Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.hasSkyLight
Source:WorldMock.java
...1823 // TODO Auto-generated method stub1824 throw new UnimplementedOperationException();1825 }1826 @Override1827 public boolean hasSkyLight()1828 {1829 // TODO Auto-generated method stub1830 throw new UnimplementedOperationException();1831 }1832 @Override1833 public boolean hasCeiling()1834 {1835 // TODO Auto-generated method stub1836 throw new UnimplementedOperationException();1837 }1838 @Override1839 public boolean isPiglinSafe()1840 {1841 // TODO Auto-generated method stub...
hasSkyLight
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import static org.junit.Assert.*;8public class WorldMockTest {9 private ServerMock server;10 private WorldMock world;11 public void setUp() {12 server = MockBukkit.mock();13 world = new WorldMock();14 }15 public void tearDown() {16 MockBukkit.unmock();17 }18 public void testHasSkyLight() {19 assertTrue(world.hasSkyLight());20 }21}
hasSkyLight
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import org.mockito.junit.jupiter.MockitoExtension;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.WorldMock;7import static org.junit.jupiter.api.Assertions.assertFalse;8import static org.junit.jupiter.api.Assertions.assertTrue;9@ExtendWith(MockitoExtension.class)10{11 public void hasSkyLightTest()12 {13 ServerMock server = MockBukkit.mock();14 WorldMock world = new WorldMock();15 server.addWorld(world);16 assertFalse(world.hasSkyLight());17 world.setHasSkyLight(true);18 assertTrue(world.hasSkyLight());19 MockBukkit.unmock();20 }21}
hasSkyLight
Using AI Code Generation
1public class ExampleUnitTest {2 public void addition_isCorrect() {3 assertEquals(4, 2 + 2);4 }5}6private World world;7public void setup()8{9 world = mock(World.class);10}11public void testHasSkyLight()12{13 when(world.hasSkyLight()).thenReturn(true);14 assertTrue(world.hasSkyLight());15}16public void testHasSkyLight()17{18 WorldMock world = new WorldMock();19 world.setHasSkyLight(true);20 assertTrue(world.hasSkyLight());21}22public class ExampleUnitTest {23 public void addition_isCorrect() {24 assertEquals(4, 2 + 2);25 }26}27{28 private boolean hasSkyLight;29 public void setHasSkyLight(boolean hasSkyLight)30 {31 this.hasSkyLight = hasSkyLight;32 }33 public boolean hasSkyLight()34 {35 return hasSkyLight;36 }37}38public class ExampleUnitTest {39 public void addition_isCorrect() {40 assertEquals(4, 2 + 2);41 }42}43{44 private boolean hasSkyLight;45 public void setHasSkyLight(boolean hasSkyLight)46 {47 this.hasSkyLight = hasSkyLight;48 }49 public boolean hasSkyLight()50 {51 return hasSkyLight;52 }53}54public class ExampleUnitTest {55 public void addition_isCorrect() {56 assertEquals(4, 2 + 2);57 }58}59{60 private boolean hasSkyLight;61 public void setHasSkyLight(boolean hasSkyLight)62 {63 this.hasSkyLight = hasSkyLight;64 }65 public boolean hasSkyLight()66 {67 return hasSkyLight;68 }69}70public class ExampleUnitTest {71 public void addition_isCorrect() {72 assertEquals(4, 2 + 2);73 }74}75{76 private boolean hasSkyLight;
hasSkyLight
Using AI Code Generation
1public class TestWorld extends WorldMock {2 public TestWorld(String name, Environment environment) {3 super(name, environment);4 }5 public TestWorld(String name, Environment environment, long seed) {6 super(name, environment, seed);7 }8 public TestWorld(String name, Environment environment, long seed, WorldType type) {9 super(name, environment, seed, type);10 }11 public TestWorld(String name, Environment environment, long seed, WorldType type, boolean generateStructures) {12 super(name, environment, seed, type, generateStructures);13 }14 public TestWorld(String name, Environment environment, long seed, WorldType type, boolean generateStructures, boolean keepSpawnInMemory) {15 super(name, environment, seed, type, generateStructures, keepSpawnInMemory);16 }17 public TestWorld(String name, Environment environment, long seed, WorldType type, boolean generateStructures, boolean keepSpawnInMemory, boolean bedWorks) {18 super(name, environment, seed, type, generateStructures, keepSpawnInMemory, bedWorks);19 }20 public TestWorld(String name, Environment environment, long seed, WorldType type, boolean generateStructures, boolean keepSpawnInMemory, boolean bedWorks, boolean pvp) {21 super(name, environment, seed, type, generateStructures, keepSpawnInMemory, bedWorks, pvp);22 }23 public TestWorld(String name, Environment environment, long seed, WorldType type, boolean generateStructures, boolean keepSpawnInMemory, boolean bedWorks, boolean pvp, boolean hardcore) {24 super(name, environment, seed, type, generateStructures, keepSpawnInMemory, bedWorks, pvp, hardcore);25 }26 public TestWorld(String name, Environment environment, long seed, WorldType type, boolean generateStructures, boolean keepSpawnInMemory, boolean bedWorks, boolean pvp, boolean hardcore, boolean generateMapFeatures) {27 super(name, environment, seed, type, generateStructures, keepSpawnInMemory, bedWorks, pvp, hardcore, generateMapFeatures);28 }29 public TestWorld(String name, Environment environment, long seed, WorldType type, boolean generateStructures, boolean keepSpawnInMemory, boolean bedWorks, boolean pvp, boolean hardcore, boolean generateMapFeatures, boolean
hasSkyLight
Using AI Code Generation
1import be.seeseemelk.mockbukkit.WorldMock;2if (world.hasSkyLight()) {3 world.setSkyLight(false);4} else {5 world.setSkyLight(true);6}
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