Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.rayTraceBlocks
Source:WorldMock.java
...1166 // TODO Auto-generated method stub1167 throw new UnimplementedOperationException();1168 }1169 @Override1170 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance)1171 {1172 // TODO Auto-generated method stub1173 throw new UnimplementedOperationException();1174 }1175 @Override1176 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance,1177 FluidCollisionMode fluidCollisionMode)1178 {1179 // TODO Auto-generated method stub1180 throw new UnimplementedOperationException();1181 }1182 @Override1183 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance,1184 FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks)1185 {1186 // TODO Auto-generated method stub1187 throw new UnimplementedOperationException();1188 }1189 @Override1190 public RayTraceResult rayTrace(Location start, Vector direction, double maxDistance,1191 FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize,1192 Predicate<Entity> filter)1193 {1194 // TODO Auto-generated method stub1195 throw new UnimplementedOperationException();1196 }1197 @Override...
rayTraceBlocks
Using AI Code Generation
1public void onPlayerInteract(PlayerInteractEvent event) {2 Block block = event.getPlayer().getWorld().rayTraceBlocks(event.getPlayer().getEyeLocation(), event.getPlayer().getEyeLocation().getDirection(), 5);3 if (block != null) {4 event.getPlayer().sendMessage("You are looking at " + block.getType().toString());5 }6}7public void onPlayerInteract(PlayerInteractEvent event) {8 Block block = event.getPlayer().getTargetBlock(null, 5);9 if (block != null) {10 event.getPlayer().sendMessage("You are looking at " + block.getType().toString());11 }12}13 3. The method rayTraceBlocks of the be.seeseemelk.mockbukkit.WorldMock class is not available in the latest version of MockBukkit (0.17.0) but it is available in the latest version of MockBukkit (0.18.0-SN
rayTraceBlocks
Using AI Code Generation
1import static org.junit.Assert.*;2import org.junit.Test;3import org.junit.Before;4import org.junit.After;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.block.BlockMock;9import be.seeseemelk.mockbukkit.Location;10import be.seeseemelk.mockbukkit.WorldMock;11import org.bukkit.Material;12import org.bukkit.block.Block;13{14 private ServerMock server;15 private PlayerMock player;16 private WorldMock world;17 private BlockMock block;18 private Location playerLocation;19 private Location blockLocation;20 private Location otherBlockLocation;21 private Block otherBlock;22 public void setUp() throws Exception23 {24 server = MockBukkit.mock();25 player = server.addPlayer();26 world = server.addSimpleWorld("world");27 block = world.getBlockAt(0, 0, 0);28 block.setType(Material.DIAMOND_BLOCK);29 playerLocation = new Location(world, 0, 0, 0);30 blockLocation = new Location(world, 0, 0, 0);31 otherBlockLocation = new Location(world, 0, 0, 1);32 otherBlock = otherBlockLocation.getBlock();33 }34 public void tearDown() throws Exception35 {36 MockBukkit.unmock();37 }38 public void testRayTraceBlocks()39 {40 player.teleport(playerLocation);41 assertEquals(block, player.rayTraceBlocks(5));42 }43 public void testRayTraceBlocks2()44 {45 player.teleport(playerLocation);46 assertEquals(otherBlock, player.rayTraceBlocks(5, 1));47 }48 public void testRayTraceBlocks3()49 {
rayTraceBlocks
Using AI Code Generation
1public void rayTraceBlocksTest() {2 WorldMock world = server.addSimpleWorld("world");3 Location location = new Location(world, 0, 0, 0);4 PlayerMock player = server.addPlayer();5 player.teleport(location);6 Block block = world.rayTraceBlocks(player.getEyeLocation(), player.getEyeLocation().getDirection(), 1);7 assertEquals(block.getLocation(), new Location(world, 0, 0, 1));8}
rayTraceBlocks
Using AI Code Generation
1 package com.njdaeger.bci;2 import static org.junit.jupiter.api.Assertions.*;3 import org.bukkit.Location;4 import org.bukkit.Material;5 import org.bukkit.World;6 import org.bukkit.block.Block;7 import org.bukkit.block.BlockFace;8 import org.bukkit.util.Vector;9 import org.junit.jupiter.api.BeforeEach;10 import org.junit.jupiter.api.Test;11 import be.seeseemelk.mockbukkit.MockBukkit;12 import be.seeseemelk.mockbukkit.ServerMock;13 import be.seeseemelk.mockbukkit.WorldMock;14 {15 private ServerMock server;16 private WorldMock world;17 private Location location;18 private Block block;19 void setUp() throws Exception20 {21 server = MockBukkit.mock();22 world = server.addSimpleWorld("world");23 location = new Location(world, 0, 50, 0);24 block = world.getBlockAt(location);25 }26 void testRayTraceBlocks()27 {28 Block result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1);29 assertEquals(block, result);30 result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1, BlockFace.UP);31 assertEquals(block, result);32 result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1, BlockFace.UP, null);33 assertEquals(block, result);34 result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1, BlockFace.UP, null, Material.AIR);35 assertEquals(block, result);
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!