How to use setGameRuleValue method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.setGameRuleValue

Source:WorldMock.java Github

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...902 // TODO Auto-generated method stub903 throw new UnimplementedOperationException();904 }905 @Override906 public boolean setGameRuleValue(String rule, String value)907 {908 // TODO Auto-generated method stub909 throw new UnimplementedOperationException();910 }911 @Override912 public boolean isGameRule(String rule)913 {914 // TODO Auto-generated method stub915 throw new UnimplementedOperationException();916 }917 @Override918 public WorldBorder getWorldBorder()919 {920 // TODO Auto-generated method stub...

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setGameRuleValue

Using AI Code Generation

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1WorldMock worldMock = server.addSimpleWorld("world");2worldMock.setGameRuleValue("doDaylightCycle", "false");3worldMock.setGameRuleValue("doWeatherCycle", "false");4worldMock.setGameRuleValue("doFireTick", "false");5worldMock.setGameRuleValue("doMobSpawning", "false");6worldMock.setGameRuleValue("doMobLoot", "false");7worldMock.setGameRuleValue("doTileDrops", "false");8worldMock.setGameRuleValue("doEntityDrops", "false");9worldMock.setGameRuleValue("doDaylightCycle", "false");10worldMock.setGameRuleValue("doWeatherCycle", "false");11worldMock.setGameRuleValue("doFireTick", "false");12worldMock.setGameRuleValue("doMobSpawning", "false");13worldMock.setGameRuleValue("doMobLoot", "false");14worldMock.setGameRuleValue("doTileDrops", "false");15worldMock.setGameRuleValue("doEntityDrops", "false");16worldMock.setGameRuleValue("keepInventory", "true");17worldMock.setGameRuleValue("maxEntityCramming", "0");18worldMock.setGameRuleValue("mobGriefing", "false");19worldMock.setGameRuleValue("naturalRegeneration", "false");20worldMock.setGameRuleValue("randomTickSpeed", "0");21worldMock.setGameRuleValue("showDeathMessages", "false");22worldMock.setGameRuleValue("spawnRadius", "0");23worldMock.setGameRuleValue("doInsomnia", "false");24worldMock.setGameRuleValue("doLimitedCrafting", "false");25worldMock.setGameRuleValue("doPatrolSpawning", "false");26worldMock.setGameRuleValue("doTraderSpawning", "false");27worldMock.setGameRuleValue("doImmediateRespawn", "true");28worldMock.setGameRuleValue("doWeatherCycle", "false");29worldMock.setGameRuleValue("doFireTick", "false");30worldMock.setGameRuleValue("doMobSpawning", "false");31worldMock.setGameRuleValue("doMobLoot", "false");32worldMock.setGameRuleValue("doTileDrops", "false");33worldMock.setGameRuleValue("doEntityDrops", "false");34worldMock.setGameRuleValue("keepInventory", "true");

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setGameRuleValue

Using AI Code Generation

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1WorldMock worldMock = new WorldMock();2worldMock.setGameRuleValue("doFireTick", "true");3worldMock.setGameRuleValue("doDaylightCycle", "false");4worldMock.setGameRuleValue("doMobLoot", "false");5worldMock.setGameRuleValue("doMobSpawning", "false");6worldMock.setGameRuleValue("doTileDrops", "false");7worldMock.setGameRuleValue("doWeatherCycle", "false");8worldMock.setGameRuleValue("keepInventory", "true");9worldMock.setGameRuleValue("mobGriefing", "false");10worldMock.setGameRuleValue("naturalRegeneration", "false");11worldMock.setGameRuleValue("randomTickSpeed", "0");12worldMock.setGameRuleValue("sendCommandFeedback", "false");13worldMock.setGameRuleValue("showDeathMessages", "false");14worldMock.setGameRuleValue("spawnRadius", "0");15ServerMock serverMock = new ServerMock();16serverMock.setGameRuleValue("doFireTick", "true");17serverMock.setGameRuleValue("doDaylightCycle", "false");18serverMock.setGameRuleValue("doMobLoot", "false");19serverMock.setGameRuleValue("doMobSpawning", "false");20serverMock.setGameRuleValue("doTileDrops", "false");21serverMock.setGameRuleValue("doWeatherCycle", "false");22serverMock.setGameRuleValue("keepInventory", "true");23serverMock.setGameRuleValue("mobGriefing", "false");24serverMock.setGameRuleValue("naturalRegeneration", "false");25serverMock.setGameRuleValue("randomTickSpeed", "0");26serverMock.setGameRuleValue("sendCommandFeedback", "false");27serverMock.setGameRuleValue("showDeathMessages", "false");28serverMock.setGameRuleValue("spawnRadius", "0");29WorldCreatorMock worldCreatorMock = new WorldCreatorMock("world");30worldCreatorMock.setGameRuleValue("doFireTick", "true");31worldCreatorMock.setGameRuleValue("doDaylightCycle", "false");32worldCreatorMock.setGameRuleValue("doMobLoot", "false");

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setGameRuleValue

Using AI Code Generation

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1import org.junit.*;2import org.junit.runner.*;3import org.junit.runners.*;4import static org.junit.Assert.*;5import be.seeseemelk.mockbukkit.*;6import org.bukkit.*;7import org.bukkit.World.Environment;8import org.bukkit.entity.*;9import org.bukkit.event.*;10import org.bukkit.event.player.*;11import org.bukkit.event.block.*;12import org.bukkit.event.entity.*;13import org.bukkit.event.weather.*;14import org.bukkit.event.inventory.*;15import org.bukkit.event.vehicle.*;16import org.bukkit.event.player.*;17import org.bukkit.event.player.PlayerJoinEvent.*;18import org.bukkit.event.player.PlayerQuitEvent.*;19import org.bukkit.event.player.PlayerMoveEvent.*;20import org.bukkit.event.player.PlayerInteractEvent.*;21import org.bukkit.event.player.PlayerInteractEntityEvent.*;22import org.bukkit.event.player.PlayerInteractAtEntityEvent.*;23import org.bukkit.event.player.PlayerDropItemEvent.*;24import org.bukkit.event.player.PlayerPickupItemEvent.*;25import org.bukkit.event.player.PlayerItemConsumeEvent.*;26import org.bukkit.event.player.PlayerItemHeldEvent.*;27import org.bukkit.event.player.PlayerBedEnterEvent.*;28import org.bukkit.event.player.PlayerBedLeaveEvent.*;29import org.bukkit.event.player.PlayerToggleSprintEvent.*;30import org.bukkit.event.player.PlayerToggleSneakEvent.*;31import org.bukkit.event.player.PlayerGameModeChangeEvent.*;32import org.bukkit.event.player.PlayerBucketEmptyEvent.*;33import org.bukkit.event.player.PlayerBucketFillEvent.*;34import org.bukkit.event.player.PlayerFishEvent.*;35import org.bukkit.event.player.PlayerFishEvent.State;36import org.bukkit.event.player.PlayerChatEvent.*;37import org.bukkit.event.player.PlayerCommandPreprocessEvent.*;38import org.bukkit.event.player.PlayerRespawnEvent.*;39import org.bukkit.event.player.PlayerTeleportEvent.*;40import org.bukkit.event.player.PlayerPortalEvent.*;41import org.bukkit.event.player.PlayerChangedWorldEvent.*;42import org.bukkit.event.player.PlayerPortalEvent.TeleportCause;43import org.bukkit.event.player.PlayerToggleFlightEvent.*;44@RunWith(MockBukkitTestRunner.class)45{46 private ServerMock server;47 private WorldMock world;48 private GameRule gameRule;49 public void setUp()50 {51 server = MockBukkit.mock();52 world = server.addSimpleWorld("world");53 gameRule = new GameRule();54 }55 public void tearDown()56 {57 MockBukkit.unmock();58 }

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