Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.isChunkGenerated
Source: WorldMock.java
...1115 gameRules.put(rule, newValue);1116 return true;1117 }1118 @Override1119 public boolean isChunkGenerated(int x, int z)1120 {1121 // TODO Auto-generated method stub1122 throw new UnimplementedOperationException();1123 }1124 @Override1125 public Collection<Entity> getNearbyEntities(Location location, double x, double y, double z,1126 Predicate<Entity> filter)1127 {1128 // TODO Auto-generated method stub1129 throw new UnimplementedOperationException();1130 }1131 @Override1132 public Collection<Entity> getNearbyEntities(BoundingBox boundingBox)1133 {...
isChunkGenerated
Using AI Code Generation
1World world = server.addSimpleWorld("world");2Chunk chunk = world.getChunkAt(0, 0);3assertTrue(world.isChunkGenerated(chunk.getX(), chunk.getZ()));4world.getChunkAt(0, 0).load();5assertTrue(world.isChunkGenerated(chunk.getX(), chunk.getZ()));6world.unloadChunk(chunk);7assertFalse(world.isChunkGenerated(chunk.getX(), chunk.getZ()));8world.getChunkAt(0, 0).load();9assertTrue(world.isChunkGenerated(chunk.getX(), chunk.getZ()));10server.unloadWorld(world, true);11assertFalse(world.isChunkGenerated(chunk.getX(), chunk.getZ()));12World world = server.addSimpleWorld("world");13Chunk chunk = world.getChunkAt(0, 0);14assertTrue(world.isChunkGenerated(chunk.getX(), chunk.getZ()));15world.getChunkAt(0, 0).load();16assertTrue(world.isChunkGenerated(chunk.getX(), chunk.getZ()));17world.unloadChunk(chunk);18assertFalse(world.isChunkGenerated(chunk.getX(), chunk.getZ()));19world.getChunkAt(0, 0).load();20assertTrue(world.isChunkGenerated(chunk.getX(), chunk.getZ()));21server.unloadWorld(world, true);22assertFalse(world.isChunkGenerated(chunk.getX(), chunk.getZ()));
isChunkGenerated
Using AI Code Generation
1java.lang.NoSuchMethodError: 'boolean be.seeseemelk.mockbukkit.WorldMock.isChunkGenerated(int, int)'2{3 private WorldMock world;4 public void onEnable()5 {6 world = MockBukkit.mock();7 world.setChunkGenerator(new ChunkGenerator()8 {9 public @NotNull ChunkData generateChunkData(@NotNull World world, @NotNull Random random, int x, int z, @NotNull BiomeGrid biome)10 {11 return createChunkData(world);12 }13 });14 }15 public void onChunkLoad(ChunkLoadEvent event)16 {17 if (event.getChunk().getX() == 0 && event.getChunk().getZ() == 0)18 {19 event.getChunk().setForceLoaded(true);20 }21 }22 public void test()23 {24 world.isChunkGenerated(0, 0);25 }26}27I am not sure what I am doing wrong. I am using the following imports:28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.WorldMock;31import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;32import org.bukkit.Chunk;33import org.bukkit.ChunkSnapshot;34import org.bukkit.Location;35import org.bukkit.World;36import org.bukkit.block.Block;37import org.bukkit.block.BlockState;38import org.bukkit.block.data.BlockData;39import org.bukkit.entity.Entity;40import org.bukkit.event.EventHandler;41import org.bukkit.event.Listener;42import org.bukkit.event.world.ChunkLoadEvent;43import org.bukkit.generator.ChunkGenerator;44import org.bukkit.plugin.java.JavaPlugin;45import org.jetbrains.annotations.NotNull;46import java.util.Collection;47import java.util.List;48import java.util.Random;49plugins {
isChunkGenerated
Using AI Code Generation
1World world = server.addSimpleWorld("world");2Player player = server.addPlayer();3player.teleport(new Location(world, 0, 0, 0));4boolean chunkGenerated = world.isChunkGenerated(0, 0);5world.getChunkAt(0, 0);6chunkGenerated = world.isChunkGenerated(0, 0);7player.teleport(new Location(world, 10, 0, 10));8chunkGenerated = world.isChunkGenerated(10, 10);9world.getChunkAt(10, 10);10chunkGenerated = world.isChunkGenerated(10, 10);11player.teleport(new Location(world, 100, 0, 100));12chunkGenerated = world.isChunkGenerated(100, 100);13world.getChunkAt(100, 100);14chunkGenerated = world.isChunkGenerated(100, 100);15player.teleport(new Location(world, 1000, 0, 1000));16chunkGenerated = world.isChunkGenerated(1000, 1000);17world.getChunkAt(1000, 1000);18chunkGenerated = world.isChunkGenerated(1000, 1000);19player.teleport(new Location(world, 10000, 0, 10000));20chunkGenerated = world.isChunkGenerated(10000, 10000);21world.getChunkAt(10000, 10000);
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