Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.hasCollisionsIn
Source:WorldMock.java
...389 // TODO Auto-generated method stub390 throw new UnimplementedOperationException();391 }392 @Override393 public boolean hasCollisionsIn(@NotNull BoundingBox boundingBox)394 {395 // TODO Auto-generated method stub396 throw new UnimplementedOperationException();397 }398 @Override399 public @NotNull BlockMock getBlockAt(int x, int y, int z)400 {401 return getBlockAt(new Coordinate(x, y, z));402 }403 public @NotNull BlockMock getBlockAt(@NotNull Coordinate coordinate)404 {405 if (blocks.containsKey(coordinate))406 {407 return blocks.get(coordinate);...
hasCollisionsIn
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.assertFalse;2import static org.junit.jupiter.api.Assertions.assertTrue;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.World;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Player;8import org.bukkit.event.entity.CreatureSpawnEvent;9import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;10import org.bukkit.inventory.ItemStack;11import org.junit.jupiter.api.AfterEach;12import org.junit.jupiter.api.BeforeEach;13import org.junit.jupiter.api.DisplayName;14import org.junit.jupiter.api.Test;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.ServerMock;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18import be.seeseemelk.mockbukkit.entity.ProjectileMock;19import be.seeseemelk.mockbukkit.entity.SlimeMock;20import be.seeseemelk.mockbukkit.entity.VillagerMock;21import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;22public class WorldMockTest {23 private ServerMock server;24 private World world;25 public void setUp() throws Exception {26 server = MockBukkit.mock();27 world = server.addSimpleWorld("world");28 }29 public void tearDown() throws Exception {30 MockBukkit.unmock();31 }32 @DisplayName("Test hasCollisionsIn method")33 public void testHasCollisionsIn() {34 Location location = new Location(world, 0, 60, 0);35 PlayerMock player = server.addPlayer();36 player.teleport(location);37 player.setSneaking(true);38 assertTrue(world.hasCollisionsIn(location, player.getBoundingBox()));39 player.setSneaking(false);40 assertFalse(world.hasCollisionsIn(location, player.getBoundingBox()));41 }42}
hasCollisionsIn
Using AI Code Generation
1import be.seeseemelk.mockbukkit.WorldMock;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.util.Vector;6import org.junit.jupiter.api.Test;7import org.junit.jupiter.api.extension.ExtendWith;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.inventory.InventoryMock;12import be.seeseemelk.mockbukkit.inventory.ItemFactoryMock;13import be.seeseemelk.mockbukkit.inventory.ItemStackMock;14import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;15import be.seeseemelk.mockbukkit.plugin.MockPlugin;16import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;17import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;18import be.seeseemelk.mockbukkit.world.ChunkMock;19import be.seeseemelk.mockbukkit.world.WorldMock;20import com.cryptomorin.xseries.XMaterial;21import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent;22import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType;23import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType.*;24import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType.CHESTPLATE;25import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType.HELMET;26import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType.LEGGINGS;27import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType.OFF_HAND;28import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType.SHIELD;29import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent.SlotType.TRIDENT;30import com.google.common.collect.ImmutableMap;31import com.google.common.collect.ImmutableSet;32import com.google.common.collect.Maps;33import com.google.common.collect.Sets;34import java.util.ArrayList;35import java.util.Collection;36import java.util.HashMap;37import java.util.List;38import java.util.Map;39import java.util.Set;40import java.util.UUID;41import java.util.stream.Collectors;42import java.util.stream.IntStream;43import java.util.stream.Stream;44import org.bukkit.Bukkit;45import
hasCollisionsIn
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Material;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Player;7import org.bukkit.entity.Zombie;8import org.junit.After;9import org.junit.Before;10import org.junit.Test;11import static org.junit.Assert.*;12public class WorldMockTest {13 private ServerMock server;14 private WorldMock world;15 public void setUp() throws Exception {16 server = MockBukkit.mock();17 world = server.addSimpleWorld("world");18 }19 public void tearDown() throws Exception {20 MockBukkit.unmock();21 }22 public void hasCollisionsIn() {23 Player player = server.addPlayer();24 Zombie zombie = (Zombie) world.spawnEntity(player.getLocation(), EntityType.ZOMBIE);25 assertTrue(world.hasCollisionsIn(zombie.getBoundingBox(), zombie));26 assertFalse(world.hasCollisionsIn(zombie.getBoundingBox(), player));27 world.getBlockAt(0, 0, 0).setType(Material.AIR);28 assertFalse(world.hasCollisionsIn(zombie.getBoundingBox(), zombie));29 world.getBlockAt(0, 0, 0).setType(Material.STONE);30 assertTrue(world.hasCollisionsIn(zombie.getBoundingBox(), zombie));31 world.getBlockAt(0, 0, 0).setType(Material.AIR);32 assertFalse(world.hasCollisionsIn(zombie.getBoundingBox(), zombie));33 }34}35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.WorldMock;38import org.bukkit.Material;39import org.bukkit.entity.EntityType;40import org.bukkit.entity.Player;41import org.bukkit.entity.Zombie;42import org.junit.After;43import org.junit.Before;44import org.junit.Test;45import static org.junit.Assert.*;46public class WorldMockTest {47 private ServerMock server;48 private WorldMock world;49 public void setUp() throws Exception {50 server = MockBukkit.mock();
hasCollisionsIn
Using AI Code Generation
1WorldMock world = new WorldMock();2Block block = world.getBlockAt(0, 0, 0);3Block block1 = world.getBlockAt(1, 0, 0);4Block block2 = world.getBlockAt(2, 0, 0);5Block block3 = world.getBlockAt(3, 0, 0);6Block block4 = world.getBlockAt(4, 0, 0);7Block block5 = world.getBlockAt(5, 0, 0);8Block block6 = world.getBlockAt(6, 0, 0);9Block block7 = world.getBlockAt(7, 0, 0);10Block block8 = world.getBlockAt(8, 0, 0);11Block block9 = world.getBlockAt(9, 0, 0);12Block block10 = world.getBlockAt(10, 0, 0);13Block block11 = world.getBlockAt(11, 0, 0);14Block block12 = world.getBlockAt(12, 0, 0);15Block block13 = world.getBlockAt(13, 0, 0);16Block block14 = world.getBlockAt(14, 0, 0);17Block block15 = world.getBlockAt(15, 0, 0);18Block block16 = world.getBlockAt(16, 0, 0);
hasCollisionsIn
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.assertEquals;2import static org.junit.jupiter.api.Assertions.assertTrue;3import java.util.ArrayList;4import java.util.List;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.World;8import org.bukkit.block.Block;9import org.bukkit.entity.Player;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.PlayerInventory;12import org.bukkit.util.Vector;13import org.junit.jupiter.api.AfterEach;14import org.junit.jupiter.api.BeforeEach;15import org.junit.jupiter.api.DisplayName;16import org.junit.jupiter.api.Test;17import be.seeseemelk.mockbukkit.MockBukkit;18import be.seeseemelk.mockbukkit.ServerMock;19import be.seeseemelk.mockbukkit.WorldMock;20import be.seeseemelk.mockbukkit.entity.PlayerMock;21{22 private ServerMock server;23 private WorldMock world;24 private PlayerMock player;25 private PlayerInventory inventory;26 private Location location;27 private Block block;28 private ItemStack item;29 private Vector vector;30 public void setUp()31 {32 server = MockBukkit.mock();33 world = server.addSimpleWorld("world");34 player = server.addPlayer();35 inventory = player.getInventory();36 location = new Location(world, 0, 0, 0);37 block = location.getBlock();38 item = new ItemStack(Material.STONE);39 vector = new Vector(0, 0, 0);40 }41 public void tearDown()42 {43 MockBukkit.unmock();44 }45 @DisplayName("Test getBlockData()")46 public void testGetBlockData()47 {48 assertEquals(block.getBlockData(), world.getBlockAt(0, 0, 0).getBlockData());49 }50 @DisplayName("Test getChunk()")51 public void testGetChunk()52 {53 assertEquals(block.getChunk(), world.getBlockAt(0, 0, 0).getChunk());54 }55 @DisplayName("Test getDrops()")56 public void testGetDrops()57 {58 List<ItemStack> drops = new ArrayList<ItemStack>();59 drops.add(item);60 assertEquals(block.getDrops(), drops);61 }62 @DisplayName("Test getDrops(itemStack)")63 public void testGetDropsItemStack()64 {65 List<ItemStack> drops = new ArrayList<ItemStack>();
hasCollisionsIn
Using AI Code Generation
1WorldMock world = new WorldMock();2Location location = new Location(world, 0, 0, 0);3Block block = world.getBlockAt(location);4BlockData blockData = block.getBlockData();5block.setBlockData(blockData);6block.setType(Material.AIR);7Entity entity = world.spawnEntity(location, EntityType.ARMOR_STAND);8ArmorStand armorStand = (ArmorStand) entity;9armorStand.setCustomName("test");10armorStand.setCustomNameVisible(true);11armorStand.setGravity(true);12armorStand.setSmall(true);13armorStand.setVisible(true);14Entity entity1 = world.spawnEntity(location, EntityType.ARMOR_STAND);15ArmorStand armorStand1 = (ArmorStand) entity1;16armorStand1.setCustomName("test");17armorStand1.setCustomNameVisible(true);18armorStand1.setGravity(true);19armorStand1.setSmall(true);20armorStand1.setVisible(true);21Entity entity2 = world.spawnEntity(location, EntityType.ARMOR_STAND);22ArmorStand armorStand2 = (ArmorStand) entity2;23armorStand2.setCustomName("test");24armorStand2.setCustomNameVisible(true);25armorStand2.setGravity(true);26armorStand2.setSmall(true);
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