Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getPlayerCount
Source: WorldMock.java
...371 // TODO Auto-generated method stub372 throw new UnimplementedOperationException();373 }374 @Override375 public int getPlayerCount()376 {377 // TODO Auto-generated method stub378 throw new UnimplementedOperationException();379 }380 @Override381 public @NotNull MoonPhase getMoonPhase()382 {383 // TODO Auto-generated method stub384 throw new UnimplementedOperationException();385 }386 @Override387 public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to)388 {389 // TODO Auto-generated method stub...
getPlayerCount
Using AI Code Generation
1 public void testGetPlayerCount()2 {3 WorldMock world = new WorldMock();4 world.addPlayer(new PlayerMock(server, "player1"));5 world.addPlayer(new PlayerMock(server, "player2"));6 assertEquals(2, world.getPlayerCount());7 }8}
getPlayerCount
Using AI Code Generation
1import be.seeseemelk.mockbukkit.WorldMock;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4{5 public void testMockBukkit()6 {7 ServerMock server = MockBukkit.mock();8 WorldMock world = server.addSimpleWorld("world");9 PlayerMock player = server.addPlayer();10 assertEquals(1, world.getPlayerCount());11 MockBukkit.unmock();12 }13}14dependencies {15}
getPlayerCount
Using AI Code Generation
1World world = mockBukkitServer.addSimpleWorld("world");2CommandMock command = new CommandMock("home", "home");3command.setSender(player);4command.execute();5command.addArgument("myhome");6command.execute();7EventMock event = new EventMock(PlayerJoinEvent.class);8event.setPlayer(player);9event.callEvent();10InventoryMock inventory = new InventoryMock(InventoryType.CHEST);11inventory.addItem(new ItemStack(Material.DIRT, 1));12inventory.getItem(0);13ItemStackMock item = new ItemStackMock(Material.DIRT);14item.getType();15item.setAmount(2);16item.getAmount();
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