How to use rayTraceBlocks method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.rayTraceBlocks

Source:WorldMock.java Github

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...1166 // TODO Auto-generated method stub1167 throw new UnimplementedOperationException();1168 }1169 @Override1170 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance)1171 {1172 // TODO Auto-generated method stub1173 throw new UnimplementedOperationException();1174 }1175 @Override1176 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance,1177 FluidCollisionMode fluidCollisionMode)1178 {1179 // TODO Auto-generated method stub1180 throw new UnimplementedOperationException();1181 }1182 @Override1183 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance,1184 FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks)1185 {1186 // TODO Auto-generated method stub1187 throw new UnimplementedOperationException();1188 }1189 @Override1190 public RayTraceResult rayTrace(Location start, Vector direction, double maxDistance,1191 FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize,1192 Predicate<Entity> filter)1193 {1194 // TODO Auto-generated method stub1195 throw new UnimplementedOperationException();1196 }1197 @Override...

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rayTraceBlocks

Using AI Code Generation

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1public void onPlayerInteract(PlayerInteractEvent event) {2 Block block = event.getPlayer().getWorld().rayTraceBlocks(event.getPlayer().getEyeLocation(), event.getPlayer().getEyeLocation().getDirection(), 5);3 if (block != null) {4 event.getPlayer().sendMessage("You are looking at " + block.getType().toString());5 }6}7public void onPlayerInteract(PlayerInteractEvent event) {8 Block block = event.getPlayer().getTargetBlock(null, 5);9 if (block != null) {10 event.getPlayer().sendMessage("You are looking at " + block.getType().toString());11 }12}13 3. The method rayTraceBlocks of the be.seeseemelk.mockbukkit.WorldMock class is not available in the latest version of MockBukkit (0.17.0) but it is available in the latest version of MockBukkit (0.18.0-SN

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rayTraceBlocks

Using AI Code Generation

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1import static org.junit.Assert.*;2import org.junit.Test;3import org.junit.Before;4import org.junit.After;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.block.BlockMock;9import be.seeseemelk.mockbukkit.Location;10import be.seeseemelk.mockbukkit.WorldMock;11import org.bukkit.Material;12import org.bukkit.block.Block;13{14 private ServerMock server;15 private PlayerMock player;16 private WorldMock world;17 private BlockMock block;18 private Location playerLocation;19 private Location blockLocation;20 private Location otherBlockLocation;21 private Block otherBlock;22 public void setUp() throws Exception23 {24 server = MockBukkit.mock();25 player = server.addPlayer();26 world = server.addSimpleWorld("world");27 block = world.getBlockAt(0, 0, 0);28 block.setType(Material.DIAMOND_BLOCK);29 playerLocation = new Location(world, 0, 0, 0);30 blockLocation = new Location(world, 0, 0, 0);31 otherBlockLocation = new Location(world, 0, 0, 1);32 otherBlock = otherBlockLocation.getBlock();33 }34 public void tearDown() throws Exception35 {36 MockBukkit.unmock();37 }38 public void testRayTraceBlocks()39 {40 player.teleport(playerLocation);41 assertEquals(block, player.rayTraceBlocks(5));42 }43 public void testRayTraceBlocks2()44 {45 player.teleport(playerLocation);46 assertEquals(otherBlock, player.rayTraceBlocks(5, 1));47 }48 public void testRayTraceBlocks3()49 {

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rayTraceBlocks

Using AI Code Generation

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1public void rayTraceBlocksTest() {2 WorldMock world = server.addSimpleWorld("world");3 Location location = new Location(world, 0, 0, 0);4 PlayerMock player = server.addPlayer();5 player.teleport(location);6 Block block = world.rayTraceBlocks(player.getEyeLocation(), player.getEyeLocation().getDirection(), 1);7 assertEquals(block.getLocation(), new Location(world, 0, 0, 1));8}

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rayTraceBlocks

Using AI Code Generation

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1 package com.njdaeger.bci;2 import static org.junit.jupiter.api.Assertions.*;3 import org.bukkit.Location;4 import org.bukkit.Material;5 import org.bukkit.World;6 import org.bukkit.block.Block;7 import org.bukkit.block.BlockFace;8 import org.bukkit.util.Vector;9 import org.junit.jupiter.api.BeforeEach;10 import org.junit.jupiter.api.Test;11 import be.seeseemelk.mockbukkit.MockBukkit;12 import be.seeseemelk.mockbukkit.ServerMock;13 import be.seeseemelk.mockbukkit.WorldMock;14 {15 private ServerMock server;16 private WorldMock world;17 private Location location;18 private Block block;19 void setUp() throws Exception20 {21 server = MockBukkit.mock();22 world = server.addSimpleWorld("world");23 location = new Location(world, 0, 50, 0);24 block = world.getBlockAt(location);25 }26 void testRayTraceBlocks()27 {28 Block result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1);29 assertEquals(block, result);30 result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1, BlockFace.UP);31 assertEquals(block, result);32 result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1, BlockFace.UP, null);33 assertEquals(block, result);34 result = world.rayTraceBlocks(location, new Vector(0, 0, 0), 1, BlockFace.UP, null, Material.AIR);35 assertEquals(block, result);

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