How to use setWaterAnimalSpawnLimit method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.setWaterAnimalSpawnLimit

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...848 /​/​ TODO Auto-generated method stub849 throw new UnimplementedOperationException();850 }851 @Override852 public void setWaterAnimalSpawnLimit(int limit)853 {854 /​/​ TODO Auto-generated method stub855 throw new UnimplementedOperationException();856 }857 @Override858 public int getAmbientSpawnLimit()859 {860 /​/​ TODO Auto-generated method stub861 throw new UnimplementedOperationException();862 }863 @Override864 public void setAmbientSpawnLimit(int limit)865 {866 /​/​ TODO Auto-generated method stub...

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setWaterAnimalSpawnLimit

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.entity.SheepMock;6import be.seeseemelk.mockbukkit.entity.WolfMock;7import org.bukkit.Location;8import org.bukkit.Material;9import org.bukkit.World;10import org.bukkit.entity.Player;11import org.bukkit.entity.Sheep;12import org.bukkit.entity.Wolf;13import org.bukkit.inventory.ItemStack;14import org.junit.After;15import org.junit.Before;16import org.junit.Test;17import static org.junit.Assert.*;18public class MockBukkitTest {19 private ServerMock server;20 private WorldMock world;21 private PlayerMock player;22 private SheepMock sheep;23 private WolfMock wolf;24 public void setUp() {25 server = MockBukkit.mock();26 world = server.addSimpleWorld("world");27 player = server.addPlayer();28 sheep = world.spawn(new Location(world, 0, 0, 0), Sheep.class);29 wolf = world.spawn(new Location(world, 0, 0, 0), Wolf.class);30 }31 public void testPlayerSpawnInWorld() {32 assertEquals(world, player.getWorld());33 }34 public void testSheepSpawnInWorld() {35 assertEquals(world, sheep.getWorld());36 }37 public void testWolfSpawnInWorld() {38 assertEquals(world, wolf.getWorld());39 }40 public void testSheepIsSheep() {41 assertTrue(sheep instanceof Sheep);42 }43 public void testWolfIsWolf() {44 assertTrue(wolf instanceof Wolf);45 }46 public void testPlayerIsPlayer() {47 assertTrue(player instanceof Player);48 }49 public void testPlayerHasItem() {50 ItemStack item = new ItemStack(Material.WOOL);51 player.getInventory().addItem(item);52 assertEquals(item, player.getInventory().getItem(0));53 }54 public void testPlayerHasNoItem() {55 assertNull(player.getInventory().getItem(0));56 }57 public void testPlayerHasItemInHand()

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setWaterAnimalSpawnLimit

Using AI Code Generation

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1package com.github.seeseemelk.mockbukkit;2import static org.junit.jupiter.api.Assertions.assertEquals;3import static org.junit.jupiter.api.Assertions.assertTrue;4import org.bukkit.Material;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Player;7import org.junit.jupiter.api.Test;8{9 public void testSetWaterAnimalSpawnLimit()10 {11 ServerMock server = MockBukkit.mock();12 WorldMock world = server.addSimpleWorld("world");13 Player player = server.addPlayer();14 player.teleport(world.getSpawnLocation());15 world.setWaterAnimalSpawnLimit(1);16 assertEquals(1, world.getWaterAnimalSpawnLimit());17 world.spawnEntity(player.getLocation(), EntityType.SQUID);18 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() > 0);19 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() <= 1);20 world.spawnEntity(player.getLocation(), EntityType.SQUID);21 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() > 0);22 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() <= 1);23 world.spawnEntity(player.getLocation(), EntityType.SQUID);24 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() > 0);25 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() <= 1);26 world.spawnEntity(player.getLocation(), EntityType.SQUID);27 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() > 0);28 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() <= 1);29 world.spawnEntity(player.getLocation(), EntityType.SQUID);30 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() > 0);31 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() <= 1);32 world.spawnEntity(player.getLocation(), EntityType.SQUID);33 assertTrue(world.getNearbyEntities(player.getLocation(), 1, 1, 1).size() > 0);34 assertTrue(world.getNearbyEntities(player.getLocation(), 1

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