit.entity.Projectile;9import org.bukkit.event.entity.ProjectileLaunchEvent;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.meta.ItemMeta;12import org.bukkit.inventory.meta.SkullMeta;13import org.bukkit.plugin.PluginManager;14import org.junit.jupiter.api.BeforeEach;15import org.junit.jupiter.api.Test;16import be.seeseemelk.mockbukkit.MockBukkit;17import be.seeseemelk.mockbukkit.ServerMock;18import be.seeseemelk.mockbukkit.entity.PlayerMock;19import be.seeseemelk.mockbukkit.entity.ProjectileMock;20import be.seeseemelk.mockbukkit.entity.SkeletonMock;21import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;22import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;23{24 private ServerMock server;25 private PluginManager pluginManager;26 private PlayerMock player;27 private PlayerInventoryMock inventory;28 private Location location;29 private ProjectileLaunchEvent event;30 public void setUp()31 {32 server = MockBukkit.mock();33 pluginManager = server.getPluginManager();34 player = server.addPlayer();35 location = player.getLocation();36 inventory = player.getInventory();37 }38 public void testSpawnArrow()39 {40 Arrow arrow = player.launchProjectile(Arrow.class);41 assertEquals(EntityType.ARROW, arrow.getType());42 assertEquals(location, arrow.getLocation());43 assertEquals(player, arrow.getShooter());44 }45 public void testSpawnArrowWithVelocity()46 {47 Arrow arrow = player.launchProjectile(Arrow.class, player.getLocation().getDirection());48 assertEquals(EntityType.ARROW, arrow.getType());49 assertEquals(location, arrow.getLocation());50 assertEquals(player, arrow.getShooter());51 }52 public void testSpawnArrowWithVelocityAndCustomClass()53 {54 Arrow arrow = player.launchProjectile(Arrow.class, player.getLocation().getDirection());55 assertEquals(EntityType.ARROW, arrow.getType());56 assertEquals(location, arrow.getLocation());57 assertEquals(player, arrow.getShooter());58 }

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spawnArrow

Using AI Code Generation

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1arrow = world.spawnArrow(location, direction, speed, spread);2arrow = entity.spawnArrow(location, direction, speed, spread);3arrow = entity.spawnArrow(location, direction, speed, spread);4arrow = entity.spawnArrow(location, direction, speed, spread);5arrow = entity.spawnArrow(location, direction, speed, spread);6arrow = entity.spawnArrow(location, direction, speed, spread);7arrow = entity.spawnArrow(location, direction, speed, spread);8arrow = entity.spawnArrow(location, direction, speed, spread);9arrow = entity.spawnArrow(location, direction, speed, spread);10arrow = entity.spawnArrow(location, direction, speed, spread);11arrow = entity.spawnArrow(location, direction, speed, spread);12arrow = entity.spawnArrow(location, direction, speed, spread);13arrow = entity.spawnArrow(location, direction, speed, spread);14arrow = entity.spawnArrow(location, direction, speed, spread);15arrow = entity.spawnArrow(location, direction

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spawnArrow

Using AI Code Generation

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1WorldMock world = new WorldMock();2Arrow arrow = world.spawnArrow(new Location(world, 0, 0, 0), new Vector(1, 1, 1), 5, 1);3public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread)4{5 Arrow arrow = new ArrowMock(location, velocity, speed, spread);6 this.addEntity(arrow);7 return arrow;8}9WorldMock world = new WorldMock();10Arrow arrow = world.spawnArrow(new Location(world, 0, 0, 0), new Vector(1, 1, 1), 5, 1);11public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread)12{13 Arrow arrow = new ArrowMock(location, velocity, speed, spread);14 this.addEntity(arrow);15 return arrow;16}

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spawnArrow

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.entity.Arrow;3import org.bukkit.util.Vector;4import org.junit.Test;5import org.junit.runner.RunWith;6import org.powermock.api.mockito.PowerMockito;7import org.powermock.core.classloader.annotations.PrepareForTest;8import org.powermock.modules.junit4.PowerMockRunner;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.WorldMock;11@RunWith(PowerMockRunner.class)12@PrepareForTest({ Arrow.class })13{14 public void testArrow()15 {16 WorldMock worldMock = MockBukkit.mock(WorldMock.class);17 Location location = new Location(worldMock, 0, 0, 0);18 Vector velocity = new Vector(1, 1, 1);19 Arrow arrow = worldMock.spawnArrow(location, velocity, 1, 0.0F);20 PowerMockito.verifyStatic();21 }22}23 at org.junit.Assert.assertEquals(Assert.java:115)24 at org.junit.Assert.assertEquals(Assert.java:144)25 at com.example.ArrowTest.testArrow(ArrowTest.java:33)

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