Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.regenerateChunk
Source:WorldMock.java
...371 // TODO Auto-generated method stub372 throw new UnimplementedOperationException();373 }374 @Override375 public boolean regenerateChunk(int x, int z)376 {377 // TODO Auto-generated method stub378 throw new UnimplementedOperationException();379 }380 @Override381 @Deprecated382 public boolean refreshChunk(int x, int z)383 {384 // TODO Auto-generated method stub385 throw new UnimplementedOperationException();386 }387 @Override388 public Item dropItem(Location location, ItemStack item)389 {...
regenerateChunk
Using AI Code Generation
1public class Test {2 public void test() {3 ServerMock server = MockBukkit.mock();4 WorldMock world = server.addSimpleWorld("world");5 world.regenerateChunk(0, 0);6 }7}8public class Test {9 public void test() {10 ServerMock server = MockBukkit.mock();11 PluginManagerMock pluginManager = server.getPluginManager();12 PluginMock plugin = new PluginMock("TestPlugin", "1.0.0");13 pluginManager.registerMockPlugin(plugin);14 plugin.onLoad();15 plugin.onEnable();16 }17}18public class Test {19 public void test() {20 ServerMock server = MockBukkit.mock();21 PlayerMock player = server.addPlayer();22 player.setOp(true);23 player.setGameMode(GameMode.CREATIVE);24 player.setHealth(20.0);25 player.setFoodLevel(20);26 player.setSaturation(20.0f);27 }28}29public class Test {30 public void test() {31 ServerMock server = MockBukkit.mock();32 PlayerMock player = server.addPlayer();33 player.setOp(true);34 server.dispatchCommand(player, "kick TestPlayer");35 }36}37public class Test {38 public void test() {39 ServerMock server = MockBukkit.mock();40 PlayerMock player = server.addPlayer();41 player.setOp(true);42 server.getPluginManager().callEvent(new PlayerJoinEvent(player, "Welcome!"));43 }44}45public class Test {46 public void test() {47 ServerMock server = MockBukkit.mock();48 WorldMock world = server.addSimpleWorld("world");49 BlockMock block = world.getBlockAt(0, 0, 0);50 block.setType(Material.STONE);51 block.setData((byte
regenerateChunk
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.WorldMock;3import be.seeseemelk.mockbukkit.block.BlockMock;4import be.seeseemelk.mockbukkit.block.BlockStateMock;5import be.seeseemelk.mockbukkit.block.data.BlockDataMock;6import be.seeseemelk.mockbukkit.block.data.BlockDataMockBuilder;7import be.seeseemelk.mockbukkit.block.data.BlockDataMockBuilder.BlockDataMockBuilderImpl;8import be.seeseemelk.mockbukkit.block.data.BlockDataMockBuilder.BlockDataMockBuilderImpl.MaterialBuilder;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.inventory.InventoryMock;11import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder;12import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl;13import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder;14import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder.InventoryItemBuilder;15import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder.InventoryItemBuilder.InventoryItemDataBuilder;16import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder.InventoryItemBuilder.InventoryItemDataBuilder.InventoryItemDataBuilderImpl;17import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder.InventoryItemBuilder.InventoryItemDataBuilder.InventoryItemDataBuilderImpl.InventoryItemDataBuilderImpl2;18import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder.InventoryItemBuilder.InventoryItemDataBuilder.InventoryItemDataBuilderImpl.InventoryItemDataBuilderImpl2.InventoryItemDataBuilderImpl3;19import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder.InventoryItemBuilder.InventoryItemDataBuilder.InventoryItemDataBuilderImpl.InventoryItemDataBuilderImpl2.InventoryItemDataBuilderImpl3.InventoryItemDataBuilderImpl4;20import be.seeseemelk.mockbukkit.inventory.InventoryMockBuilder.InventoryMockBuilderImpl.InventoryBuilder.InventoryItemBuilder.InventoryItemDataBuilder.InventoryItemDataBuilderImpl.InventoryItemDataBuilderImpl2.InventoryItemDataBuilderImpl3.InventoryItemDataBuilderImpl4.InventoryItem
regenerateChunk
Using AI Code Generation
1WorldMock world = server.addSimpleWorld("world");2world.regenerateChunk(0, 0);3WorldMock world = server.addSimpleWorld("world");4world.regenerateChunk(0, 0);5WorldMock world = server.addSimpleWorld("world");6world.regenerateChunk(0, 0);7WorldMock world = server.addSimpleWorld("world");8world.regenerateChunk(0, 0);9WorldMock world = server.addSimpleWorld("world");10world.regenerateChunk(0, 0);11WorldMock world = server.addSimpleWorld("world");12world.regenerateChunk(0, 0);
regenerateChunk
Using AI Code Generation
1import org.bukkit.Chunk;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.World;5import org.bukkit.block.Block;6import org.bukkit.block.BlockFace;7import org.bukkit.block.BlockState;8import org.bukkit.block.data.BlockData;9import org.bukkit.entity.Player;10import org.bukkit.event.Listener;11import org.bukkit.event.block.BlockBreakEvent;12import org.bukkit.event.block.BlockPlaceEvent;13import org.bukkit.event.player.PlayerJoinEvent;14import org.bukkit.event.player.PlayerQuitEvent;15import org.bukkit.inventory.ItemStack;16import org.bukkit.plugin.java.JavaPlugin;17import org.bukkit.scheduler.BukkitRunnable;18import org.bukkit.scheduler.BukkitTask;19import org.junit.jupiter.api.AfterEach;20import org.junit.jupiter.api.BeforeEach;21import org.junit.jupiter.api.Test;22import org.mockito.Mockito;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.ServerMock;25import be.seeseemelk.mockbukkit.WorldMock;26import be.seeseemelk.mockbukkit.block.BlockMock;27import be.seeseemelk.mockbukkit.block.BlockStateMock;28import be.seeseemelk.mockbukkit.block.data.BlockDataMock;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30{31 private ServerMock server;32 private MyPlugin plugin;33 private WorldMock world;34 private PlayerMock player;35 private Chunk chunk;36 public void setUp() throws Exception37 {38 server = MockBukkit.mock();39 plugin = MockBukkit.load(MyPlugin.class);40 world = server.addSimpleWorld("world");41 player = server.addPlayer();42 chunk = world.getChunkAt(0, 0);43 }44 public void tearDown() throws Exception45 {46 MockBukkit.unmock();47 }48 public void testSomething()49 {50 }51}52The setUp() method does the following:
regenerateChunk
Using AI Code Generation
1public void testChunkPopulation() {2 WorldMock world = MockBukkit.mock(WorldMock.class);3 world.regenerateChunk(0, 0);4}5World world = Bukkit.getWorld("world");6ChunkGenerator generator = world.getGenerator();7Chunk chunk = generator.generateChunkData(world, random, 0, 0, null);8world.regenerateChunk(0, 0);9World world = Bukkit.getWorld("world");10ChunkGenerator generator = world.getGenerator();11Chunk chunk = generator.generateChunkData(world, random, 0, 0, null);12world.regenerateChunk(0, 0);13World world = MockBukkit.world();
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