How to use sendGameEvent method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.sendGameEvent

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...2004 /​/​ TODO Auto-generated method stub2005 throw new UnimplementedOperationException();2006 }2007 @Override2008 public void sendGameEvent(@Nullable Entity sourceEntity, @NotNull GameEvent gameEvent, @NotNull Vector position)2009 {2010 /​/​ TODO Auto-generated method stub2011 throw new UnimplementedOperationException();2012 }2013 @Override2014 public boolean isChunkForceLoaded(int x, int z)2015 {2016 /​/​ TODO Auto-generated method stub2017 throw new UnimplementedOperationException();2018 }2019 @Override2020 public void setChunkForceLoaded(int x, int z, boolean forced)2021 {2022 /​/​ TODO Auto-generated method stub...

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sendGameEvent

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.assertEquals;2import static org.junit.jupiter.api.Assertions.assertTrue;3import org.bukkit.Bukkit;4import org.bukkit.event.Event;5import org.bukkit.event.EventPriority;6import org.bukkit.event.Listener;7import org.bukkit.event.block.BlockBreakEvent;8import org.bukkit.event.block.BlockPlaceEvent;9import org.bukkit.event.entity.EntityDamageByBlockEvent;10import org.bukkit.event.entity.EntityDamageByEntityEvent;11import org.bukkit.event.entity.EntityDamageEvent;12import org.bukkit.event.player.PlayerBedEnterEvent;13import org.bukkit.event.player.PlayerBedLeaveEvent;14import org.bukkit.event.player.PlayerJoinEvent;15import org.bukkit.event.player.PlayerMoveEvent;16import org.bukkit.event.player.PlayerQuitEvent;17import org.bukkit.event.vehicle.VehicleMoveEvent;18import org.bukkit.event.weather.WeatherChangeEvent;19import org.bukkit.event.world.WorldLoadEvent;20import org.bukkit.event.world.WorldUnloadEvent;21import org.junit.jupiter.api.BeforeEach;22import org.junit.jupiter.api.Test;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.ServerMock;25import be.seeseemelk.mockbukkit.WorldMock;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27{28 private ServerMock server;29 private WorldMock world;30 private PlayerMock player;31 public void setup()32 {33 server = MockBukkit.mock();34 world = server.addSimpleWorld("world");35 player = server.addPlayer();36 }37 public void testPlayerJoinEvent()38 {39 PlayerJoinEvent event = new PlayerJoinEvent(player, "Hello world!");40 server.getPluginManager().callEvent(event);41 assertTrue(event.isCancelled());42 }43 public void testPlayerQuitEvent()44 {45 PlayerQuitEvent event = new PlayerQuitEvent(player, "Goodbye world!");46 server.getPluginManager().callEvent(event);47 assertTrue(event.isCancelled());48 }49 public void testBlockBreakEvent()50 {51 BlockBreakEvent event = new BlockBreakEvent(world.getBlockAt(0, 0, 0), player);52 server.getPluginManager().callEvent(event);53 assertTrue(event.isCancelled());54 }55 public void testBlockPlaceEvent()56 {57 BlockPlaceEvent event = new BlockPlaceEvent(world.getBlockAt(0, 0, 0), world.getBlockAt(0, 1, 0), world.getBlock

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sendGameEvent

Using AI Code Generation

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1WorldMock world = server.addSimpleWorld("world");2PlayerMock player = server.addPlayer();3world.sendGameEvent(player, new GameEventMock(GameEventMock.Type.RAID_HORN));4WorldMock world = server.addSimpleWorld("world");5world.sendGameEvent(new GameEventMock(GameEventMock.Type.RAID_HORN));6WorldMock world = server.addSimpleWorld("world");7PlayerMock player = server.addPlayer();8world.sendGameEvent(player.getLocation(), new GameEventMock(GameEventMock.Type.RAID_HORN), 10);9WorldMock world = server.addSimpleWorld("world");10PlayerMock player = server.addPlayer();11world.sendGameEvent(player.getLocation(), new GameEventMock(GameEventMock.Type.RAID_HORN), 10, 20);

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